Season:
Season 13
Race:
Haregon
Class:
Artificer Alchemist
Background:
Folk Hero
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
5753.78
Total Downtime:
365
Tag:
Vancouver DND
Faction:
Emerald Enclave
Renown Rank:
Springwarden (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Talon (Longsword, +1),
Staff of Defense,
Cloak of Protection,
Gauntlets of Ogre Power,
All-Purpose Tool, +1,
Warhammer, +2 Beacon Property,
Legion's Peregrine Cuirass (Half Plate +1, Guardian),
Armor of Poison Resistance, Half Plate, Strange Material Behir Scales,
Wand of Binding,
Stone of Good Luck,
Periapt of Proof Against Poison,
Ring of Puzzler’s Wit,
Wand of the War Mage, +1,
Dagger, +2,
Dagger, +1,
Longsword, +1,
Ring of Evasion,
Ring of Feather Falling,
Amulet of the Devout, +2,
Guardian Emblem,
Immovable Rod,
Amulet of the Devout, +3,
All Purpose Tool, +3,
Clockwork Amulet,
Staff of Power,
Forcebreaker Sling,
Enduring Spellbook, Waterborne Property ,
Staff of Healing, Not Tradeable,
Spider Staff,
Wand of Scowls,
Ring of Amity, Not Tradeable,
Longsword, +1,
Dagger, +1,
Dagger, +1,
Dagger, +1,
Longbow, +2,
Mystra's Robe of Stars,
Chime of Exile,
Bracers of Defense,
Tome of Clear Thought,
Rod of Resurrection, Sentinel Undead,
Spellguard Shield,
Tome of Clear Thought,
Giant Slayer Shortsword

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2024-07-08 20:00 DDHC- Vecna Eve of Ruin 1 1 500 10 Stone of Good Luck Show

Vecna Eve of Ruin
Chapter 1: Return from Neverdeath Graveyard

DM: Arthur
date: July 7, 2024

rewards: 10DT, +1lvl, 2500 GP (divided by 5 = 500 each) Potion of Invisibility , Stone of Good Luck

2024-07-22 19:42 Trade Log -5 Dragonguard > Periapt of Proof Against Poison Show Trade Log

Trading between my characters Teemo and Tali

2024-07-22 19:47 Trade Log -5 Lightbringer > Ring of Puzzler’s Wit Show Trade Log

Trading between my characters Teemo and Kai

2024-07-19 11:00 Trade Log -5 Wand of Magic Missiles > Wand of the War Mage, +1 Show Trade Log

Trading between my characters

2024-07-22 20:00 DDHC-Vecna Eve of Ruin 2 1 10 Dagger, +2, Dagger, +1, Longsword, +1 Show

Vecna Eve of Ruin
Chapter 2: The Wizards Three

DM: Arthur Marques
date: July 22, 2024

rewards: 10DT, +1lvl, Spell Scroll of Circle of Death, +2 Dagger, +1 Dagger , +1 Longsword, Potion of Fire Resistance, Potions of Healing (superior)

2024-08-19 20:00 DDHC-Vecna Eve of Ruin 3 1 3500 10 Ring of Evasion, Lantern of Revealing, Flame Tongue Shortsword Show

Vecna Eve of Ruin
Chapter 3: The Lambent Zenith’s Last Voyage

DM: Arthur Marques
date: Aug 19, 2024

rewards: 10DT, +1lvl, Potion of Mind Reading, Flame Tongue shortsword and a Ring of Evasion, Lantern of Revealing, Spell Scroll of Flame Strike + GP

2024-09-02 20:00 DDHC-Vecna Eve of Ruin 4 1 10 Ring of Feather Falling Show

Elemental Gem (Emerald)
Ring of Feather Falling
Potion of Healing (Greater)

2024-09-16 17:00 Trade Log -5 Flame Tongue Shortsword > Amulet of the Devout, +2 Show Trade Log

Trading between my characters

2024-09-16 17:00 Trade Log -5 Lantern of Revealing > Guardian Emblem Show Trade Log

Trading between my characters Teemo and Dae

2024-09-30 20:00 DDHC-Vecna Eve of Ruin 6 1 2100 10 Manual of Bodily Health, Immovable Rod, Wand of the War Mage, +3, Sword of Sharpness (scimitar) Show

1 lvl + 10 DT.
gold = 10500 / 5 = 2100 per character
Manual of Bodily Health
Sword of Sharpness (scimitar)
+3 Wand of the War Mage
Immovable Rod
Spell Scroll of Greater Restoration

2024-09-16 20:00 DDHC-Vecna Eve of Ruin 5 1 10 Show
2024-10-06 11:47 Trade Log -5 Sword of Sharpness (scimitar) > Amulet of the Devout, +3 Show Trade Log

Trading between my characters Teemo and Hal

2024-10-06 11:48 Trade Log -5 Manual of Bodily Health > All Purpose Tool, +3 Show Trade Log

Trading between my characters Teemo and Hal

2024-10-13 12:31 Trade Log -5 Wand of the War Mage, +3 > Ring of Amity Show Trade Log

Trading between my characters Teemo and Goretah

2024-10-13 13:00 PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar 1 10000 10 Clockwork Amulet, Wakened Dragon’s Wrath Glaive Show

1 level up if you want
10DT
50000g/5=10000g each
• Wakened dragon’s wrath glaive
• Clockwork amulet
• Potion of clairvoyance
• Spell scroll of greater invisibility
• Glowrune pigment

2024-10-13 17:32 Trade Log -5 Wakened Dragon’s Wrath Glaive > Staff of Power Show Trade Log

Trading between my characters Teemo and Kuro

2024-10-13 18:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 1 10000 10 Forcebreaker Sling, Enduring Spellbook, Waterborne Property Show

HANDOUT 3: CHARACTER REWARDS (WRAP-UP)

The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

10,000 gp of gems each

The characters can earn the following rewards during this adventure.

MAGIC ITEMS
ENDURING SPELLBOOK
Wondrous Item, Common
This book has a richly bound black leather cover. On it is a red circle with a golden star and a golden spiral with eight smaller circles.

This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

FORCEBREAKER SLING
Weapon (Sling), Very Rare

This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles.

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it.

MIND CRYSTAL
Wondrous Item, Rare

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mi nd crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Quickened. You change the spell’s casting time to 1 bonus action for this casting.

QUAAL'S FEATHER TOKEN
Wondrous Item, Rare

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or it drops to 0 hit points. You can dismiss the bird as an action.

SPELL SCROLL OF FLAME STRIKE
Scroll, Rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The saving throw DC for this spell is DC 17.

STORY AWARDS
And I Remember
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life.

2024-10-14 18:00 Purchase Log -2000 -50 Staff of Healing, Not Tradeable Show Purchase

Per new ALPG 14.2 Artificer: Magic Item Adapt
CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).
Rare Item Crafted Periapt of Proof Against Poison, -2000, -50 downtime.

2024-10-15 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 Spider Staff Show DM Log

RARE: Rare magic items cost 10 service hours each. You may select rewards in any order from this list.
Spider Staff + 20 downtime days

2024-10-15 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 Wand of Scowls Show DM Log

COMMON OR UNCOMMON: Common or uncommon ma gic items cost 5 service hours each. You may select rewards in any order from this

list. At the end of the season, if you have 1-4 service hours remaining, you may redeem them for one additional reward from this list.
Wand of Scowls + 10 downtime days

Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▲
2024-07-08 20:00 DDHC- Vecna Eve of Ruin 1 10 Show

Vecna Eve of Ruin
Chapter 1: Return from Neverdeath Graveyard

DM: Arthur
date: July 7, 2024

rewards: 10DT, +1lvl, 2500 GP (divided by 5 = 500 each) Potion of Invisibility , Stone of Good Luck

2024-07-22 19:42 Trade Log -5 Show Trade Log

Trading between my characters Teemo and Tali

2024-07-22 19:47 Trade Log -5 Show Trade Log

Trading between my characters Teemo and Kai

2024-07-19 11:00 Trade Log -5 Show Trade Log

Trading between my characters

2024-07-22 20:00 DDHC-Vecna Eve of Ruin 2 10 Show

Vecna Eve of Ruin
Chapter 2: The Wizards Three

DM: Arthur Marques
date: July 22, 2024

rewards: 10DT, +1lvl, Spell Scroll of Circle of Death, +2 Dagger, +1 Dagger , +1 Longsword, Potion of Fire Resistance, Potions of Healing (superior)

2024-08-19 20:00 DDHC-Vecna Eve of Ruin 3 10 Show

Vecna Eve of Ruin
Chapter 3: The Lambent Zenith’s Last Voyage

DM: Arthur Marques
date: Aug 19, 2024

rewards: 10DT, +1lvl, Potion of Mind Reading, Flame Tongue shortsword and a Ring of Evasion, Lantern of Revealing, Spell Scroll of Flame Strike + GP

2024-09-02 20:00 DDHC-Vecna Eve of Ruin 4 10 Show

Elemental Gem (Emerald)
Ring of Feather Falling
Potion of Healing (Greater)

2024-09-16 17:00 Trade Log -5 Show Trade Log

Trading between my characters

2024-09-16 17:00 Trade Log -5 Show Trade Log

Trading between my characters Teemo and Dae

2024-09-30 20:00 DDHC-Vecna Eve of Ruin 6 10 Show

1 lvl + 10 DT.
gold = 10500 / 5 = 2100 per character
Manual of Bodily Health
Sword of Sharpness (scimitar)
+3 Wand of the War Mage
Immovable Rod
Spell Scroll of Greater Restoration

2024-09-16 20:00 DDHC-Vecna Eve of Ruin 5 10 Show
2024-10-06 11:47 Trade Log -5 Show Trade Log

Trading between my characters Teemo and Hal

2024-10-06 11:48 Trade Log -5 Show Trade Log

Trading between my characters Teemo and Hal

2024-10-13 12:31 Trade Log -5 Show Trade Log

Trading between my characters Teemo and Goretah

2024-10-13 13:00 PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar 1 10 Show

1 level up if you want
10DT
50000g/5=10000g each
• Wakened dragon’s wrath glaive
• Clockwork amulet
• Potion of clairvoyance
• Spell scroll of greater invisibility
• Glowrune pigment

2024-10-13 17:32 Trade Log -5 Show Trade Log

Trading between my characters Teemo and Kuro

2024-10-13 18:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10 Show

HANDOUT 3: CHARACTER REWARDS (WRAP-UP)

The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

10,000 gp of gems each

The characters can earn the following rewards during this adventure.

MAGIC ITEMS
ENDURING SPELLBOOK
Wondrous Item, Common
This book has a richly bound black leather cover. On it is a red circle with a golden star and a golden spiral with eight smaller circles.

This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

FORCEBREAKER SLING
Weapon (Sling), Very Rare

This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles.

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it.

MIND CRYSTAL
Wondrous Item, Rare

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mi nd crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Quickened. You change the spell’s casting time to 1 bonus action for this casting.

QUAAL'S FEATHER TOKEN
Wondrous Item, Rare

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or it drops to 0 hit points. You can dismiss the bird as an action.

SPELL SCROLL OF FLAME STRIKE
Scroll, Rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The saving throw DC for this spell is DC 17.

STORY AWARDS
And I Remember
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life.

2024-10-14 18:00 Purchase Log -50 Show Purchase

Per new ALPG 14.2 Artificer: Magic Item Adapt
CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).
Rare Item Crafted Periapt of Proof Against Poison, -2000, -50 downtime.

2024-10-15 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 Show DM Log

RARE: Rare magic items cost 10 service hours each. You may select rewards in any order from this list.
Spider Staff + 20 downtime days

2024-10-15 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 Show DM Log

COMMON OR UNCOMMON: Common or uncommon ma gic items cost 5 service hours each. You may select rewards in any order from this

list. At the end of the season, if you have 1-4 service hours remaining, you may redeem them for one additional reward from this list.
Wand of Scowls + 10 downtime days

Date Played Adventure Title Session XP GP Downtime Renown ▲ Magic Items
2024-07-08 20:00 DDHC- Vecna Eve of Ruin 1 500 10 Stone of Good Luck Show

Vecna Eve of Ruin
Chapter 1: Return from Neverdeath Graveyard

DM: Arthur
date: July 7, 2024

rewards: 10DT, +1lvl, 2500 GP (divided by 5 = 500 each) Potion of Invisibility , Stone of Good Luck

2024-07-22 19:42 Trade Log -5 Dragonguard > Periapt of Proof Against Poison Show Trade Log

Trading between my characters Teemo and Tali

2024-07-22 19:47 Trade Log -5 Lightbringer > Ring of Puzzler’s Wit Show Trade Log

Trading between my characters Teemo and Kai

2024-07-19 11:00 Trade Log -5 Wand of Magic Missiles > Wand of the War Mage, +1 Show Trade Log

Trading between my characters

2024-07-22 20:00 DDHC-Vecna Eve of Ruin 2 10 Dagger, +2, Dagger, +1, Longsword, +1 Show

Vecna Eve of Ruin
Chapter 2: The Wizards Three

DM: Arthur Marques
date: July 22, 2024

rewards: 10DT, +1lvl, Spell Scroll of Circle of Death, +2 Dagger, +1 Dagger , +1 Longsword, Potion of Fire Resistance, Potions of Healing (superior)

2024-08-19 20:00 DDHC-Vecna Eve of Ruin 3 3500 10 Ring of Evasion, Lantern of Revealing, Flame Tongue Shortsword Show

Vecna Eve of Ruin
Chapter 3: The Lambent Zenith’s Last Voyage

DM: Arthur Marques
date: Aug 19, 2024

rewards: 10DT, +1lvl, Potion of Mind Reading, Flame Tongue shortsword and a Ring of Evasion, Lantern of Revealing, Spell Scroll of Flame Strike + GP

2024-09-02 20:00 DDHC-Vecna Eve of Ruin 4 10 Ring of Feather Falling Show

Elemental Gem (Emerald)
Ring of Feather Falling
Potion of Healing (Greater)

2024-09-16 17:00 Trade Log -5 Flame Tongue Shortsword > Amulet of the Devout, +2 Show Trade Log

Trading between my characters

2024-09-16 17:00 Trade Log -5 Lantern of Revealing > Guardian Emblem Show Trade Log

Trading between my characters Teemo and Dae

2024-09-30 20:00 DDHC-Vecna Eve of Ruin 6 2100 10 Manual of Bodily Health, Immovable Rod, Wand of the War Mage, +3, Sword of Sharpness (scimitar) Show

1 lvl + 10 DT.
gold = 10500 / 5 = 2100 per character
Manual of Bodily Health
Sword of Sharpness (scimitar)
+3 Wand of the War Mage
Immovable Rod
Spell Scroll of Greater Restoration

2024-09-16 20:00 DDHC-Vecna Eve of Ruin 5 10 Show
2024-10-06 11:47 Trade Log -5 Sword of Sharpness (scimitar) > Amulet of the Devout, +3 Show Trade Log

Trading between my characters Teemo and Hal

2024-10-06 11:48 Trade Log -5 Manual of Bodily Health > All Purpose Tool, +3 Show Trade Log

Trading between my characters Teemo and Hal

2024-10-13 12:31 Trade Log -5 Wand of the War Mage, +3 > Ring of Amity Show Trade Log

Trading between my characters Teemo and Goretah

2024-10-13 13:00 PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar 1 10000 10 Clockwork Amulet, Wakened Dragon’s Wrath Glaive Show

1 level up if you want
10DT
50000g/5=10000g each
• Wakened dragon’s wrath glaive
• Clockwork amulet
• Potion of clairvoyance
• Spell scroll of greater invisibility
• Glowrune pigment

2024-10-13 17:32 Trade Log -5 Wakened Dragon’s Wrath Glaive > Staff of Power Show Trade Log

Trading between my characters Teemo and Kuro

2024-10-13 18:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10000 10 Forcebreaker Sling, Enduring Spellbook, Waterborne Property Show

HANDOUT 3: CHARACTER REWARDS (WRAP-UP)

The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

10,000 gp of gems each

The characters can earn the following rewards during this adventure.

MAGIC ITEMS
ENDURING SPELLBOOK
Wondrous Item, Common
This book has a richly bound black leather cover. On it is a red circle with a golden star and a golden spiral with eight smaller circles.

This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

FORCEBREAKER SLING
Weapon (Sling), Very Rare

This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles.

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it.

MIND CRYSTAL
Wondrous Item, Rare

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mi nd crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Quickened. You change the spell’s casting time to 1 bonus action for this casting.

QUAAL'S FEATHER TOKEN
Wondrous Item, Rare

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or it drops to 0 hit points. You can dismiss the bird as an action.

SPELL SCROLL OF FLAME STRIKE
Scroll, Rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

The saving throw DC for this spell is DC 17.

STORY AWARDS
And I Remember
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life.

2024-10-14 18:00 Purchase Log -2000 -50 Staff of Healing, Not Tradeable Show Purchase

Per new ALPG 14.2 Artificer: Magic Item Adapt
CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).
Rare Item Crafted Periapt of Proof Against Poison, -2000, -50 downtime.

2024-10-15 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 Spider Staff Show DM Log

RARE: Rare magic items cost 10 service hours each. You may select rewards in any order from this list.
Spider Staff + 20 downtime days

2024-10-15 18:00 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 Wand of Scowls Show DM Log

COMMON OR UNCOMMON: Common or uncommon ma gic items cost 5 service hours each. You may select rewards in any order from this

list. At the end of the season, if you have 1-4 service hours remaining, you may redeem them for one additional reward from this list.
Wand of Scowls + 10 downtime days