Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Potion of Vitality very_rare DDAL08-11 Poisoned Words DDAL08-11 Poisoned Words (part1) Show
Potion of Speed very_rare DDAL08-11 Poisoned Words DDAL08-11 Poisoned Words (part1) Show
Potion of Heroism rare DDAL08-09 Fangs and Frogs DDAL08-09 Fangs and Frogs Show
Potion of Healing (Surpeme) very_rare DDEP05-02 The Ark of the Mountains DDEP05-02 The Ark of the Mountains Show
Potion of Healing (Superior) 5x rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Greater) 5X uncommon AL DM Bonnie H Purchase Log Show
Notes:

Prepartion for TABLE #19 DDHC-JRC-06-Gold for Fools and Princes-Roll20, 5 Potions.

Pipe of the Sewers uncommon DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Periapt of Health common Recieved from a Trade, Character Fallow Gravestone Trade Log Show
Notes:

Traded Patrick from AL FB trading group, my adamantine chain shirt for his Periapt of health.

Pennant of the Vind Rune very_rare DDAL05-15 Reclamation Trade Log Show
Notes:

Requires attunement. This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step: As an action, you fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind: You can’t suffocate. Winds Grasp: As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker: While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest. Gift of Wind: You can transfer the pennant's magic to a nonmagical item—a suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Armor: The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. Boots/Cloak: The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.

Mundane Shortsword, Silvered+Adamantine common Purchase Log Show
Manual of Quickness and Action very_rare CCC-BMG-37 HULB 3-1 Weakness of Rock Trade Log Show
Manual of Gainful Exercise very_rare Trade Log Show
Longbow, +3 very_rare Trade Log Show
Lantern of Revealing uncommon DDHC-Vecna Eve of Ruin Trade Log Show
Headsman's Axe very_rare DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level Show
Notes:

Headsman’s axe
Weapon (greataxe), very rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
The headsman's axe is a weapon that can be employed only by a creature at least as strong (Str 25 or higher) and massive (Huge size) as he is. It deals 3d12 slashing damage on a hit (plus Strength and Magic bonus).

Headband of Intellect uncommon DDAL05-16 Parnast Under Siege 3 Trade Log Show
Notes:

EPIC at Reroll Tavern

Hat of Wizardry common BMG-DRW-OD-09 - Sschindylryn, the City of Portals BMG-DRW-OD-09 - Sschindylryn, the City of Portals Show
Notes:

Wondrous item, common

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
• You can use the hat as a spellcasting focus for your wizard spells.
• You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the
action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

Greatsword of Wounding rare Trade Log Show
Greatsword +3 very_rare Acquired through FB AL trading group Trade Log Show
Greatsword, +2 rare Trade Log Show

Unlocked Magic Items