Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Manual of Bodily Health very_rare DDAL DM Service Rewards 12c Trade Log Show
Notes:

Very Rare
Wondrous item, very rare This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Spell Scroll of Enlarge/Reduce (1 scrolls) uncommon Downtime Activity Purchase Log Show
Notes:

Downtime Activity Scribing scrolls

Slippers of Spider Climbing uncommon WBW-DC-KCB-05 Fishing in the Dark Trade Log Show
Ersatz Eye common DDAL10-00 Ice Road Trackers DDAL10-00 Ice Road Trackers Show
Unbreakable Arrow common DDAL10-00 Ice Road Trackers DDAL10-00 Ice Road Trackers Show
Boots of False Track common DDAL10-00 Ice Road Trackers Show
Saddle of the Cavalier uncommon CCC-CENTRIC-01-02 Road to Reconciliation DM Service Reward Season 12A Show
Spell Scroll of Cure Wounds Rank 1 (5 Scrolls) common Downtime Activity Scribing Scrolls Purchase Log Show
Notes:

Downtime Activity, made 5 scrolls

Viper's Bite (Crossbow Hand, +2) Minor Guardian rare Trade Log Show
Notes:

VIPER’S BITE (+2 HAND CROSSBOW) Guardian (Minor Property). The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Mahaxara, captain of Bral’s royal guard, favours this sleek and deadly hand crossbow. It is shaped like two intertwined snakes, etched along the stock and barrel. The crossbow’s limbs protrude from each snake’s head, resembling the viper’s deadly fangs.

Elemental Gem (Emerald) uncommon DDHC-JttRC In the Mist of the Manavarsha DDHC-JttRC In the Mist of the Manavarsha Show
Giant Slayer Greatsword rare DDEP05-02 The Ark of the Mountains Trade Log Show
Notes:

Weapon (greatsword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.

Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage: Additional, Prone, Damage, Combat, Heavy, Two-Handed

Soul Coin uncommon DDAL09-11 Losing Fai DDAL09-11 Losing Fai Show
All Purpose Tool +1 uncommon Season 11 Level 5 Magic Item Reward Show
Handy Haversack rare CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village Trade Log Show
Marilla's Constellation (Helm of Brilliance) very_rare WBW-DC-LEGIT-SV-06 The Calamity Jar Trade Log Show
Notes:

Wondrous item, very rare (requires attunement) This "helm" is a really a projection of light cast by a group of incoporeal fireflies. Fireflies serve instead of gems, vanishing forever once they've done their duty. This dazzling helm is set with 8 diamonds, 12 rubies, 18 fire opals, and 30 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. Helm of Brilliance, cont'd (curse you, character limits!) As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.

Stone of Good Luck uncommon DDHC-JttRC In the Mist of the Manavarsha DDHC-JttRC In the Mist of the Manavarsha Show
Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Capacitor Wand (Wand of Pyrotechnics) common WBW-DC-LEGIT-SV-06 The Calamity Jar Trade Log Show
Notes:

Wand, common Pyrotechnics doesn't seem to be what this strange metal component is meant for, but it serves just fine. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Silvered Greatsword +3 very_rare DDHC-KGV-11 - Affair on the Concordant Express Trade Log Show
Notes:

Very Rare
Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weap⁠ons, so cautious adventurers invest extra coin to plate their weap⁠ons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.

Bracers of Defense rare BMG-DRW-OD-01 Trade Log Show

Unlocked Magic Items