Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Winged Boots uncommon CCC-SEA-01-02 - Oh, Not the Bees! CCC-SEA-01-02 - Oh, Not the Bees! Show
Notes:

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability or every 12 hours they aren't in use.

These boots appear to be made from hundreds of bees crawling over the wearer's feet. While flying, they make an extremely loud buzzing noise.

Wand of Paralysis rare DDHC-TYP Against the Giants Trade Log Show
Notes:

Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Wand of Magic Missiles uncommon DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
Notes:

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Wakened Dragon’s Wrath Glaive very_rare PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar Trade Log Show
Tome of Clear Thought very_rare DDHC-MORD-02 The Lich-Queen’s Begotten Trade Log Show
Stormcaller's Embrace (Studded Armor +1), Guardian Property (+2 Initiative) rare SJ-DC-The Cosmic Revenant-06-Venomous Water Rising Trade Log Show
Notes:

"Stormcaller's Embrace" - the studded leather armor +1, is adorned with motifs of lightning bolts and thunderclouds, and imbued with the essence of the storm. When the wearer moves, it crackles with electric energy, and its protective power is said to rival the force of a thunderstorm. Minor property Guardian +2 Initiative.

Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 Show
Staff of the Python uncommon CCC-GSP02-02 Stygia Untamed CCC-GSP02-02 Stygia Untamed Show
Spider Staff rare DDHC-LMOP HC Chapter 4 Trade Log Show
Notes:

Staff, rare (requires attunement) The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

Spell Scroll of Suggestion uncommon DDAL 08-09 (Fangs and Frogs) DDAL 08-09 (Fangs and Frogs) Show
Spell Scroll of Heroism uncommon Event Name: PO-BK1-3 Red Masks Event Name: PO-BK1-3 Red Masks Show
Spell Scroll of Dispel Magic uncommon Event Name: PO-BK1-3 Red Masks Event Name: PO-BK1-3 Red Masks Show
Silver Horn of Valhalla rare DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.

If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons

Sanctum Amulet very_rare Trade Log Show
Rod of the Pact Keeper +2 rare DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV-11 - Affair on the Concordant Express Show
Notes:

Rod, rare (requires attunement by a warlock)

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

Robe of Stars very_rare DDAL05-18 The Mysterious Isle Trade Log Show
Notes:

Wondrous item, very rare (requires attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 Show
Notes:

2x Mirror Images

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 Show
Rapier, +1 uncommon DDHC-TYP Tales from the Yawning Portal, The Forge of Fury Trade Log Show
Potion of Poison Resistance uncommon CCC-ARCANA-02 Seclusion CCC-ARCANA-02 Seclusion Show

Unlocked Magic Items