Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Winged Boots
uncommon
CCC-SEA-01-02 - Oh, Not the Bees!
CCC-SEA-01-02 - Oh, Not the Bees!
Show
Notes:
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability or every 12 hours they aren't in use.
These boots appear to be made from hundreds of bees crawling over the wearer's feet. While flying, they make an extremely loud buzzing noise.
Wand of Paralysis
rare
DDHC-TYP Against the Giants
Trade Log
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Wand of Magic Missiles
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Wakened Dragon’s Wrath Glaive
very_rare
PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar
Trade Log
Show
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich-Queen’s Begotten
Trade Log
Show
Stormcaller's Embrace (Studded Armor +1), Guardian Property (+2 Initiative)
rare
SJ-DC-The Cosmic Revenant-06-Venomous Water Rising
Trade Log
Show
Notes:
"Stormcaller's Embrace" - the studded leather armor +1, is adorned with motifs of lightning bolts and thunderclouds, and imbued with the essence of the storm. When the wearer moves, it crackles with electric energy, and its protective power is said to rival the force of a thunderstorm. Minor property Guardian +2 Initiative.
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
Show
Staff of the Python
uncommon
CCC-GSP02-02 Stygia Untamed
CCC-GSP02-02 Stygia Untamed
Show
Spider Staff
rare
DDHC-LMOP HC Chapter 4
Trade Log
Show
Notes:
Staff, rare (requires attunement) The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Spell Scroll of Suggestion
uncommon
DDAL 08-09 (Fangs and Frogs)
DDAL 08-09 (Fangs and Frogs)
Show
Spell Scroll of Heroism
uncommon
Event Name: PO-BK1-3 Red Masks
Event Name: PO-BK1-3 Red Masks
Show
Spell Scroll of Dispel Magic
uncommon
Event Name: PO-BK1-3 Red Masks
Event Name: PO-BK1-3 Red Masks
Show
Silver Horn of Valhalla
rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons
Sanctum Amulet
very_rare
Trade Log
Show
Rod of the Pact Keeper +2
rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Rod, rare (requires attunement by a warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
Robe of Stars
very_rare
DDAL05-18 The Mysterious Isle
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
Show
Notes:
2x Mirror Images
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2
Show
Rapier, +1
uncommon
DDHC-TYP Tales from the Yawning Portal, The Forge of Fury
Trade Log
Show
Potion of Poison Resistance
uncommon
CCC-ARCANA-02 Seclusion
CCC-ARCANA-02 Seclusion
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Winged Boots | uncommon | CCC-SEA-01-02 - Oh, Not the Bees! | CCC-SEA-01-02 - Oh, Not the Bees! | Show | ||
Notes:
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability or every 12 hours they aren't in use. These boots appear to be made from hundreds of bees crawling over the wearer's feet. While flying, they make an extremely loud buzzing noise. |
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Wand of Paralysis | rare | DDHC-TYP Against the Giants | Trade Log | Show | ||
Notes:
Wand, rare (requires attunement by a spellcaster) The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Wand of Magic Missiles | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
Notes:
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Wakened Dragon’s Wrath Glaive | very_rare | PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar | Trade Log | Show | ||
Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich-Queen’s Begotten | Trade Log | Show | ||
Stormcaller's Embrace (Studded Armor +1), Guardian Property (+2 Initiative) | rare | SJ-DC-The Cosmic Revenant-06-Venomous Water Rising | Trade Log | Show | ||
Notes:
"Stormcaller's Embrace" - the studded leather armor +1, is adorned with motifs of lightning bolts and thunderclouds, and imbued with the essence of the storm. When the wearer moves, it crackles with electric energy, and its protective power is said to rival the force of a thunderstorm. Minor property Guardian +2 Initiative. |
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Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | Show | ||
Staff of the Python | uncommon | CCC-GSP02-02 Stygia Untamed | CCC-GSP02-02 Stygia Untamed | Show | ||
Spider Staff | rare | DDHC-LMOP HC Chapter 4 | Trade Log | Show | ||
Notes:
Staff, rare (requires attunement) The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. |
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Spell Scroll of Suggestion | uncommon | DDAL 08-09 (Fangs and Frogs) | DDAL 08-09 (Fangs and Frogs) | Show | ||
Spell Scroll of Heroism | uncommon | Event Name: PO-BK1-3 Red Masks | Event Name: PO-BK1-3 Red Masks | Show | ||
Spell Scroll of Dispel Magic | uncommon | Event Name: PO-BK1-3 Red Masks | Event Name: PO-BK1-3 Red Masks | Show | ||
Silver Horn of Valhalla | rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. |
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Sanctum Amulet | very_rare | Trade Log | Show | |||
Rod of the Pact Keeper +2 | rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
Notes:
Rod, rare (requires attunement by a warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. |
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Robe of Stars | very_rare | DDAL05-18 The Mysterious Isle | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. |
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Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | Show | ||
Notes:
2x Mirror Images |
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Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Session 2 | Show | ||
Rapier, +1 | uncommon | DDHC-TYP Tales from the Yawning Portal, The Forge of Fury | Trade Log | Show | ||
Potion of Poison Resistance | uncommon | CCC-ARCANA-02 Seclusion | CCC-ARCANA-02 Seclusion | Show |