Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Moon-Touch Longsword
common
BMG-DRW-OD-01
BMG-DRW-OD-01
Show
Cloak of Protection
uncommon
Acquired through FB AL trading Group
Trade Log
Show
Crossbow, Hand +2
rare
United the Faction Discord AL Trading Post
Trade Log
Show
Maul +1
uncommon
Level 5 Magic item Per AL PDF
Purchase Log
Show
Notes:
Level 5 Magic item Per AL PDF
Maul +2
rare
Midwest Gamefest Kansas City MO Adventure League Trading Post
Trade Log
Show
Belt of Hill Giant Strength
rare
Acquired through trade from FB AL trading group
Trade Log
Show
Potion of Healing (Superior) 4x
rare
Xanathar's guide to everything
Purchase Log
Show
Potion of Healing (Greater)
uncommon
AL Potion Store
Purchase Log
Show
Robe of Stars
very_rare
DDAL05-18 The Mysterious Isle
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
Wakened Dragon’s Wrath Glaive
very_rare
PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar
Trade Log
Show
Brazier of commanding Fire
rare
DDHC-KGV-11 - Fire and Darkness
DDHC-KGV-13 - Fire and Darkness
Show
Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Periapt of Proof against Poison
rare
CCC-GAD-01-03 Caught in time
Trade Log
Show
Notes:
Rare
This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Bloodwell Vial, +3
very_rare
DDHC-KGV-11 - Fire and Darkness
DDHC-KGV-13 - Fire and Darkness
Show
Notes:
Wondrous item, very rare (requires attunement by a sorcerer)
To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn.
Instrument of the bards Lyre, Cli Lyre
rare
DDHC-KGV-11 - Fire and Darkness
DDHC-KGV-13 - Fire and Darkness
Show
Notes:
Wondrous Item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, Wind Wall. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Notes: bard, Damage, Control, Buff, Utility, Exploration, Combat, Instrument
Sanctum Amulet
very_rare
Trade Log
Show
Arcane Grimoire, +3
very_rare
BMG-MOON-MD-08-Down the Rabbit Hole
Trade Log
Show
Notes:
Very Rare
Wondrous Item, Very Rare (Requires Attunement by a Wizard) This old book, titled “Book of Trios,” is remarkably well-preserved. Its brown and gold cover is coated with a fine layer of pixie dust, which gets on everything it touches. When a spell is cast from the book, the pixie dust swirls into a glittering aura of arcane energy around the caster. While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity (+3). You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
Hat of Disguise
uncommon
DDHC-JttRC Shadow of the Sun
Trade Log
Show
Mace +2
rare
DDHC-TYP, Against the Giants, Hall of the Fire King Level 2
Trade Log
Show
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich-Queen’s Begotten
Trade Log
Show
Heward's Handy Spice Pouch
common
CCC-SEA-01-02 - Oh, Not the Bees!
CCC-SEA-01-02 - Oh, Not the Bees!
Show
Notes:
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch is enough to season a single meal. The pouch regains 1d6+4 charges daily at dawn.
This leather pouch is small and always slightly damp. In order for you to release the pinch, you must say "BAM" as loudly as possible. Otherwise, you are unable to let go of the seasoning.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Moon-Touch Longsword | common | BMG-DRW-OD-01 | BMG-DRW-OD-01 | Show | ||
Cloak of Protection | uncommon | Acquired through FB AL trading Group | Trade Log | Show | ||
Crossbow, Hand +2 | rare | United the Faction Discord AL Trading Post | Trade Log | Show | ||
Maul +1 | uncommon | Level 5 Magic item Per AL PDF | Purchase Log | Show | ||
Notes:
Level 5 Magic item Per AL PDF |
||||||
Maul +2 | rare | Midwest Gamefest Kansas City MO Adventure League Trading Post | Trade Log | Show | ||
Belt of Hill Giant Strength | rare | Acquired through trade from FB AL trading group | Trade Log | Show | ||
Potion of Healing (Superior) 4x | rare | Xanathar's guide to everything | Purchase Log | Show | ||
Potion of Healing (Greater) | uncommon | AL Potion Store | Purchase Log | Show | ||
Robe of Stars | very_rare | DDAL05-18 The Mysterious Isle | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. |
||||||
Wakened Dragon’s Wrath Glaive | very_rare | PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar | Trade Log | Show | ||
Brazier of commanding Fire | rare | DDHC-KGV-11 - Fire and Darkness | DDHC-KGV-13 - Fire and Darkness | Show | ||
Notes:
Wondrous item, rare The brazier weighs 5 pounds. |
||||||
Periapt of Proof against Poison | rare | CCC-GAD-01-03 Caught in time | Trade Log | Show | ||
Notes:
Rare |
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Bloodwell Vial, +3 | very_rare | DDHC-KGV-11 - Fire and Darkness | DDHC-KGV-13 - Fire and Darkness | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a sorcerer) In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn. |
||||||
Instrument of the bards Lyre, Cli Lyre | rare | DDHC-KGV-11 - Fire and Darkness | DDHC-KGV-13 - Fire and Darkness | Show | ||
Notes:
Wondrous Item, rare (requires attunement by a bard) You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, Wind Wall. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Notes: bard, Damage, Control, Buff, Utility, Exploration, Combat, Instrument |
||||||
Sanctum Amulet | very_rare | Trade Log | Show | |||
Arcane Grimoire, +3 | very_rare | BMG-MOON-MD-08-Down the Rabbit Hole | Trade Log | Show | ||
Notes:
Very Rare |
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Hat of Disguise | uncommon | DDHC-JttRC Shadow of the Sun | Trade Log | Show | ||
Mace +2 | rare | DDHC-TYP, Against the Giants, Hall of the Fire King Level 2 | Trade Log | Show | ||
Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich-Queen’s Begotten | Trade Log | Show | ||
Heward's Handy Spice Pouch | common | CCC-SEA-01-02 - Oh, Not the Bees! | CCC-SEA-01-02 - Oh, Not the Bees! | Show | ||
Notes:
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch is enough to season a single meal. The pouch regains 1d6+4 charges daily at dawn. This leather pouch is small and always slightly damp. In order for you to release the pinch, you must say "BAM" as loudly as possible. Otherwise, you are unable to let go of the seasoning. |