Show Log Entry

Adventure Title
BMG-DRWEP-OD-04 - Battle of Thaymount
Session
1
Date Played
2024-01-13 18:00:00 UTC
Levels Gained
GP +/-
20000
Downtime +/-
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Mark Regis
DM DCI Number
Notes
100,000/5 = 20,000g each player ROBES OF THE ARCHMAGI (WHITE) Wondrous Item, Legendary (requires attunement by a sorcerer, warlock, or wizard) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good. gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: • If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. • You have advantage on saving throws against spells and other magical effects. • Your spell save DC and spell attack bonus each increase by 2. AMULET OF THE PLANES Wondrous Item, Very Rare (requires attunement) While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the Plane Shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence. BOON OF TRUESIGHT An Epic Boon is a special power available only to 20th level characters. Characters at that level gain such boons only if the DM wants them to and only when they find it appropriate. Epic Boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an ancient dragon, or halting an incursion from the Outer Planes. The text of a boon addresses its user. Unless a boon says otherwise, a character can't gain it more than once. You have truesight out to a range of 60 feet.

Magic Items

Name Rarity Location Table Result Counts?
Robes of the Arch Magi Legendary BMG-DRWEP-OD-04 - Battle of Thaymount true
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe’s color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can’t attune to a robe of the archmagi that doesn’t correspond to your alignment. You gain these benefits while wearing the robe: If you aren’t wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have advantage on saving throws against spells and other magical effects. Your spell save DC and spell attack bonus each increase by 2.
Amulet of the Planes Very Rare Wondrous item, very rare (requires attunement) true
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.