Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Potion of Healing (Superior) rare Xanathars Guide to Everything Purchase Log Show
Spell Scroll Greater Restoration rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Teleportation Circle rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Death Ward rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Dimension Door rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll of Greater Restoration rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Death Ward rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Hold Monster rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Superior) rare Xanathar's Guide Purchase Log Show
Marilla's Constellation (Helm of Brilliance) very_rare WBW-DC-LEGIT-SV-06 The Calamity Jar Trade Log Show
Notes:

Wondrous item, very rare (requires attunement) This "helm" is a really a projection of light cast by a group of incoporeal fireflies. Fireflies serve instead of gems, vanishing forever once they've done their duty. This dazzling helm is set with 8 diamonds, 12 rubies, 18 fire opals, and 30 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. Helm of Brilliance, cont'd (curse you, character limits!) As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.

Capacitor Wand (Wand of Pyrotechnics) common WBW-DC-LEGIT-SV-06 The Calamity Jar Trade Log Show
Notes:

Wand, common Pyrotechnics doesn't seem to be what this strange metal component is meant for, but it serves just fine. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Slippers of Spider Climbing uncommon WBW-DC-KCB-05 Fishing in the Dark Trade Log Show
Plate, +2 very_rare Triden Games Discord Trading Post Trade Log Show
Potion of Healing (Greater) uncommon Trading Post DWB Discord Purchase Log Show
Wraps of Unarmed Power +3 very_rare TAL Trading Post Trade Log Show
Branch of Yggdrasil (Staff of Striking) very_rare SJ-DC-YGG | World Tree SJ-DC-YGG | World Tree Show
Notes:

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

You gain a +2 bonus to initiative rolls while attuned to this branch.

Unlocked Magic Items