Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Robes of the Arch Magi
legendary
BMG-DRWEP-OD-04 - Battle of Thaymount
BMG-DRWEP-OD-04 - Battle of Thaymount
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Notes:
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment. You gain these benefits while wearing the robe:
If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spells and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.
Ascendant Gem Dragon-touched Focus
legendary
DDAL-DRW19 Fall the Cold Night
DDAL-DRW19 Fall the Cold Night
Show
Notes:
wondrous item, legendary (requires attunement by a spellcaster), ,
Value/Weight:
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
The focus gains an additional property determined by the family of the dragon in whose hoard it became Stirring:
Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened.
Gem. Rary's telepathic bond, Raulothim's psychic lance
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn.
Anstruth Harp
very_rare
DDHC-DMM Dungeon of the Mad Mage, Level 23: Mad Wizard’s Lair
DDHC-DMM Dungeon of the Mad Mage, Level 23: Mad Wizard’s Lair
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Notes:
Wondrous item, very rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of Thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Tome of Leadership and Influence
very_rare
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
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Notes:
Source: Dungeon Master's Guide
Wondrous item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Clothes of Mending, Guardian
common
PSDC-LOF | Last of the First Tier 4
PSDC-LOF | Last of the First Tier 4
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Notes:
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Guardian: +2 bonus to initiative rolls
Sanctum Amulet
very_rare
BMG Trading Post
Trade Log
Show
Half Plate, +2
very_rare
BMG VDDW Trading Post
Trade Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Teleportation Circle
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Dimension Door
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spellguard Shield
very_rare
DDAL-DRW02 Wings of Death
DDAL-DRW02 Wings of Death (Tier 3)
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Notes:
You have unlocked a Spellguard Shield! (very rare, requires attunement)
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
You found the following consumables which everyone make keep!
Shield of Expression
common
BMG-MOON-MD-09 - The Prince's Fairy Godmother
BMG-MOON-MD-09 - The Prince's Fairy Godmother
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Notes:
armor (shield), common, , minor tier
Value/Weight: 6 lb
Details: AC +2
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face's expression.
Amulet of the Devout, +3
very_rare
BMG-DRW-OD-06-We Almost Had It All
BMG-DRW-OD-06-We Almost Had It All
Show
Notes:
Wondrous Item, Very Rare(requires attunement by a cleric or paladin)
This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Clothes of Mending
common
BMG-DRW-OD-06-We Almost Had It All
BMG-DRW-OD-06-We Almost Had It All
Show
Notes:
Wondrous Item, Common
This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.
Manual of Quickness and Action
very_rare
CCC-BMG-37 HULB 3-1 Weakness of Rock
CCC-BMG-37 HULB 3-1 Weakness of Rock
Show
Spell Scroll Death Ward
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Hold Monster
rare
Xanathar's Guide to Everything
Purchase Log
Show
Pot of Awakening
common
BMG-MOON-MD-08-Down the Rabbit Hole
BMG-MOON-MD-08-Down the Rabbit Hole
Show
Spell Scroll Greater Restoration
rare
Xanathar's Guide to Everything
Purchase Log
Show
Cauldron of Rebirth
very_rare
BMG-DRW-OD-08 Lonely is the Night
BMG-DRW-OD-08 Lonely is the Night
Show
Notes:
Wondrous item, very rare (requires attunement by a druid or warlock)
This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed.
As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space.
If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Robes of the Arch Magi | legendary | BMG-DRWEP-OD-04 - Battle of Thaymount | BMG-DRWEP-OD-04 - Battle of Thaymount | Show | ||
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard) If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier. |
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Ascendant Gem Dragon-touched Focus | legendary | DDAL-DRW19 Fall the Cold Night | DDAL-DRW19 Fall the Cold Night | Show | ||
Notes:
wondrous item, legendary (requires attunement by a spellcaster), , Value/Weight: This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. The focus gains an additional property determined by the family of the dragon in whose hoard it became Stirring: Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened. Gem. Rary's telepathic bond, Raulothim's psychic lance When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn. |
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Anstruth Harp | very_rare | DDHC-DMM Dungeon of the Mad Mage, Level 23: Mad Wizard’s Lair | DDHC-DMM Dungeon of the Mad Mage, Level 23: Mad Wizard’s Lair | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of Thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. |
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Tome of Leadership and Influence | very_rare | DDEP07-02 Drums of the Dead | DDEP07-02 Drums of the Dead | Show | ||
Notes:
Source: Dungeon Master's Guide Wondrous item, very rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Clothes of Mending, Guardian | common | PSDC-LOF | Last of the First Tier 4 | PSDC-LOF | Last of the First Tier 4 | Show | ||
Notes:
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way. Guardian: +2 bonus to initiative rolls |
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Sanctum Amulet | very_rare | BMG Trading Post | Trade Log | Show | ||
Half Plate, +2 | very_rare | BMG VDDW Trading Post | Trade Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Teleportation Circle | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Dimension Door | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spellguard Shield | very_rare | DDAL-DRW02 Wings of Death | DDAL-DRW02 Wings of Death (Tier 3) | Show | ||
Notes:
You have unlocked a Spellguard Shield! (very rare, requires attunement) |
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Shield of Expression | common | BMG-MOON-MD-09 - The Prince's Fairy Godmother | BMG-MOON-MD-09 - The Prince's Fairy Godmother | Show | ||
Notes:
armor (shield), common, , minor tier |
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Amulet of the Devout, +3 | very_rare | BMG-DRW-OD-06-We Almost Had It All | BMG-DRW-OD-06-We Almost Had It All | Show | ||
Notes:
Wondrous Item, Very Rare(requires attunement by a cleric or paladin) This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |
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Clothes of Mending | common | BMG-DRW-OD-06-We Almost Had It All | BMG-DRW-OD-06-We Almost Had It All | Show | ||
Notes:
Wondrous Item, Common This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. |
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Manual of Quickness and Action | very_rare | CCC-BMG-37 HULB 3-1 Weakness of Rock | CCC-BMG-37 HULB 3-1 Weakness of Rock | Show | ||
Spell Scroll Death Ward | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Hold Monster | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Pot of Awakening | common | BMG-MOON-MD-08-Down the Rabbit Hole | BMG-MOON-MD-08-Down the Rabbit Hole | Show | ||
Spell Scroll Greater Restoration | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Cauldron of Rebirth | very_rare | BMG-DRW-OD-08 Lonely is the Night | BMG-DRW-OD-08 Lonely is the Night | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a druid or warlock) This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed. As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space. If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days. |