Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Folding Boat rare DDHC-Descent Into The Lost Caverns of Tsojcanth DDHC-Descent Into The Lost Caverns of Tsojcanth Show
Demon Skin, Plate rare DDHC-Descent Into The Lost Caverns of Tsojcanth DDHC-Descent Into The Lost Caverns of Tsojcanth Show
Notes:

Armor (Any Heavy Armor), Rare (Requires Attunement)

This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.

Flail+1, Martial Attacks Technique uncommon DDHC-CKM Joy of Extradimensional Spaces DDHC-CKM Joy of Extradimensional Spaces Show
Hellrider's Badge - Klysandral's Champion rare DDEP09-02 Hellfire Requiem DDEP09-02 Hellfire Requiem Show
Notes:

Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.

Animated Shield very_rare DDEP08-03 Last Orders at the Yawning DDEP08-03 Last Orders at the Yawning Show
Notes:

Armor (Shield), Very Rare (Requires Attunement)

While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.

Health Potion common DDEP00-01 The Red War DDEP00-01 The Red War Show
Ring of Free Action rare DDAL09-10 Tipping the Scales Trade Log Show
Decanter of Endless Water uncommon CCC-SEA-01-01 All Good Dead Men CCC-SEA-01-01 All Good Dead Men Show
Notes:

Decanter of Endless Water
Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide.

This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn.

Choose from the following options:

• "Stupendous Streams!" produces 1 gallon of water.
• "Fanriffic Fountains!" produces 5 gallons of water.
• "Great Guzzling Geysers!" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you

Talking Doll common CCC-SEA-01-01 All Good Dead Men CCC-SEA-01-01 All Good Dead Men Show
Notes:

Talking Doll
Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. The doll's phrases are lost when your attunement to the doll ends. This item can be found in Xanathar’s Guide to Everything.

This stuffed doll of a princely triton looks a little… chewed upon, but is otherwise none the worse for wear. When found, the doll repeats the phrase "I am Captain Prince Glip Glop of the Respectable House of Glop, Third of his Name, and Ambassador to the Material Plane!" when someone within 5 feet of the dolls says, “What is your name?”

Decanter of Endless Water uncommon CCC-SDREAM-01-01 - From Every Winter, Spring CCC-SDREAM-01-01 - From Every Winter, Spring Show
Notes:

Wondrous Item, uncommon

This fey-craft mithral flask is crafted with attention to minute detail. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

• "Stream" produces 1 gallon of water.

• "Fountain" produces 5 gallons of water.

• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

This item is found in the Dungeon Masters Guide.

Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting.

Darkshard Amulet common CCC-GHC-BK2-9 Breath of Fire CCC-GHC-BK2-9 Breath of Fire Show
Figurine of Wondrous Power - Onyx Dog rare CCC-GHC-BK2-9 Breath of Fire CCC-GHC-BK2-9 Breath of Fire Show
The Mind Fortress (Ring of Mind Shielding) uncommon CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) Show
Notes:

The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.

The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

Stout (+2 Longsword) rare CCC-GHC-BK1-5 For the Glory of Bloutar! CCC-GHC-BK1-5 For the Glory of Bloutar! Show
Notes:

This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.

Ring of Fire Resistance, Temperate rare CCC-GHC-BK1-4 I Am The Fire CCC-GHC-BK1-4 I Am The Fire Show
Notes:

Ring of Fire Resistance [rare, attunement]
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.

Shield, +2 (Yata Mirror) rare CCC-ANIME1-2 Trade Log Show
Horn of Silent Alarm common BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL Show
Cloak of the Bat rare BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL Show
Notes:

Wondrous item, rare (requires attunement)
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.

While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

The fabric of this cloak flows through your hands like smoke rising from a fire, fed by unseen winds. When you use this cloak, the shape you assume is similarly smoke-like and appears to be made of shadow.

Crystal Rapier rare BMG-DRW-OD-05 - Now We've Done It! Trade Log Show
Notes:

Weapon (rapier), rare (requires attunement) The hilt of this rapier is made of exquisite dark wood, carved with a Thayan inscription that translates to “do not forget who you are”. This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.

Clockwork Amulet common BMG-DRW-OD-03 Something on the Move BMG-DRW-OD-03 Something on the Move Show

Unlocked Magic Items