Adventure Logsheet
Session 1
Session 2
Adventure Logsheet
Level 3 to 5
Adventure Logsheet
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Trading bewteen my characters Gale Reinhardt to Hal
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Trading between my Characters Asunars to Hal
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Player Name: Alejandro Reyes DCI: 1318743657 Character Name: Dr. Bear Trading my Wand of Secrets for Gauntlets of Ogre Power
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Session 1
Session 2 Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Dreamwalker. Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award.
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Downtime Activity Scribing Per Xanathar's Guide Spell Level 2 (uncommon), Downtime Cost 3 days, 250g, made 1 for 250g.
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Downtime Activity Scribing Per Xanathar's Guide Spell Level 1 (common), Downtime Cost 1 day, 25g for 1, made 5 for 125g.
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Trading between my characters Gael Reinhardt to Hal
Epic at Meeple-Thon
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BJ DCI 2319632722 Roran Stronghammer Banner of the Krig Rune Chapter 9 SKT Castle of the Cloud Giants
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Trading between my characters Goretah to Hal
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Trading between my characters Goretah to Hal
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Lele Oropesa DCI: 4320843123 Character Name: Ylleth Wrendomiel Item Source: CCC-CIC-07-Pieces of You
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AL D&D Vindicate Discord Server Trading Krab_dzen my bag of holding for his gloves of thievery
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Trading between my characters Tarawar to Hal
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Traded Warhorn / United the Factions my portable hole for +2 hand crossbow, AL trading post, no downtime cost but gold cost is mundane item -75g to magic item rules.
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Trading between my characters Asunars to Hal
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Potion of Healing (Greater)
Awards 2357 GP each 10 Downtime Days 1 Level (which may be declined) Treasure Ioun Stone of Fortitude Wondrous Item, very rare (requires attunement) This item is described in Player Handout 7. +3 Scimitar Weapon (Scimitar), very rare Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet. This item can be found in Player Handout 8. Potion of Vitality Potion, very rare. This item can be found in the Dungeon Master’s Guide. Story Awards During the course of this adventure, the characters may earn the following story awards: Favor of Selûne. For your efforts in saving the Priestess of Selûne, you may redeem this story award and receive free spellcasting services from any temple of Selûne on the Sword Coast. This story award can be used three times. This story award can’t be used to receive the benefit of a spell higher than 6th level. This story award can be found in Player Handout 3. Favor of the Merchant Savil. For your efforts in saving the Merchant, you can purchase mundane gear from his shops in Neverwinter and Baldur’s Gate at half price for the next year. Available items include all of the Adventuring Gear listed on page 150 of the PHB, except for the spyglass, vials of poison and druidic focuses. If you aren’t in either town, but you’re in the Sword Coast region, you must spend 5 downtime days. If you’re not in the Sword Coast region, you must pay 10 downtime days. This story award expires one year from when it’s earned. This story award can be found in Player Handout 4.
Adventure Logsheet
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Trading between my characters Hal and Tarawar
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Trading between my characters Hal and Dae
DM: Tim DCI#: 71339623 Date & Time: 2023-01-04 1900-2300 AL DM Session 77 Module/Adventure title/tier: Tomb of Horrors Module/Adventure code: DDHC-TYP Players: @BenGerman , @Jon , @MichaelS , @SithMage(Mike C.) , @Ray of Frost Rewards: 10 downtime days 1000 GP in total, 200 GP each Gem of seeing - 12 charges instead of regain 1d3 at dawn Ring of Protection [Both items from basic rules]
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+1 Level, +10 Downtime Days, +1000 gp per character (sold a gold crown w/ fire opals from Navid the Efreeti) Unlocked Items: Carpet of Flying, Hat of Disguise, Ioun Stone of Leadership Also: lifetime treats from the Ghorbani Bakery
Skyfist (Dwarven Thrower), Staff of Power
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Traded Jason Kelsey from AL fb trading group for belt of fire giant strength.
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Trading between my characters Hal and Tarawar
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+250g
Potion of mind reading, Oil of Etherealness Ring of Shooting Stars Far Realm Shard
-5 Spell Scroll of Cure Wounds, used them to heal myself. Potion of Stone Giant Strength Potion of Invulnerability Potion of Speed Spell Scroll of Heal Spell Scroll of Mass Cure Wounds Oil of Sharpness Oil of Etherealness Splint, +2 with Flavor (Not made of Metal) Wand of the War Mage, +3
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Purchased 2
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Traded DM Disengage from Not an Event Team Discord Server AL Trading Post. Ring of Shooting Stars for Absorbing Tattoo (Siver, Psychic) You hear a meow beside you as a teal light flashes and you. A white cat with teal and gold infinity eyes holds a small, shining needle in her mouth while she paws at the ring. Beside the cat, a note: Trade accepted. Please keep this in your records and happy adventuring!
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Spell Scroll 3rd level Aura of Vitality 300g, Purchased through Discord Not an Event Team AL Trading Post Admin Spring
Adventure Logsheet
Used 2 Potion of Healing (Superior), 1 Potion of invulnerability, 1 Spell Scroll Aura of Vitality marked off. Session Rewards 1 level up opportunity 10 downtime days 5200 GP / 3 = 1733 GP each figurine of wondrous power: obsidian steed. Flavor: This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, Tenebrax, is scratched in Infernal along the figure's belly. ring of telekinesis. Flavor: This ring is crafted of electrum and free of adornment save faint draconic runes etched in the inside of the band. When used by an attuned owner the ring emits a high pitched ringing, not unlike a tuning fork. potion of greater healing potion of invulnerability potion of protection from energy (fire) spell scroll of bless (5th level) Story Awards Hunted by the Red. Your actions during the invasion of Mulmaster caught the attention of Szass Tam himself. As a result, he and his followers bear a special dislike for you. This will come up again in the future...
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Trading between my characters Hal and Gael
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Purchased 5 Potion of Healing (Superior)
Adventure Logsheet
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Traded Admin Bird from DWB Discord AL Trading Post, Ring of Shooting Stars for Staff of Striking with Flavor.
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Spell Scroll of Find Greater Steed
Congratulations on completing DDAL-DRW02 Wings of Death (Tier 3)! DM: tortledad#0055 DCI: You have been awarded 50,000 gold to be split evenly among the party! This is 8333 GP each! You may level up if you wish! You have been awarded 10 downtime! You MAY have unlocked the following magic items, if they were found in the adventure. You have unlocked a Spellguard Shield! (very rare, requires attunement) This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds. You found the following consumables which everyone make keep! 1 Spell Scroll of Etherealness (Bard, Cleric, Sorcerer, Warlock, Wizard) Legacy Event: Born From the Ashes You befriended a juvenile phoenix who has brought joy, laughter, and fiery disaster into your life. The juvenile phoenix serves you as a mount, and while you are mounted upon it, you are immune to the creature’s Fire Form trait. If the juvenile phoenix dies, it returns to its parents’ lair, but can be summoned with the find steed spell. Legacy Event: The King’s Fate You have destroyed King Hekaton.
Adventure Logsheet
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Purchased Spell Scroll of Find Greater Steed at DWB Discord AL Trading Post, -500g.
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Purchased Spell Scroll of Find Greater Steed at DWB Discord AL Trading Post, -500g.
17500/4=4375gold Potion of Supreme Healing Spell Scroll: Sending Dust of Disappearance Lady Chalcent's Reward: 17500 gp to be divided among the PCs
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Purchased 2 Potion of Healing (Superior), -1000g
10 DT, optional lvl, 1000 GP ea, 4 serv hours ea Streamed Game, Cloak of Displacement, Scrolls of Water Wall and Thunder Step
Treasure & Consumables: Greycastle's Reward: 5,000gp Bonus Reward (Curing Glevith): 1,000gp Electrum Horn: 500gp 6,500gp split 5 ways makes 1,300gp each Spell Scroll of Polymorph Tome of Understanding Wondrous item, very rare There is no flavour text on this item. It's not actually even included in the summary at the end, poor formatting and document design. But this tome was given to you by Najwa, githzerai anarch, who regained their strength and cured you of the Chaos Strain. This book granted you the knowledge of the ritual to cure the Chaos Strain, with which you saved Phlan. Story Award Master of the Thieves' Guild. You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services. In addition, up to five future characters that you create in the Adventurers League gain a free tool proficiency in Thieves’ Tools, and begin play with a set of Thieves’ Tools. 1. Mogglepuff 2. Fiore Primavera 3. Asunars (remake) 4. Jungyup 5. Ash
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Wall of Force Bigby's Hand Rary's Telepathic Bond 50000g/4=12500g each
Waiting on rewards listed on Discord
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Trading between my characters Gael and Hal
Adventure Logsheet
Tyr’s Blessing of the Mind This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens of Phlan in the face of great peril to your own wellbeing. Your Intelligence score increases by 2, up to a maximum of 20. This blessing may be refused. If accepted, it requires an attunement slot. This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it cannot be regained."
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Potion of Healing (Superior) Purchased 5
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Trading between my characters Hal and Gael
Adventure Logsheet
Wondrous item, rare. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.
2nd Level Spell Scroll of Scorching Ray 3rd Level Spell Scroll of Blink Potion of Cloud Giant Strength Potion of Healing (Surpreme) 4 +3 Arrows Potion of Gaseous Form Oil of Slipperiness Amulet of the Planes Candle of Invocation 9000/6=1500g-167g=1333g each
Legendary Red Wizard Blade + 40 Downtime from Season 12B Service Award
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Legendary Red Wizard Blade + 40 Downtime from Season 12B Service Award
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Purchased 2 Potion of Healing (Superior) for 1000g
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Trading between my characters Hal and Tarawar
Adventure Logsheet
750g/5=150g Potion of Frost Giant Strength Potion of Invulnerability Potion of Speed Potion of Superior Healing Staff of Thunder and Lightning Story Award Vergadain's Firespirits Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.
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Purchased 3 Spell Scroll of Greater Restoration -3000g
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Player: Rees DCI: 735375 Character: Allisandre Source: PO-BK2-02 Some Assembly Required
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Name: Jon Character: Hal Acquired Source: DDEP05-02 The Ark of the Mountains Trading: Animated Shield for Paul El Chino's Manual of Bodily Health. Name: Paul Character: Wil CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge Trading Manual Of Bodily Health for an Animated Shield
50000g/5=-10000g each Obsidian Place Armor +2 Longbow, +3 Spell Scroll Heal Plaguemarked, Weal By making your way through the plagueland some of its energy has found its way inside you. The first time you would take force damage halve this damage. This effect stacks with any resistance or vulnerability your character may have. After this happens the plaguemarked energy dissipated and you cannot use it again, though you remain marked, forever. Scourge of the Zulkir You have foiled the plans of the Zulkir of illusion. Possibly not for the first time. She will remember. Storm Silverhand blasted us. Selune Silverhand healed us. Harpers betrayed me.
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Trading between my characters
Adventure Logsheet
Shield, +3 Pole of Collapsing Potion of Flying Potion of Surpreme Healing Oil of Etherealness Melthrar's Spellbook (went to the wizard) 35000/5=7000g Story Awary: Blessed by the Binder, You've proven yourself to the Blinder of Faerun in Songhal to be a protector of knowledge. From now on, you have advantage on Charisma (Persuasion) Checks when dealing with the clergy of Oghma. In addition, you have gained a Charm of Restoration.
Table 84: BMG-DRW-OD-08 Lonely is the Night 8/27/23 DM Kaellie Clein-Cunningham Player Rewards The Characters earn the following rewards for completing the adventure: All Characters earn 10 Downtime Days and may advance one level. Players can always decline to have their character gain the level that is offered. Gold Rewards 60,000gp Total 60,000gp/ 5 Players = 12,000 gp each Magic Items CAULDRON OF REBIRTH Wondrous Item, very rare (requires attunement by a druid or warlock) This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spellcasting focus for your spells, and it functions as a suitable component for the scrying spell. When you finish a long rest, you can use the cauldron to create a potion of greater healing. The potion lasts for 24 hours, then loses its magic if not consumed. As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can’t fit inside to the nearest unoccupied space. If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by raise dead at the next dawn. Once used, this property can’t be used again for 7 days. SPELL SCROLL Scroll, spell scroll of disintegrate, and spell scroll of word of recall A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. POTION OF VITALITY Potion, very rare When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a Story Awards
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Purchased a Spell Scroll Greater Restoration -1000g
Adventure Logsheet
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Trading between my characters Hal and Gael
Tyr’s Blessing of Command Blessing, very rare (requires attunement) This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens of Phlan in the face of great peril to your own wellbeing. Your Charisma score increases by 2, up to a maximum of 20. This blessing may be refused. If accepted, it requires an attunement slot. This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained.
You gain 10 downtime days, and may level up if you wish. 900gp You have unlocked a Manual of Quickness of Action! This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Consumables Found Potion of Speed Story Awards: Gratitude of Brightstar Moonsilver. For rescuing Brightstar, he is grateful and will serve as a mount for lawful good adventurers for three adventures. His stats are the standard unicorn stats found on page 294 of the Monster Manual. Hanging with the Hags. Your time with the hags has had a profound effect on you and they have given you a special boon. Once per adventure, you can gain advantage on a d20 roll. Doing so allows the hags to impose disadvantage on a d20 roll later in the adventure at the discretion of the DM. DM: Death 101010 DCI: 6318732348
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Purchased 4 spell scrolls Hold Monster -4000g
Spell Scroll Heal Potion of Healing (Supreme) Clothes of Mending Amulet of the Devout, +3 10 DOWNTIME DAYS ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it’s possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Part 3 Art pieces and gems taken from unused rooms in the Central Citadel worth 40,000gp Wrap-Up A small sack of coin from Remi worth 6,000 gp 46000/5=9200g each OLD CITADEL SPELLBOOK This spellbook has seen better days, its once fine leather now cracked with age. The once intricate embossments had faded, and the binding has been broken more times than seems reasonable. The pages are yellowed with age and are heavily creased from years of use. The calligraphy with which the spells are scribed is immaculate. The spellbook contains the following spells: Abi-Dalzim's horrid wilting, alarm, alter self, animate dead, arcane eye, astral projection, bestow curse, burning hands, charm person, chromatic orb, clairvoyance, cloud of daggers, cloudkill, comprehend languages, cone of cold, conjure elemental, contact other plane, continual flame, control weather, counterspell, crown of madness, detect magic, detect thoughts, dispel magic, dominate person, draconic transformation‡, dream of the blue veil†, feign death, foresight, guards and wards, incendiary cloud, investiture of flame, investiture of ice, investiture of stone, investiture of wind, maze, meteor swarm, mirage arcane, power word pain, power word stun, prismatic wall, shapechange, telepathy, and wall of ice. *This spell originally appeared in Xanathar’s Guide to Everything †This spell originally appeared in Tasha’s Cauldron of Everything ‡This spell originally appeared in Fizban’s Treasury of Dragons WE’VE GOT THEIR NUMBER You’ve found a significant amount of information about the impending Thayan invasion of Aglarond. This information should prove helpful in the future!
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Spell Scroll Dimension Door 2 for 1000g
Adventure Logsheet
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Spell Scroll Death Ward -500g
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Spell Scroll Teleporation Circle
17000 gp 3400 each, Used 2000g in game so I only got 1400g [9:32 PM] potion of flying [9:32 PM] potion of clairvoyence [9:32 PM] pot of awakening [9:32 PM] +3 Arcane Grimoire [9:32 PM] A FRIEND FROM THE RABBIT HOLE You have befriended one of the citizens of The Rabbit Hole. The next time you visit, you can get up to twenty percent discount on any mundane items you purchase or services rendered as long as you mention the name of your friend.
Adventure Logsheet
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Trading between my characters Hal and Gael
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Purchased 2 Potion of Healing (Superior) -1000g
CCC-BMG-24 PHLAN 2-3 The Royal "We" When: 2023/09/22 1800 (5 hours) DM: CJ Kanjilal Players: Lyubov Androvna (@SithMage(Mike C.)), Ten (@BenGerman), Rozee (@Tim), Silverlock (@MichaelS), Hal & Butler (@Jon) Treasure: Phlan Hero reward: 5,000 gp Split 5 ways makes 1,000 gp each The Guardian Medal The Guardian Medal is bestowed to each character. The medal has a value of 1000 gp, but is worth more by displaying it in Phlan. It garners significant influence within the city, and to a lesser degree in other Moonsea cities. Adventurers wearing a guardian medal gain advantage on all Charisma based ability checks within the Phlan. Tyr's Blessing of Luck Blessing, uncommon (requires attunement) This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens of Phlan in the face of great peril to your own well-being. You gain a +1 bonus to ability checks and saving throws. This blessing may be refused. If accepted, it requires an attunement slot. This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained.
Adventure Logsheet
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trading between my characters hal and tarawar
Consumable/s: - Potion of Fire Giant STR - Quaal's Feather Token (Tree) - Potion of Flying Story Award: Theldin's Favor Theldin’s Favor allows the character to select ANY rare armor or weapon from an AL legal source and is an item that's legal for that character's campaign.
1600g each player Belt of Fire Giant Strength Hat of Wizardry Potion of Speed Wakened Dragon-Touched Focus (Chromatic) Spell Scroll of Power Word: Stun
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All Purpose Tool +3 Atlas of Endless Horizons Potion of Flying Potion of Invisibility 7000g each
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Purchased Spell Scroll Death Ward for 500g
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Purchased 1 Potion of Healing (Superior) for 500g
Adventure Logsheet
4434/4=1108.5g Potion of Vitality Potion of Heroism Elixir of Health Tome of Clear Thought
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Trading between my characters Hal and Kuro
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Trading between my characters Hal and Kuro
Adventure Logsheet
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User:Simira DCI:6320822808 Character:Terra Name:Lor’Shon Va’Na’Eel (Rod of Absorption) (VR,A) Rarity:very_rare Location:DDAL00-02e Forgotten Foes (Lost Tales of Myth Drannor)
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Purchased 4 Potion of Healing (Superior) -2000g 1 Spell Scroll Death Ward -500g
10 DT, 1 level, 1666 gp (each), 1 magical carpet
Adventure Logsheet
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Purchased: Spell Scroll Cricle of Power 2, 2000g Spell Scroll Death Ward 3, 1500g
Item Value Gems from Marzellus 1000 Various Trophies 500 Black Dragon Skull 1000 Crystal Bowl 100 Dozen Rare Tomes 500 Common Tomes 100 Weave Theory Tomes (if sold, do not gain Nature of the Weave) 1500 Pouch of Ruby Dust 1500 Lysator's Fine Robes 100 Lysator's Gold Jewlry 150 Dread pirate's Scimitar 100 Total 6550 (5050 if weave theory is kept), 5050/3=1683.3 Potions: • Three light blue candies that taste of winter mint. These act as potions of superior healing. (8d4+8) (may only keep 1 due to current AL rules) • One orange and white swirled candy that tastes of orange crème, and acts as fox’s cunning, as per the spell scroll of Enhance Ability (advantage on int checks) • One black candy that tastes of anise that acts as bear’s endurance, as per the spell scroll of Enhance Ability. (advantage on con checks, 2d6 temp hp) • One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of Enhance Ability. (advantage on cha checks) Spell Scrolls of: Programmed Illusion - (Bard, Wizard) Forcecage - (Bard, Wizard, Warlock) Simulacrum (Wizard) Story Award - Nature of the Weave You have uncovered a series of tomes written by the archmage, Manshoon. If you are capable of casting arcane spells, you may spend 50 downtime days to gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. I spent 50 downtime to earn this story award Magic Item Unlock: Tome of Leadership and Influence Wondrous item, very rare The red leather that covers this tome is embossed with a smiling man with a third eye.
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Purchased: Spell Scroll Death Ward 4, 2000g Spell Scroll Dimension Door 1, 500g
Adventure Logsheet
50000/5=10000g each player Magic Items: Amdriag, Shield of Expression, Potion of Animal Friendship, Potion of Healing Common, Potion of Healing Supreme Story Award: Seat at Urpharnia's Table You sat at Urphania’s table during a special gathering and met a few very influential beings. Perhaps this experience can get you out of trouble in the future or vice versa. Story Award: Chittering Bargain A bargain with a hag, just not the one expected. This may have ramifications for future adventures involving Old Mother Chitterbones and Rowena.
Downtime Activity: Used 30 Downtime to level up to 20. Good bye Tier 3 =(
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Purchased: Spell Scroll Death Ward 4, 2000g Spell Scroll Revivfy 2, 600g
Adventure Logsheet
Rewards Level up 10 downtime days 4,200 gp each Story Awards A Crown Prevented. If the Crown of Binding was not crafted—whether it was by defeating the Black Network or the forge was made inactive—the hall sits quiet. The Black Network will take a huge blow and their future encounters with them will bode well. Ruby Weave Gem Wondrous Item, legendary (requires attunement by a spellcaster) While you are holding this gem, you can use it as a spellcasting focus for your spells. The gem has 3 charges and regains all expended charges daily at dawn. When you cast a spell while holding this gem, you can expend up to 3 charges to ignore the spell's material components with a gold piece cost, up to 500 gp per charge expended. When you finish a long rest, choose a spell from any class list. The spell you choose must be of a level you can cast. You know the chosen spell and can cast it with your spell slots of the appropriate level until the end of your next long rest. Potion of Supreme Healing Potion, very rare You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated. Spell Scroll of Dominate Monster Wondrous Item, very rare A spell cast from this scroll has a save DC of 18. Enduring Spellbook Wondrous Item, common This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.
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Purchased: Spell Scroll Death Ward 5, 2500g
Spell Scroll Gate Potion of Longevity Potion of Flying Deathshield (Defender Greatsword) Rod of the Pact Keeper, +2 Story Award: Thanks of Ilmater: You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Birth of a Demon Prince (Did not take) Against all advice and sanity, you have consumed the essence of the Demon Prince Yeenoghu on his home plane: the 422nd layer of the Abyss. Raw chaos and incarnate evil flows through your body, warping it into the monster that your nightmares feared might dwell within. As you change, the layer responds to suit your whims, twisting with newfound corruption. You are forever retired from D&D Adventurers League play and you cannot be returned by any means. This character’s story has ended for you, but your friends have gained a powerful new enemy who knows them all too well.
Adventure Logsheet
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Traded Dawn Monsma, Character Galathiel from AL FB trading group for Scorpion Armor
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Purchased: Spell Scroll Banishing Smite 8, 8000g Spell Scroll Mass Cure Wounds 5, 5000g Diamonds worth 300g for Revivif 3, 900g
6835 EACH Blessing of Health: +2 con max of 22; Instrument of the bards (Anstruth harp) Helm of the scavenger +3 Shield; a wooden shield with Iron spikes protruding from the shield’s edges. A cracked orc skull is painted in black on its outer surface. It was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar’s Hold(a fortress that existed where waterdeep stands today). Wand of Wonder; colored with the five Chromatic colors. Red, white, green, black, blue Robe of Eyes Mundane Revolver with 6 bullets (Went to me yay) Rod of Lordly Might Extra optional stuff: Nine leather-bound spellbooks bearing Halaster’s personal rune. Collectively, these spellbooks contain every spell on the wizard’s spell list in the Player’s Handbook. Halaster’s spellbook contains the following spells: Bigby’s hand, color spray, crown of madness, enlarge/reduce, fabricate, false life, gaseous form, gust of wind, hold monster, ice storm, jump, maze, Otto’s irresistible dance, reverse gravity, sleet storm, and weird. Once you copy what spells you want, the loot assumes you sell them to a NPC benefactor. The best stuff: Each of you gets 7 corked and labeled bottles of Halaster’s Futuristic Frogmash, a foul-tasting homebrewed wine. Each label bears Halaster’s rune and the date 1531 DR. Finally, you get one non-official story reward. You get to spend Harvest Festival at the table of Halaster Blackcloak. With meat straight from Turkiamat, perfectly cooks mashed potatoes, pumpkin pie, and other delicacies, Halaster will thank you for saving his precious dungeon. He promises each of you to never summon a CR30 creatures ever again.
Adventure Logsheet
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Purchased: Spell Scroll Swift Quiver 5, 5000g Spell Scroll Mass Cure Wounds 1, 1000g
20000g each A Gift from SEER (Choose One): • +2 armor (type of character’s choice) • +3 shield • +3 weapon (type of character’s choice) • Horn of Valhalla (Bronze) • Anstruth Harp • Ring of Shooting Stars • Robe of Scintillating Colors • Robe of Stars (chose this one) • Robe of the Pact Keeper +3 • Wand of the War Mage +3 Flavor Text(optional): A little inscription in Cursive Draconic saying “Hsing was here” is inscribed onto your item alongside an imprint of a cute lil pseudodragon claw. This is a sign that, regardless of timeline, you are friends of Hsing and SEER
40000 gold each Tome of Understanding Staff of Power The Eye of Xxiphu
Adventure Logsheet
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Purchased: Spell Scroll Mass Cure Wounds 2, 2000g
100000/5=20000g each Clothes of Mending, Guardian Rod of Security, Guardian Supernatural Gift (Blessing) This blessing grants you the benefits of a periapt of wound closure. Wish Lightning Resistance Skadi Brynhildr (Healing Damage / DCI: 1320827438)
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Trading between my characters Hal and Goretah
Adventure Logsheet
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Trading between my characters Hal and Kuro
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Trading between my characters Hal and Kuro
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Purchase: Spell Scroll Mass Cure Wounds 4, 3000g Spell Scroll Swift Quiver 4, 5000g
Adventure Logsheet
Crypt of the Death Giants Rewards Congratulations on completing DDAL06-03 Crypt of the Death Giants! DM: SeekersWizard DCI: You have been awarded 15500 gold! 3100 per player(party of 5) Level and 10 downtime. You have unlocked a: Belt of Storm Giant Strength (Legendary, requires attunement) Wondrous Item, Legendary The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. (Optional: The wind is cold and a flurry of snowflakes surround you alongside the lightning) You found the following consumables! Potion of Speed Scroll of Project Image (Bard, Wizard) Scroll of Teleport (Bard, Sorcerer, Wizard) Scroll of Antimagic Field (Cleric, Wizard) Story Awards! Death's End You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb) Downtime Activities! If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. Hall of Mirth Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.
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RARE Rare magic items cost 10 service hours each. You may select rewards in any order from this list. Rare reward +2500gp
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Trading between my characters Hal and Kuro
Adventure Logsheet
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Trading between my characers Hal and Goretah
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Purchase: Spell Scroll Circle of Power 3, 3000g Spell Scroll Greater Restoration 2, 2000g
75000/4=18750g each Magic Items: Spell Scroll of Mind Blank Potion of Healing (Surpreme) Listening Ear (Ear Horn of Hearing) The Simbul's Guise (Cloak of Invisibility)
Adventure Logsheet
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Purchased: Spell Scroll Circle of Power 2, 2000g Diamond worth 5000g
100,000/5 = 20,000g each player ROBES OF THE ARCHMAGI (WHITE) Wondrous Item, Legendary (requires attunement by a sorcerer, warlock, or wizard) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good. gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: • If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. • You have advantage on saving throws against spells and other magical effects. • Your spell save DC and spell attack bonus each increase by 2. AMULET OF THE PLANES Wondrous Item, Very Rare (requires attunement) While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the Plane Shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence. BOON OF TRUESIGHT An Epic Boon is a special power available only to 20th level characters. Characters at that level gain such boons only if the DM wants them to and only when they find it appropriate. Epic Boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an ancient dragon, or halting an incursion from the Outer Planes. The text of a boon addresses its user. Unless a boon says otherwise, a character can't gain it more than once. You have truesight out to a range of 60 feet.
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Purchased: Potion of Healing (Surpreme)
Adventure Logsheet
80000/5=16000gp each An oil of sharpness Potion of Speed Ascendant gem dragon-touched focus sapphire buckler A bronze statue of a robed dragonborn with platinum details. Its features have been hideously defaced.
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D&D® ADVENTURERS LEAGUE SERVICE AWARDS very Rare reward + 10,000 gp Whenever you earn a reward, you may also advance one of your characters one level. You do not have to choose the same character for advancement as you chose for reward receipt.
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Player: Zane Character: Xanaphia Aloro Acquired Source: CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village (Tier 2), Handy Haversack Trading my Handy Haversack to Jon for Rod of the Pact Keeper +2 -5 downtime
Adventure Logsheet
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Purchase: Potion of Healing (Surpreme) 4x5000g=15,000g
Tier 4 20000/5= 4000g Tome of Clear Thought Tome of Leadership and Influence Spellguard Shield Story Awards: Blessed of Ubtao, Lich Slayer BLESSED OF UBTAO Your understanding of the maze of life has pleased the great god Ubtao. To save his people, the god has granted you the ability to foresee your own failures and react accordingly. Once before the end of this event, you can undo any action you take after it has been resolved. This could be an action taken during combat, or a character action you describe to the DM outside of combat. Time literally resets to the moment before the action was taken, yet you remain cognizant of its outcome. LICH SLAYER You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.
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Trading between my characters Hal and Gael
Adventure Logsheet
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Trading between my charactes Hal and Gael
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Trading between my characters Hal and Ez
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Trading player Hex: Character Dalton Item Giant Slayer Greatsword for my Cloak of Displacement
Adventure Logsheet
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Trading between my characters, Hal and Tali
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Trading between my characters Hal and Mogglepuff
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Trading between my characters Hal and Mogglepuff
Adventure Logsheet
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Trading between my characters Hal and Mogglepuff
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BMG Trading Post Request type: TRADE Character name: Hal Magic item you're offering: Dragon scale mail (red) Magic item you want: Sanctum Amulet
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Player: Chris Moss DCI: 3110-493-681 Character: "Doctor" Avering Salvarien Source: BMG-DRWEP-KS-01 The Seige of Mulsantir Trading for: Tome of Clear Thought
Adventure Logsheet
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D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Effective Date: June 4th to Sept. 30, 2024 Gain Rewards as if You Had Been a Player: You can opt to gain the same rewards as if you were a player at a table you Dungeon Mastered. The rewards must be assigned to one character of the same tier who then cannot earn rewards from that adventure again, through play or service awards (in this or a future reporting period). This award can be claimed 5 times and costs the hours you Dungeon Mastered the adventure and stacked hours (like from streaming and running new players through the adventure). List the adventure and date below: Staff of the Magi 48000g/5=9600 Story Award Atropal in a Cage: You have a portion of an atropal safely stored in an opal amulet.
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Trading between my characters Hal and Mogglepuff
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Player: Suzanne Ruffeski DCI#: 71339623 Character: Jolene Stoneshadow Item to trade: Ring of regeneration Acquired from: Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 Acquired On: August 9, 2024
Adventure Logsheet
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Trading between my characters Hal and Ehz
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Trading between my characters Hal and Agramon
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Trading between my characters Hal and Kai
Adventure Logsheet
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Traded Geebee @ Triden Games Discord Trading Post for Plate, +2.
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Trading between my characters Hal and Teemo
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Trading between my characters Hal and Teemo
Adventure Logsheet
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10/12/2024 7:22 AM Request type: TRADE Character name: Hal Magic item you're offering: Amulet of the planes Magic item you want: half plate +2 Already have mundane, also level 20. Traded Bird @ BMG VDDW Trading Post
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Rare 50 days 2,000 GP CLASS ABILITY ADAPTATIONS ARTIFICER Artificers are the only characters who can create magic items outside of a Bastion. Use DMG 2024’s “Crafting Magic Items” section (assistants can only be Bastion hirelings) and rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item created must be tier appropriate (see the “Tier-Appropriate Rarities” table below), as found within the DMG 2024, be an available campaign item, and be of a type available for purchase in the campaign (no firearms, additional features, or sentience).
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CLASS ABILITY ADAPTATIONS ARTIFICER Artificers are the only characters who can create magic items outside of a Bastion. Use DMG 2024’s “Crafting Magic Items” section (assistants can only be Bastion hirelings) and rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. The item created must be tier appropriate (see the “Tier-Appropriate Rarities” table below), as found within the DMG 2024, be an available campaign item, and be of a type available for purchase in the campaign (no firearms, additional features, or sentience).
Adventure Logsheet
BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic Rewards: 1 optional level up, 10 downtime days 100000 total, 20000 each TIER 4 • Ring of air elemental command • Prehistoric figurine of wondrous power (carnelian triceratops) (Bigby Presents: Glory of the Giants) • Unbreakable arrow (compass minor property) • Potion of speed • Bead of force • Potion of invulnerability
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Trading between my characters Hal and Dae
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Trading between my characters Hal and Agramon
Adventure Logsheet
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Traded TAL Discord for Wraps of Unarmed Power +3
7143 gold Potion of Speed Potion of Vitality Spell Scroll Regenerate Ring of Water Walking Rod of Lordly Might Story Award: Hero of Karador You have saved Karador and the Feywild from monstrous plots. You are considered a hero among the Fey and Ffolk of Gwynneth, and beyond. Your name will be sung and your tales scribed for many generations to come.
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Trading between my characters Hal and Jindaar