Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
All Purpose Tool, +3
very_rare
DRWEP-OD-03 The Undead in Our Closets
DRWEP-OD-03 The Undead in Our Closets
Show
Atlas of Endless Horizons
rare
DRWEP-OD-03 The Undead in Our Closets
DRWEP-OD-03 The Undead in Our Closets
Show
Piper's Guzheng (Instrument of the Bards, Anstruth Harp)
very_rare
SJ-DC-Zodiac-14-01-Fortune's Favor
SJ-DC-Zodiac-14-01-Fortune's Favor
Show
Notes:
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.
You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, and Wall of Thorns. Once the Anstruth Harp has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Piper's Violin (Instrument of Scribing)
common
SJ-DC-Zodiac-14-01-Fortune's Favor
SJ-DC-Zodiac-14-01-Fortune's Favor
Show
Notes:
This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours.
Absorbing Tattoo, Fire. (Flame Mark) Guardian Property
very_rare
SJ-DC-Zodiac-14-02-Fey Inferno
SJ-DC-Zodiac-14-02-Fey Inferno
Show
Notes:
Flavor: Produced by a special needle, this magic tattoo features red designs.
“A dark flame ink writes and shimmer”
Minor Property: Guardian. The item burns a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Herder’s Horn (Horn of Silent Alarm)
common
SJ-DC-Zodiac-14-02-Fey Inferno
SJ-DC-Zodiac-14-02-Fey Inferno
Show
Notes:
Minor Property: Language. The bearer can speak and understand Giant as well as understand the language of ox and other bovines while the item is on the bearer’s person.
Amulet of Health
rare
Trade Log
Show
Crown of Whirling Comets
very_rare
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
Show
Notes:
Wondrous Item, Very Rare (requires attunement)
This delicate silver tiara is decorated with stellar iconography. While you wear the crown, the gems on the tiara’s points detach and closely orbit your head. The crown has 6 charges for the following properties, which you can use while wearing the crown:
Star Flight. As a bonus action, you can spend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. While flying, you glow faintly with starlight.
Starlight Strike. As an action, you can spend any number of charges to launch bolts of frigid starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you can see them. The bolts automatically strike their targets, and each bolt deals 2d4 cold damage.
Whirling Hail. As an action, you can spend 3 charges and cast the ice storm spell (save DC 16).
The crown regains 1d6 expended charges daily at dawn. This item is from The Book of Many Things.
Crystal Blade (Greatsword)
rare
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
Show
Notes:
Weapon (greatsword), Rare (requires attunement)
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
This item is from Fizban’s Treasury of Dragons.
Unbreakable Arrow (Compass Minor Property)
common
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
PO-BMG-DRWEP-END Endgame: Horrors from Beyond
Show
Notes:
Ammunition (arrow), Common
This arrow was retrieved from the Battle of Almorel in the Endless Wastes. Its proximity to the aberrant hordes that spewed forth from the Infinite Staircase has caused it to behave abnormally. It is limp, like an overcooked noodle, until someone grasps it; at that point it takes on the physical characteristics of a traditional wooden arrow. If it is placed on the ground for a few moments, it wriggles about until the arrowhead is pointed north.
This arrow can’t be broken, except when it is within an antimagic field.
Compass. The wielder can use an action to learn which way is north.
Familiar’s Rapier (Frost Brand Rapier)
very_rare
SJ-DC-ZODIAC-14-03 - Herald of War
SJ-DC-ZODIAC-14-03 - Herald of War
Show
Talking Doll (Big Bunny)
common
SJ-DC-ZODIAC-14-03 - Herald of War
SJ-DC-ZODIAC-14-03 - Herald of War
Show
Bracers of Defense
rare
Trade Log
Show
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
All Purpose Tool, +3 | very_rare | DRWEP-OD-03 The Undead in Our Closets | DRWEP-OD-03 The Undead in Our Closets | Show | ||
Atlas of Endless Horizons | rare | DRWEP-OD-03 The Undead in Our Closets | DRWEP-OD-03 The Undead in Our Closets | Show | ||
Piper's Guzheng (Instrument of the Bards, Anstruth Harp) | very_rare | SJ-DC-Zodiac-14-01-Fortune's Favor | SJ-DC-Zodiac-14-01-Fortune's Favor | Show | ||
Notes:
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, and Wall of Thorns. Once the Anstruth Harp has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. |
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Piper's Violin (Instrument of Scribing) | common | SJ-DC-Zodiac-14-01-Fortune's Favor | SJ-DC-Zodiac-14-01-Fortune's Favor | Show | ||
Notes:
This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours. |
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Absorbing Tattoo, Fire. (Flame Mark) Guardian Property | very_rare | SJ-DC-Zodiac-14-02-Fey Inferno | SJ-DC-Zodiac-14-02-Fey Inferno | Show | ||
Notes:
Flavor: Produced by a special needle, this magic tattoo features red designs. |
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Herder’s Horn (Horn of Silent Alarm) | common | SJ-DC-Zodiac-14-02-Fey Inferno | SJ-DC-Zodiac-14-02-Fey Inferno | Show | ||
Notes:
Minor Property: Language. The bearer can speak and understand Giant as well as understand the language of ox and other bovines while the item is on the bearer’s person. |
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Amulet of Health | rare | Trade Log | Show | |||
Crown of Whirling Comets | very_rare | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | Show | ||
Notes:
Wondrous Item, Very Rare (requires attunement) This delicate silver tiara is decorated with stellar iconography. While you wear the crown, the gems on the tiara’s points detach and closely orbit your head. The crown has 6 charges for the following properties, which you can use while wearing the crown: Star Flight. As a bonus action, you can spend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. While flying, you glow faintly with starlight. Starlight Strike. As an action, you can spend any number of charges to launch bolts of frigid starlight. You launch a number of bolts equal to the number of charges spent, and you can direct the bolts to target one creature or several, so long as all creatures are within 120 feet of you and you can see them. The bolts automatically strike their targets, and each bolt deals 2d4 cold damage. Whirling Hail. As an action, you can spend 3 charges and cast the ice storm spell (save DC 16). The crown regains 1d6 expended charges daily at dawn. This item is from The Book of Many Things. |
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Crystal Blade (Greatsword) | rare | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | Show | ||
Notes:
Weapon (greatsword), Rare (requires attunement) This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light. This item is from Fizban’s Treasury of Dragons. |
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Unbreakable Arrow (Compass Minor Property) | common | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | PO-BMG-DRWEP-END Endgame: Horrors from Beyond | Show | ||
Notes:
Ammunition (arrow), Common This arrow was retrieved from the Battle of Almorel in the Endless Wastes. Its proximity to the aberrant hordes that spewed forth from the Infinite Staircase has caused it to behave abnormally. It is limp, like an overcooked noodle, until someone grasps it; at that point it takes on the physical characteristics of a traditional wooden arrow. If it is placed on the ground for a few moments, it wriggles about until the arrowhead is pointed north. This arrow can’t be broken, except when it is within an antimagic field. Compass. The wielder can use an action to learn which way is north. |
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Familiar’s Rapier (Frost Brand Rapier) | very_rare | SJ-DC-ZODIAC-14-03 - Herald of War | SJ-DC-ZODIAC-14-03 - Herald of War | Show | ||
Talking Doll (Big Bunny) | common | SJ-DC-ZODIAC-14-03 - Herald of War | SJ-DC-ZODIAC-14-03 - Herald of War | Show | ||
Bracers of Defense | rare | Trade Log | Show |