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Adventure Title
DDEP-06-03 Hecatomb Tier 3
DDEP-06-03 Hecatomb Tier 3
Session
1
1
Date Played
2023-07-30 12:00:00 UTC
2023-07-30 12:00:00 UTC
Levels Gained
GP +/-
1333
1333
Downtime +/-
10.0
10.0
Location Played
United The Factions Discord Server, Roll20
United The Factions Discord Server, Roll20
DM Name
Erin Abele
Erin Abele
DM DCI Number
Notes
2nd Level Spell Scroll of Scorching Ray 3rd Level Spell Scroll of Blink Potion of Cloud Giant Strength Potion of Healing (Surpreme) 4 +3 Arrows Potion of Gaseous Form Oil of Slipperiness Amulet of the Planes Candle of Invocation 9000/6=1500g-167g=1333g each
2nd Level Spell Scroll of Scorching Ray 3rd Level Spell Scroll of Blink Potion of Cloud Giant Strength Potion of Healing (Surpreme) 4 +3 Arrows Potion of Gaseous Form Oil of Slipperiness Amulet of the Planes Candle of Invocation 9000/6=1500g-167g=1333g each
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Amulet of the Planes | Very Rare | DDEP-06-03 Hecatomb Tier 3 | true | ||
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence. This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks. | |||||
Candle of Invocation | Very Rare | DDEP-06-03 Hecatomb Tier 3 | true | ||
"Per New Rules for You get to choose the alignment and diety." This slender taper is dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the detect evil and good spell. The DM chooses the god and associated alignment or determines the alignment randomly. d20 Alignment d20 Alignment 1-2 Chaotic evil 10-11 Neutral 3-4 Chaotic neutral 12-13 Neutral good 5-7 Chaotic good 14-15 Lawful evil 8-9 Neutral evil 16-17 Lawful neutral 18-20 Lawful good The candle’s magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle’s can cast 1st-level spells he or she has prepared without expending spell slots, though the spell’s effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle. |