Adventure Logsheet
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Started character today with regular starting equipment from Folk Hero background.
LMoP - Chapter 1 Players: Jon, Joshua, Ray, Mike, Jake Treasure: 600 cp, 110 sp, two potions of healing (common)
Session 1 of 2
LMoP - Chapter 3 Dec 11, 2023 Players: Jon, Mark, Mike, Jake, CJ Treasure: potion of invisibility, a potion of healing (2x), a potion of climbing, a potion of growth, a spell scroll of silence, and a spell scroll of revivify, talon +1 longsword, Staff of Defense Treasure split: 210.31gp each, thanks @redviolin (CJ K.) and @Mark (Scooba)
Used Downtime to level up to 4 to match party members for DDHC-Phandelver
spider staff, potion of healing , gauntlets of ogre power, Lightbringer, Dragonguard, potion of vitality, wand of magic missiles , Cloak of Protection.
Date: Jan 22, 2024 Players: Steve, Jon, Ray, Mike, Jake Rewards: 500 gp (100 each) Session 1 of 2
3500/5=700g each FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse Date: Feb 5 th rewards 2500 + 1000 = 3500g/5=700g each Keoghtom’s ointment + A warhammer +2 with the beacon property rewards: 10 DT + lvl up
bracers of defense - Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. potion of greater healing 400 gp each|| + 10 DT
FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum date: 19, 2, 2024 rewards: ||Mind crystal (empowered) Potion of fire breath 500 / 6 = 83 GP each)|| 10 DT + 1 lvl
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Trading between my characters Tali and Teemo
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Trading between my characters Tali and Teemo
rewards: 2,000 + splint + a Climber’s kit, a Flask or tankard, a Lantern, bullseye, 3 (1d4 + 1) Clothes, worker’s, 3 (1d4 + 1) Hammer, sledge, 3 (1d4 + 1) Pick, miner’s diviner: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary’s telepathic bond, true seeing
adventure: Blood Moon Behemoth (pt 2) code: FR-DC -BMK-04 date: 4/15/2024 DM: Arthur players: Tim, Jon, Ray, Mike, Jake rewards: 4500 GP (mimic + behir hoards) divided by 5 = 900 GP each + || Armor of Resistance (Poison) with the strange material property, Mind crystal (distant), Potion of greater healing||
FR-DC-BMK-05 Phandelver & the Blood Moon Devourer date: April 29, 2024 players: Steve, Mike, Jon, Jake, Ray, Paul ?? DM: Arthur rewards: necklace of prayer beads 4x greater restoration, 1x bless; story reward:: Wolfbane. You fought and defeated Kumar cleansing the Blood Moon Keep. Tales of your deeds reach far and wide and clerics of Selune or Harpers regard you with favor. gold: 2000 / 6 = 333 each + 1 potion of greater healing 10 DT + 1 level, so you're all level 9
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Purchase: Potion of Healing (Greater) 3x100=300g
DM: Arthur necromancer: dancing lights, mage hand, prestidigitation, bestow curse, dimension door, mage armor, web, circle of death gold: 2000 / 5 = 400 GP each items: Oil of slipperiness, Careful mind crystal
FR-DC-BMK-03 Phandelver and the Blood Moon Coven pt2 DM: Arthur gold: 1000 / 4 = 500 GP each items: potion of greater healing, wand of biding xp = 1 lvl + 10 DT
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Purchase: Potion of Healing (Greater) 5x100g=500g Diamonds worth 300g for Revivify
Vecna Eve of Ruin Chapter 1: Return from Neverdeath Graveyard DM: Arthur date: July 7, 2024 rewards: 10DT, +1lvl, 2500 GP (divided by 5 = 500 each) Potion of Invisibility , Stone of Good Luck
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Trading between my characters
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Trading between my characters Teemo and Tali
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Trading between my characters Teemo and Kai
Vecna Eve of Ruin Chapter 2: The Wizards Three DM: Arthur Marques date: July 22, 2024 rewards: 10DT, +1lvl, Spell Scroll of Circle of Death, +2 Dagger, +1 Dagger , +1 Longsword, Potion of Fire Resistance, Potions of Healing (superior)
Vecna Eve of Ruin Chapter 3: The Lambent Zenith’s Last Voyage DM: Arthur Marques date: Aug 19, 2024 rewards: 10DT, +1lvl, Potion of Mind Reading, Flame Tongue shortsword and a Ring of Evasion, Lantern of Revealing, Spell Scroll of Flame Strike + GP
Elemental Gem (Emerald) Ring of Feather Falling Potion of Healing (Greater)
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Trading between my characters
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Trading between my characters Teemo and Dae
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Purchased: Spell Scroll Mass Cure Wounds, 7x1000=7000g
1 lvl + 10 DT. gold = 10500 / 5 = 2100 per character Manual of Bodily Health Sword of Sharpness (scimitar) +3 Wand of the War Mage Immovable Rod Spell Scroll of Greater Restoration
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Trading between my characters Teemo and Hal
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Trading between my characters Teemo and Hal
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Trading between my characters Teemo and Goretah
1 level up if you want 10DT 50000g/5=10000g each • Wakened dragon’s wrath glaive • Clockwork amulet • Potion of clairvoyance • Spell scroll of greater invisibility • Glowrune pigment
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Trading between my characters Teemo and Kuro
HANDOUT 3: CHARACTER REWARDS (WRAP-UP) The characters can earn the following rewards during this adventure. Level up (if desired) 10 downtime days 10,000 gp of gems each The characters can earn the following rewards during this adventure. MAGIC ITEMS ENDURING SPELLBOOK Wondrous Item, Common This book has a richly bound black leather cover. On it is a red circle with a golden star and a golden spiral with eight smaller circles. This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. FORCEBREAKER SLING Weapon (Sling), Very Rare This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles. You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it. MIND CRYSTAL Wondrous Item, Rare These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mi nd crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Quickened. You change the spell’s casting time to 1 bonus action for this casting. QUAAL'S FEATHER TOKEN Wondrous Item, Rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or it drops to 0 hit points. You can dismiss the bird as an action. SPELL SCROLL OF FLAME STRIKE Scroll, Rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The saving throw DC for this spell is DC 17. STORY AWARDS And I Remember You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life.
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Per new ALPG 14.2 Artificer: Magic Item Adapt CLASS ABILITY ADAPTATIONS ARTIFICER Artificers use rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section for costs, material inspiration (DM discretion), tools, proficiency, and time. The item created must be tier appropriate and as found within the Dungeon Master’s Guide and available campaign player’s sources (no firearms, no additional features or sentience).* Repeating Shot. The item being infused must be of a type available for purchase in the campaign (no firearms). Rare Item Crafted Periapt of Proof Against Poison, -2000, -50 downtime.
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COMMON OR UNCOMMON: Common or uncommon ma gic items cost 5 service hours each. You may select rewards in any order from this list. At the end of the season, if you have 1-4 service hours remaining, you may redeem them for one additional reward from this list. Wand of Scowls + 10 downtime days
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RARE: Rare magic items cost 10 service hours each. You may select rewards in any order from this list. Spider Staff + 20 downtime days
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D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 Common or Uncommon
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D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 Rare
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CLASS ABILITY ADAPTATIONS ARTIFICER Artificers use rules from their Magic Item Adept ability to create one item at each of the following levels—10th, 12th, 14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section for costs, material inspiration (DM discretion), tools, proficiency, and time. The item created must be tier appropriate and as found within the Dungeon Master’s Guide and available campaign player’s sources (no firearms, no additional features or sentience).* Repeating Shot. The item being infused must be of a type available for purchase in the campaign (no firearms).
Chapter 10: The War of Pandesmos hoard: Potions of Healing (supreme) and a Spell Scroll of Seeming. Cloak of Arachnida, +1 Longswords, 3 +1 Daggers, a +2 Longbow, 3 Potions of Poison, and a Potion of Giant Strength (stone). 10 DT, + 1 lvl up gold: 45,000 gp/4=11250g each divided by 4
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Trading between my characters Teemo and Mogglepuff
10 DT Session 1 of 2
Chapter 11: Eve of Ruin date: 11/25/2024 DM: Arthur rewards: 10 DT + 1 lvl, Chime of Exile Defeated Vecna! DM rolled 93 on a D100, 93 years before he returns. Arthur (he/him) — Today at 9:32 PM Not hall of fallen heroes, but they should be immortalized for defeating Vecna. Jaina Nersame, the wizard, who started her journey in Phandelver and used their shapeshifting abilities to overcome many challenges Dairon, the ranger, who also started in Phandelver, and user his shrouding abilities to meld with the darkness; the bane of monsters with darkvision Teemo, the artificer, who was as versatile as no other could ever imagine. Teemo bonked uncle Vecna to death. Also, RIP: Jaina's Simulacrum, for trying to cast a 9th level spell and being counterspelled/melting to death
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Trading between my characters
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Purchase: Spell Scroll Circle of Power, 2x3000=6000 Spell Scroll Death Ward, 2x2000=4000
Adventure: DDAL07-18 Turn Back the Endless Night Tier and Campaign: T4 Forgotten Realms DM: Marik Montalvan 5611513602 GP: 9600gp each DT: 10 Magic Item/s: Scarab of Protection (L, A) If you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned. This item can be found in the Dungeon Master’s Guide. Consumable/s: Potion of Flying Potion of Supreme Healing Scroll of Mass Heal Scroll of Teleport Story Award/s: Friend of the Ageless Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy. Thank you for playing under me! I hope you enjoyed the game.
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Trading between my characters Teemo and Jindaar
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Trading between my characters Gael and Teemo
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Purchase: Spell Scroll Circle of Power 1x3000=3000 Spell Scroll Greater Restoration 1x3000=3000
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Triden Games D&D Trading Post Request type: Purchase Character Name: Teemo Character level: 20 Magic Item to be purchased from the trading post: Spell Scroll Mass Cure Wounds 1000g
Spellguard Shield Tome of Clear Thought Purchased from Volos, a Spell Scroll of Mass Cure Wounds Story Award Lich Slayer You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.
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Trading between my characters