Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Robes of the Arch Magi legendary BMG-DRWEP-OD-04 - Battle of Thaymount BMG-DRWEP-OD-04 - Battle of Thaymount Show
Notes:

Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment. You gain these benefits while wearing the robe:

If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spells and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.

Ascendant Gem Dragon-touched Focus legendary DDAL-DRW19 Fall the Cold Night DDAL-DRW19 Fall the Cold Night Show
Notes:

wondrous item, legendary (requires attunement by a spellcaster), ,

Value/Weight:

This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

The focus gains an additional property determined by the family of the dragon in whose hoard it became Stirring:

Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.

While you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can't be used to cast that spell again until the next dawn. The spells are determined by the family of the dragon in whose hoard it became Wakened.

Gem. Rary's telepathic bond, Raulothim's psychic lance

When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can't be used again until the next dawn.

Anstruth Harp very_rare DDHC-DMM Dungeon of the Mad Mage, Level 23: Mad Wizard’s Lair DDHC-DMM Dungeon of the Mad Mage, Level 23: Mad Wizard’s Lair Show
Notes:

Wondrous item, very rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of Thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Tome of Leadership and Influence very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Source: Dungeon Master's Guide

Wondrous item, very rare

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Clothes of Mending, Guardian common PSDC-LOF | Last of the First Tier 4 PSDC-LOF | Last of the First Tier 4 Show
Notes:

This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.

Guardian: +2 bonus to initiative rolls

Sanctum Amulet very_rare BMG Trading Post Trade Log Show
Half Plate, +2 very_rare BMG VDDW Trading Post Trade Log Show
Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Teleportation Circle rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Dimension Door rare Xanathar's Guide to Everything Purchase Log Show
Spellguard Shield very_rare DDAL-DRW02 Wings of Death DDAL-DRW02 Wings of Death (Tier 3) Show
Notes:

You have unlocked a Spellguard Shield! (very rare, requires attunement)
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
You found the following consumables which everyone make keep!

Shield of Expression common BMG-MOON-MD-09 - The Prince's Fairy Godmother BMG-MOON-MD-09 - The Prince's Fairy Godmother Show
Notes:

armor (shield), common, , minor tier
Value/Weight: 6 lb
Details: AC +2
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face's expression.

Amulet of the Devout, +3 very_rare BMG-DRW-OD-06-We Almost Had It All BMG-DRW-OD-06-We Almost Had It All Show
Notes:

Wondrous Item, Very Rare(requires attunement by a cleric or paladin)

This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

Clothes of Mending common BMG-DRW-OD-06-We Almost Had It All BMG-DRW-OD-06-We Almost Had It All Show
Notes:

Wondrous Item, Common

This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

Manual of Quickness and Action very_rare CCC-BMG-37 HULB 3-1 Weakness of Rock CCC-BMG-37 HULB 3-1 Weakness of Rock Show
Spell Scroll Death Ward rare Xanathar's Guide to Everything Purchase Log Show
Spell Scroll Hold Monster rare Xanathar's Guide to Everything Purchase Log Show
Pot of Awakening common BMG-MOON-MD-08-Down the Rabbit Hole BMG-MOON-MD-08-Down the Rabbit Hole Show
Spell Scroll Greater Restoration rare Xanathar's Guide to Everything Purchase Log Show
Cauldron of Rebirth very_rare BMG-DRW-OD-08 Lonely is the Night BMG-DRW-OD-08 Lonely is the Night Show
Notes:

Wondrous item, very rare (requires attunement by a druid or warlock)

This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed.

As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space.

If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days.

Unlocked Magic Items