Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Flame tongue Longsword
rare
DDHC-KGV-Heath of Ashes
DDHC-KGV-Heath of Ashes
Show
Giant Slayer Greatsword
rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Notes:
Wondrous item, rare
This immense weapon is fashioned from crudely forged black iron with an unfinished, translucent white stone set in the pommel—engraved with the rune Dod (death). This item can be found in the Dungeon Master’s Guide.
Giant Slayer Shortsword
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
Trade Log
Show
Gift of Flame, Greatsword
uncommon
Opal of the Ild Rune
Trade Log
Show
Notes:
Opal of the Ild Rune Transfer into Greatsword Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Grand Festival Token (Sensory Stone, Guardian Property)
uncommon
PS-DC-DD-02 A Life in the Day (1st Playtest)
PS-DC-DD-02 A Life in the Day (1st Playtest)
Show
Notes:
Wondrous item, uncommon
As part of the festival, participants are given these sensory stones to begin collecting sensations and to start their own library of sensation. This stone has a large dimple on one face, pleasing to the touch, in which the symbol of the Society of Sensation is carved. When filled with a sensation, the stone glows dimly with a colour representative of the feeling captured within.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Experiences are what guide future preparations, after all.
Gray Bag of Tricks
uncommon
DC-POA-DOBU-1-1 Beneath a Stony Stump
DC-POA-DOBU-1-1 Beneath a Stony Stump
Show
Green Wizard Hat
common
BMG Trading Post
Show
Hag’s Pincushion (a bracer of flying daggers)
rare
PO-BMG-MOON-POB-07 Of Romance and Dalliances
PO-BMG-MOON-POB-07 Of Romance and Dalliances
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
A wrist pincushion made to look like a fly agaric. Its white
spots are an endless supply of pins that enlarge to
fearsome size when pulled from the cushion.
This armband appears to have thin daggers strapped to
it. As an action, you can pull up to two magic daggers from
the bracer and immediately hurl them, making a ranged
attack with each dagger. A dagger vanishes if you don't
hurl it right away, and the daggers disappear right after
they hit or miss. The bracer never runs out of daggers.
Hat of Disguise
uncommon
DDHC-Vecna: Nest of the Eldritch Eye
DDHC-Vecna: Nest of the Eldritch Eye
Show
Hat of Disguise
uncommon
DDEP09-03 Liar’s Night
Trade Log
Show
Hat of Vermin, Guardian
common
WBW-DC-ZODIAC-01 The Pied Piper and the Rat King
WBW-DC-ZODIAC-01 The Pied Piper and the Rat King
Show
Notes:
Wondrous item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
Hawthorne’s Horn (a horn of silent alarm)
common
PO-BMG-MOON-POB-07 Of Romance and Dalliances
PO-BMG-MOON-POB-07 Of Romance and Dalliances
Show
Notes:
Wondrous Item, Common
This green-bulbed horn makes the sound of sardonic
noble coughing to get one’s attention.
This horn has 4 charges. When you use an action to
blow it, one creature of your choice can hear the horn's
blare, provided the creature is within 600 feet of the horn
and not deafened. No other creature hears sound coming
from the horn. The horn regains 1d4 expended charges
daily at dawn.
Hellrider's Badge - Klysandral's Champion
common
DDEP09-02 Hellfire Requiem
DDEP09-02 Hellfire Requiem
Show
Notes:
Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
HEWARD’S HANDY SPICE POUCH
common
PO-BMG-MOON-POB-Wild Iris
PO-BMG-MOON-POB-Wild Iris
Show
Notes:
Wondrous Item, Common
This small leather pouch has a drawstring in many different colors, and bits and bobs like feathers and buttons have been sewn onto it as decoration.
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
Horn of Valhalla (Silver)
rare
DDHC-KVG Affair on the Concordant Express
DDHC-KVG Affair on the Concordant Express
Show
Instrument of Illusions, Quirk Metamorphic
common
PO-BMG-MOON-POB-06 - Something Blue
PO-BMG-MOON-POB-06 - Something Blue
Show
Notes:
The instrument Flamsterd gave you has the Metamorphic quirk; it periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. It may look ridiculous while you play a somber song. Or it could change shape to match a whimsical tune
Lightbringer
uncommon
Trade Log
Show
Notes:
Uncommon
Weapon (mace), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Longbow, +2
rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Notes:
Weapon (longbow), rare
The shaft of this exquisite longbow is patterned with maps of famous rivers that pass through the Moonshae Isles. If the names of one of these rivers are said aloud, the bow issues forth the sound of rushing water when an arrow is loosed. This item can be found in the Dungeon Master’s Guide.
Longbow of Conflagration
rare
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
Show
Notes:
Weapon (Longbow), Rare (requires attunement)
Proficient:
Yes
Attack Type:
Ranged
Range:
150ft./600ft.
Damage:
1d8
1d6
Damage Type:
Piercing
Weight:
2lb.
Cost:
--
Properties:
Ammunition, Heavy, Range, Two-Handed, Slow
Source:
The Book of Many Things, pg. 66
Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames.
Masquerade Tattoo
common
DC-POA-DOBU-1-1 Beneath a Stony Stump
DC-POA-DOBU-1-1 Beneath a Stony Stump
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Flame tongue Longsword | rare | DDHC-KGV-Heath of Ashes | DDHC-KGV-Heath of Ashes | Show | ||
Giant Slayer Greatsword | rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Notes:
Wondrous item, rare |
||||||
Giant Slayer Shortsword | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | Trade Log | Show | ||
Gift of Flame, Greatsword | uncommon | Opal of the Ild Rune | Trade Log | Show | ||
Notes:
Opal of the Ild Rune Transfer into Greatsword Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. |
||||||
Grand Festival Token (Sensory Stone, Guardian Property) | uncommon | PS-DC-DD-02 A Life in the Day (1st Playtest) | PS-DC-DD-02 A Life in the Day (1st Playtest) | Show | ||
Notes:
Wondrous item, uncommon |
||||||
Gray Bag of Tricks | uncommon | DC-POA-DOBU-1-1 Beneath a Stony Stump | DC-POA-DOBU-1-1 Beneath a Stony Stump | Show | ||
Green Wizard Hat | common | BMG Trading Post | Show | |||
Hag’s Pincushion (a bracer of flying daggers) | rare | PO-BMG-MOON-POB-07 Of Romance and Dalliances | PO-BMG-MOON-POB-07 Of Romance and Dalliances | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) |
||||||
Hat of Disguise | uncommon | DDHC-Vecna: Nest of the Eldritch Eye | DDHC-Vecna: Nest of the Eldritch Eye | Show | ||
Hat of Disguise | uncommon | DDEP09-03 Liar’s Night | Trade Log | Show | ||
Hat of Vermin, Guardian | common | WBW-DC-ZODIAC-01 The Pied Piper and the Rat King | WBW-DC-ZODIAC-01 The Pied Piper and the Rat King | Show | ||
Notes:
Wondrous item, common |
||||||
Hawthorne’s Horn (a horn of silent alarm) | common | PO-BMG-MOON-POB-07 Of Romance and Dalliances | PO-BMG-MOON-POB-07 Of Romance and Dalliances | Show | ||
Notes:
Wondrous Item, Common |
||||||
Hellrider's Badge - Klysandral's Champion | common | DDEP09-02 Hellfire Requiem | DDEP09-02 Hellfire Requiem | Show | ||
Notes:
Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem. |
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HEWARD’S HANDY SPICE POUCH | common | PO-BMG-MOON-POB-Wild Iris | PO-BMG-MOON-POB-Wild Iris | Show | ||
Notes:
Wondrous Item, Common This small leather pouch has a drawstring in many different colors, and bits and bobs like feathers and buttons have been sewn onto it as decoration. This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. |
||||||
Horn of Valhalla (Silver) | rare | DDHC-KVG Affair on the Concordant Express | DDHC-KVG Affair on the Concordant Express | Show | ||
Instrument of Illusions, Quirk Metamorphic | common | PO-BMG-MOON-POB-06 - Something Blue | PO-BMG-MOON-POB-06 - Something Blue | Show | ||
Notes:
The instrument Flamsterd gave you has the Metamorphic quirk; it periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. It may look ridiculous while you play a somber song. Or it could change shape to match a whimsical tune |
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Lightbringer | uncommon | Trade Log | Show | |||
Notes:
Uncommon |
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Longbow, +2 | rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Notes:
Weapon (longbow), rare |
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Longbow of Conflagration | rare | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | Show | ||
Notes:
Weapon (Longbow), Rare (requires attunement) Yes Attack Type: Ranged Range: 150ft./600ft. Damage: 1d8 Damage Type: Piercing Weight: 2lb. Cost: -- Properties: Ammunition, Heavy, Range, Two-Handed, Slow Source: The Book of Many Things, pg. 66 Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. |
||||||
Masquerade Tattoo | common | DC-POA-DOBU-1-1 Beneath a Stony Stump | DC-POA-DOBU-1-1 Beneath a Stony Stump | Show |