Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Tyr's Blessing of Luck
uncommon
CCC-BMG-24 PHLAN 2-3 The Royal "We"
CCC-BMG-24 PHLAN 2-3 The Royal "We"
Show
Notes:
Blessing, uncommon (requires attunement)
This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens of Phlan in the face of great peril to your own well-being. You gain a +1 bonus to ability checks and saving throws. This blessing may be refused. If accepted, it requires an attunement slot.
This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained.
Spear of Backbiting
very_rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Trade Log
Show
Notes:
Weapon (spear or javelin), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Githyanki Silvered Greatsword, +3
very_rare
DDHC-KGV-11 - Affair on the Concordant Express
Trade Log
Show
Bloodshed Blade
very_rare
DDAL Version 15.0.
Purchase Log
Show
Wakened Dragon’s Wrath Greatsword (Cold)
very_rare
Trade Log
Show
Ring of Regeneration
very_rare
SJ-DC-TTUC-06
Trade Log
Show
Notes:
Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. Notes: Regain 1d6 Hit Points Every 10 Minutes, Regrow Lost Body Parts, Healing, Jewelry
BALAGOS’ BELT (+3 DRAGONHIDE BELT, Harmonious)
very_rare
FR-DC-BG The Flying Flame
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In
addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury
of Dragons.
Harmonious. Attuning to this item takes only 1 minute.
This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.
Splint, +2
very_rare
DDEP 10-02 A Song of Spears
DDEP 10-02 A Song of Spears
Show
Notes:
This armor is made of magically treated ramorhaz hide and is trimmed with black fur and decorated with feathers and beads.
Wand of the War Mage, +3
very_rare
DDEP 10-02 A Song of Spears
DDEP 10-02 A Song of Spears
Show
Notes:
Requires attunement by a spell caster. The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal. While holding this wand, you gain a bonus of +3 to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
Skyfist (Dwarven Thrower)
very_rare
DDEP04 Reclamation of Phlan
DDEP04 Reclamation of Phlan
Show
Notes:
Weapon (warhammer), very rare (requires attunementby a dwarf)
The striking surace of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, black adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a strip of tattered (though indestructicble), blood-stained parchment inscribed with a dwarven battle canticle. When used in battle the thammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon. A description of this item can be found in the Dungeon Master's Guide.
Tome of Clear Thought
very_rare
DDHC-TYP Against the Giants
Trade Log
Show
Figurine of Wondrous Power (Obsidian Steed)
very_rare
DDEP00-01 The Red War
DDEP00-01 The Red War
Show
Notes:
figurine of wondrous power: obsidian steed. Flavor: This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, Tenebrax, is scratched in Infernal along the figure's belly.
ring of telekinesis.
Sun Blade
rare
Acquired through trading From FB AL trading group
Trade Log
Show
Notes:
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Spellguard Shield
very_rare
DDAL-DRW02 Wings of Death
DDAL-DRW02 Wings of Death (Tier 3)
Show
Notes:
You have unlocked a Spellguard Shield! (very rare, requires attunement)
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
You found the following consumables which everyone make keep!
Blast Scepter
very_rare
PO-BK2-07 At Sword's Point
PO-BK2-07 At Sword's Point
Show
Notes:
Rod, very rare (requires attunement)
The Blast Scepter can be used as an arcane focus. Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot.
This item can be found in the Waterdeep: Dungeon of the Mad Mage.
Tome of Understanding
very_rare
BMG-PHLAN1-2 Enemy of My Enemy
BMG-PHLAN1-2 Enemy of My Enemy
Show
Notes:
Wondrous Item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Notes: Bonus: Wisdom Score, Bonus: Ability Score Maximum, Buff
Branch of Yggdrasil (Staff of Striking)
very_rare
SJ-DC-YGG | World Tree
SJ-DC-YGG | World Tree
Show
Notes:
Requires Attunement
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
You gain a +2 bonus to initiative rolls while attuned to this branch.
Frost Brand Greatsword
very_rare
CCC-BMG-15 PHLAN1-3 Subterfuge
CCC-BMG-15 PHLAN1-3 Subterfuge
Show
Mantel of Deziwai (Mantle of Spell Resistance)
rare
DDEP-02 Stardock Under Siege (Tier 3)
DDEP-02 Stardock Under Siege (Tier 3)
Show
Notes:
Wondrous item, rare (requires attunement).
You have advantage on saving throws against spells while you wear this cloak.
Chime of Opening
rare
DDEP-02 Stardock Under Siege (Tier 3)
DDEP-02 Stardock Under Siege (Tier 3)
Show
Notes:
Wondrous item, rare.
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Tyr's Blessing of Luck | uncommon | CCC-BMG-24 PHLAN 2-3 The Royal "We" | CCC-BMG-24 PHLAN 2-3 The Royal "We" | Show | ||
Notes:
Blessing, uncommon (requires attunement) This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it may not be regained. |
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Spear of Backbiting | very_rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Trade Log | Show | ||
Notes:
Weapon (spear or javelin), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. |
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Githyanki Silvered Greatsword, +3 | very_rare | DDHC-KGV-11 - Affair on the Concordant Express | Trade Log | Show | ||
Bloodshed Blade | very_rare | DDAL Version 15.0. | Purchase Log | Show | ||
Wakened Dragon’s Wrath Greatsword (Cold) | very_rare | Trade Log | Show | |||
Ring of Regeneration | very_rare | SJ-DC-TTUC-06 | Trade Log | Show | ||
Notes:
Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. Notes: Regain 1d6 Hit Points Every 10 Minutes, Regrow Lost Body Parts, Healing, Jewelry |
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BALAGOS’ BELT (+3 DRAGONHIDE BELT, Harmonious) | very_rare | FR-DC-BG The Flying Flame | FR-DC-BG The Flying Flame | Show | ||
Notes:
Wondrous Item, Very Rare (Requires Attunement by a Monk) |
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Splint, +2 | very_rare | DDEP 10-02 A Song of Spears | DDEP 10-02 A Song of Spears | Show | ||
Notes:
This armor is made of magically treated ramorhaz hide and is trimmed with black fur and decorated with feathers and beads. |
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Wand of the War Mage, +3 | very_rare | DDEP 10-02 A Song of Spears | DDEP 10-02 A Song of Spears | Show | ||
Notes:
Requires attunement by a spell caster. The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal. While holding this wand, you gain a bonus of +3 to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack. |
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Skyfist (Dwarven Thrower) | very_rare | DDEP04 Reclamation of Phlan | DDEP04 Reclamation of Phlan | Show | ||
Notes:
Weapon (warhammer), very rare (requires attunementby a dwarf) |
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Tome of Clear Thought | very_rare | DDHC-TYP Against the Giants | Trade Log | Show | ||
Figurine of Wondrous Power (Obsidian Steed) | very_rare | DDEP00-01 The Red War | DDEP00-01 The Red War | Show | ||
Notes:
figurine of wondrous power: obsidian steed. Flavor: This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, Tenebrax, is scratched in Infernal along the figure's belly. |
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Sun Blade | rare | Acquired through trading From FB AL trading group | Trade Log | Show | ||
Notes:
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Spellguard Shield | very_rare | DDAL-DRW02 Wings of Death | DDAL-DRW02 Wings of Death (Tier 3) | Show | ||
Notes:
You have unlocked a Spellguard Shield! (very rare, requires attunement) |
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Blast Scepter | very_rare | PO-BK2-07 At Sword's Point | PO-BK2-07 At Sword's Point | Show | ||
Notes:
Rod, very rare (requires attunement) The Blast Scepter can be used as an arcane focus. Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell (save DC 16) without expending a spell slot. This item can be found in the Waterdeep: Dungeon of the Mad Mage. |
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Tome of Understanding | very_rare | BMG-PHLAN1-2 Enemy of My Enemy | BMG-PHLAN1-2 Enemy of My Enemy | Show | ||
Notes:
Wondrous Item, very rare Notes: Bonus: Wisdom Score, Bonus: Ability Score Maximum, Buff |
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Branch of Yggdrasil (Staff of Striking) | very_rare | SJ-DC-YGG | World Tree | SJ-DC-YGG | World Tree | Show | ||
Notes:
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. You gain a +2 bonus to initiative rolls while attuned to this branch. |
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Frost Brand Greatsword | very_rare | CCC-BMG-15 PHLAN1-3 Subterfuge | CCC-BMG-15 PHLAN1-3 Subterfuge | Show | ||
Mantel of Deziwai (Mantle of Spell Resistance) | rare | DDEP-02 Stardock Under Siege (Tier 3) | DDEP-02 Stardock Under Siege (Tier 3) | Show | ||
Notes:
Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. |
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Chime of Opening | rare | DDEP-02 Stardock Under Siege (Tier 3) | DDEP-02 Stardock Under Siege (Tier 3) | Show | ||
Notes:
Wondrous item, rare. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless |