Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Alchemical Compendium
rare
BMG-DRW-OD-03 Something on the Move
Trade Log
Show
Amulet of the Devout +2
rare
DDAL-DRW11 - Shadows in the Stacks
DDAL-DRW11 - Shadows in the Stacks
Show
Arcane Grimoire, +3
very_rare
BMG-MOON-MD-08-Down the Rabbit Hole
Trade Log
Show
Notes:
Very Rare
Wondrous Item, Very Rare (Requires Attunement by a Wizard) This old book, titled “Book of Trios,” is remarkably well-preserved. Its brown and gold cover is coated with a fine layer of pixie dust, which gets on everything it touches. When a spell is cast from the book, the pixie dust swirls into a glittering aura of arcane energy around the caster. While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity (+3). You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
Armor of Vulnerability (Slashing)
rare
DDHC-TYP White Plume Mountain
Trade Log
Show
Astromancy Archive
rare
SJ-DC-BEB-01 The Hunger
SJ-DC-BEB-01 The Hunger
Show
Battleaxe +1
uncommon
Dragons of Stormwreck Isle
Trade Log
Show
Belt of Hill Giant Strength
rare
Acquired through trade from FB AL trading group
Trade Log
Show
Bloodwell Vial, +3
very_rare
DDHC-KGV-11 - Fire and Darkness
DDHC-KGV-13 - Fire and Darkness
Show
Notes:
Wondrous item, very rare (requires attunement by a sorcerer)
To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn.
Boots of Speed
rare
DDAL06-02 The Redemption of Kelvan
DDAL06-02 The Redemption of Kelvan
Show
Notes:
These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. This item can be found in the Dungeon Master's Guide. This item can also be found in Player Handout 2
Brazier of commanding Fire
rare
DDHC-KGV-11 - Fire and Darkness
DDHC-KGV-13 - Fire and Darkness
Show
Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Cloak of Count Rhodar Von Glauer (Cloak of the Bat)
rare
SJ-DC-DEW The Devil's Work
Trade Log
Show
Cloak of many fashions
common
DDHC-DIP: Tower of Storms
DDHC-DIP: Tower of Storms
Show
Cloak of Protection
uncommon
Acquired through FB AL trading Group
Trade Log
Show
Crossbow, Hand +2
rare
United the Faction Discord AL Trading Post
Trade Log
Show
Dimensional Shackles
rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Wondrous item, rare
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Doom Cloak (Cloak of the Bat (w/ Minor Guardian property [+2 to initiative]
rare
SJ-DC-LNS-01 Spelljammer of the Damed
SJ-DC-LNS-01 Spelljammer of the Damed
Show
Notes:
Guardian, The item screeches ultrasonic echoes warning to its bearer, granting a +2 to Initiative if the bearer isn't incapacitated.
"This ruby red cloak shimmers in the light of the moon and reflects a blood red light in the sun"
Dragon Wing Bow, Longbow (Radiant)
rare
BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2
BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2
Show
Notes:
DRAGON WING BOW (RADIANT)
Weapon(longbow or shortbow)Rare
The wood of the bow glimmers, and when turned in the light every color of the rainbow shows up.
The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Drone Control Rod (Staff of Swarming Insects)
rare
WBW-DC-LEGIT-SV-06 The Calamity Jar
WBW-DC-LEGIT-SV-06 The Calamity Jar
Show
Notes:
Staff, rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
A steel rod tipped with a chunk of crystal computer. Hexagonal tracery lights up when it is activated.
Additional Property - Harmonious. Attuning to this item takes only 1 minute.
This staff has 10 Charges and regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a Swarm of Insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, you can use an Action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for Creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the Effect.
Hat of Disguise
uncommon
DDHC-JttRC Shadow of the Sun
Trade Log
Show
Heward's Handy Spice Pouch
common
CCC-SEA-01-02 - Oh, Not the Bees!
CCC-SEA-01-02 - Oh, Not the Bees!
Show
Notes:
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch is enough to season a single meal. The pouch regains 1d6+4 charges daily at dawn.
This leather pouch is small and always slightly damp. In order for you to release the pinch, you must say "BAM" as loudly as possible. Otherwise, you are unable to let go of the seasoning.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Alchemical Compendium | rare | BMG-DRW-OD-03 Something on the Move | Trade Log | Show | ||
Amulet of the Devout +2 | rare | DDAL-DRW11 - Shadows in the Stacks | DDAL-DRW11 - Shadows in the Stacks | Show | ||
Arcane Grimoire, +3 | very_rare | BMG-MOON-MD-08-Down the Rabbit Hole | Trade Log | Show | ||
Notes:
Very Rare |
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Armor of Vulnerability (Slashing) | rare | DDHC-TYP White Plume Mountain | Trade Log | Show | ||
Astromancy Archive | rare | SJ-DC-BEB-01 The Hunger | SJ-DC-BEB-01 The Hunger | Show | ||
Battleaxe +1 | uncommon | Dragons of Stormwreck Isle | Trade Log | Show | ||
Belt of Hill Giant Strength | rare | Acquired through trade from FB AL trading group | Trade Log | Show | ||
Bloodwell Vial, +3 | very_rare | DDHC-KGV-11 - Fire and Darkness | DDHC-KGV-13 - Fire and Darkness | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a sorcerer) In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can’t be used again until the next dawn. |
||||||
Boots of Speed | rare | DDAL06-02 The Redemption of Kelvan | DDAL06-02 The Redemption of Kelvan | Show | ||
Notes:
These boots are embroidered with the image of a mountain venting a large plume of white smoke. While worn the bearer can understand and speak Gnomish. This item can be found in the Dungeon Master's Guide. This item can also be found in Player Handout 2 |
||||||
Brazier of commanding Fire | rare | DDHC-KGV-11 - Fire and Darkness | DDHC-KGV-13 - Fire and Darkness | Show | ||
Notes:
Wondrous item, rare The brazier weighs 5 pounds. |
||||||
Cloak of Count Rhodar Von Glauer (Cloak of the Bat) | rare | SJ-DC-DEW The Devil's Work | Trade Log | Show | ||
Cloak of many fashions | common | DDHC-DIP: Tower of Storms | DDHC-DIP: Tower of Storms | Show | ||
Cloak of Protection | uncommon | Acquired through FB AL trading Group | Trade Log | Show | ||
Crossbow, Hand +2 | rare | United the Faction Discord AL Trading Post | Trade Log | Show | ||
Dimensional Shackles | rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
Notes:
Wondrous item, rare You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
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Doom Cloak (Cloak of the Bat (w/ Minor Guardian property [+2 to initiative] | rare | SJ-DC-LNS-01 Spelljammer of the Damed | SJ-DC-LNS-01 Spelljammer of the Damed | Show | ||
Notes:
Guardian, The item screeches ultrasonic echoes warning to its bearer, granting a +2 to Initiative if the bearer isn't incapacitated. "This ruby red cloak shimmers in the light of the moon and reflects a blood red light in the sun" |
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Dragon Wing Bow, Longbow (Radiant) | rare | BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2 | BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2 | Show | ||
Notes:
DRAGON WING BOW (RADIANT) Weapon(longbow or shortbow)Rare The wood of the bow glimmers, and when turned in the light every color of the rainbow shows up. The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. |
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Drone Control Rod (Staff of Swarming Insects) | rare | WBW-DC-LEGIT-SV-06 The Calamity Jar | WBW-DC-LEGIT-SV-06 The Calamity Jar | Show | ||
Notes:
Staff, rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) A steel rod tipped with a chunk of crystal computer. Hexagonal tracery lights up when it is activated. Additional Property - Harmonious. Attuning to this item takes only 1 minute. This staff has 10 Charges and regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a Swarm of Insects consumes and destroys the staff, then disperses. Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an Action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for Creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the Effect. |
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Hat of Disguise | uncommon | DDHC-JttRC Shadow of the Sun | Trade Log | Show | ||
Heward's Handy Spice Pouch | common | CCC-SEA-01-02 - Oh, Not the Bees! | CCC-SEA-01-02 - Oh, Not the Bees! | Show | ||
Notes:
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch is enough to season a single meal. The pouch regains 1d6+4 charges daily at dawn. This leather pouch is small and always slightly damp. In order for you to release the pinch, you must say "BAM" as loudly as possible. Otherwise, you are unable to let go of the seasoning. |