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Adventure Title
BMG-DRW-OD-06-We Almost Had It All
Session
1
Date Played
2023-09-16 14:00:00 UTC
Levels Gained
GP +/-
9200
Downtime +/-
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Pat Jacobs
DM DCI Number
Notes
Spell Scroll Heal Potion of Healing (Supreme) Clothes of Mending Amulet of the Devout, +3 10 DOWNTIME DAYS ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Part 3  Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp Wrap-Up  A small sack of coin from Remi worth 6,000 gp 46000/5=9200g each OLD CITADEL SPELLBOOK This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate. The spellbook contains the following spells: Abi-Dalzim's horrid wilting*, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame*, investiture of ice*, investiture of stone*, investiture of wind*, maze, meteor swarm, mirage arcane, power word pain*, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything †This spell originally appeared in Tasha’s Cauldron of Everything ‡This spell originally appeared in Fizban’s Treasury of Dragons WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future!

Magic Items

Name Rarity Location Table Result Counts?
Clothes of Mending Common BMG-DRW-OD-06-We Almost Had It All true
Wondrous Item, Common This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.
Amulet of the Devout, +3 Very Rare BMG-DRW-OD-06-We Almost Had It All true
Wondrous Item, Very Rare(requires attunement by a cleric or paladin) This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.