Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Potion of Vitality
very_rare
DDAL08-11 Poisoned Words
DDAL08-11 Poisoned Words (part1)
Show
Potion of Speed
very_rare
DDAL08-11 Poisoned Words
DDAL08-11 Poisoned Words (part1)
Show
Potion of Heroism
rare
DDAL08-09 Fangs and Frogs
DDAL08-09 Fangs and Frogs
Show
Potion of Healing (Surpeme)
very_rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Potion of Healing (Superior) 5x
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Greater) 5X
uncommon
AL DM Bonnie H
Purchase Log
Show
Notes:
Prepartion for TABLE #19 DDHC-JRC-06-Gold for Fools and Princes-Roll20, 5 Potions.
Pipe of the Sewers
uncommon
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
Show
Periapt of Health
common
Recieved from a Trade, Character Fallow Gravestone
Trade Log
Show
Notes:
Traded Patrick from AL FB trading group, my adamantine chain shirt for his Periapt of health.
Pennant of the Vind Rune
very_rare
DDAL05-15 Reclamation
Trade Log
Show
Notes:
Requires attunement. This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step: As an action, you fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind: You can’t suffocate. Winds Grasp: As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker: While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest. Gift of Wind: You can transfer the pennant's magic to a nonmagical item—a suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Armor: The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. Boots/Cloak: The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.
Mundane Shortsword, Silvered+Adamantine
common
Purchase Log
Show
Manual of Quickness and Action
very_rare
CCC-BMG-37 HULB 3-1 Weakness of Rock
Trade Log
Show
Manual of Gainful Exercise
very_rare
Trade Log
Show
Longbow, +3
very_rare
Trade Log
Show
Lantern of Revealing
uncommon
DDHC-Vecna Eve of Ruin
Trade Log
Show
Headsman's Axe
very_rare
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
Show
Notes:
Headsman’s axe
Weapon (greataxe), very rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
The headsman's axe is a weapon that can be employed only by a creature at least as strong (Str 25 or higher) and massive (Huge size) as he is. It deals 3d12 slashing damage on a hit (plus Strength and Magic bonus).
Headband of Intellect
uncommon
DDAL05-16 Parnast Under Siege
3
Trade Log
Show
Notes:
EPIC at Reroll Tavern
Hat of Wizardry
common
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Notes:
Wondrous item, common
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
• You can use the hat as a spellcasting focus for your wizard spells.
• You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the
action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Greatsword of Wounding
rare
Trade Log
Show
Greatsword +3
very_rare
Acquired through FB AL trading group
Trade Log
Show
Greatsword, +2
rare
Trade Log
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Vitality | very_rare | DDAL08-11 Poisoned Words | DDAL08-11 Poisoned Words (part1) | Show | ||
Potion of Speed | very_rare | DDAL08-11 Poisoned Words | DDAL08-11 Poisoned Words (part1) | Show | ||
Potion of Heroism | rare | DDAL08-09 Fangs and Frogs | DDAL08-09 Fangs and Frogs | Show | ||
Potion of Healing (Surpeme) | very_rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Potion of Healing (Superior) 5x | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Greater) 5X | uncommon | AL DM Bonnie H | Purchase Log | Show | ||
Notes:
Prepartion for TABLE #19 DDHC-JRC-06-Gold for Fools and Princes-Roll20, 5 Potions. |
||||||
Pipe of the Sewers | uncommon | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | Show | ||
Periapt of Health | common | Recieved from a Trade, Character Fallow Gravestone | Trade Log | Show | ||
Notes:
Traded Patrick from AL FB trading group, my adamantine chain shirt for his Periapt of health. |
||||||
Pennant of the Vind Rune | very_rare | DDAL05-15 Reclamation | Trade Log | Show | ||
Notes:
Requires attunement. This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step: As an action, you fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind: You can’t suffocate. Winds Grasp: As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker: While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest. Gift of Wind: You can transfer the pennant's magic to a nonmagical item—a suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Armor: The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. Boots/Cloak: The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
||||||
Mundane Shortsword, Silvered+Adamantine | common | Purchase Log | Show | |||
Manual of Quickness and Action | very_rare | CCC-BMG-37 HULB 3-1 Weakness of Rock | Trade Log | Show | ||
Manual of Gainful Exercise | very_rare | Trade Log | Show | |||
Longbow, +3 | very_rare | Trade Log | Show | |||
Lantern of Revealing | uncommon | DDHC-Vecna Eve of Ruin | Trade Log | Show | ||
Headsman's Axe | very_rare | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | Show | ||
Notes:
Headsman’s axe |
||||||
Headband of Intellect | uncommon | DDAL05-16 Parnast Under Siege | 3 | Trade Log | Show | |
Notes:
EPIC at Reroll Tavern |
||||||
Hat of Wizardry | common | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
Notes:
Wondrous item, common This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: |
||||||
Greatsword of Wounding | rare | Trade Log | Show | |||
Greatsword +3 | very_rare | Acquired through FB AL trading group | Trade Log | Show | ||
Greatsword, +2 | rare | Trade Log | Show |