Teemo Character Sheet
Staff of Defense,
Cloak of Protection,
Gauntlets of Ogre Power,
All-Purpose Tool, +1,
Warhammer, +2 Beacon Property,
Legion's Peregrine Cuirass (Half Plate +1, Guardian),
Armor of Poison Resistance, Half Plate, Strange Material Behir Scales,
Wand of Binding,
Stone of Good Luck,
Periapt of Proof Against Poison,
Ring of Puzzler’s Wit,
Wand of the War Mage, +1,
Dagger, +2,
Dagger, +1,
Longsword, +1,
Ring of Evasion,
Ring of Feather Falling,
Amulet of the Devout, +2,
Guardian Emblem,
Immovable Rod,
Amulet of the Devout, +3,
All Purpose Tool, +3,
Clockwork Amulet,
Staff of Power,
Forcebreaker Sling,
Enduring Spellbook, Waterborne Property ,
Staff of Healing, Not Tradeable,
Spider Staff,
Wand of Scowls,
Ring of Amity, Not Tradeable,
Longsword, +1,
Dagger, +1,
Dagger, +1,
Dagger, +1,
Longbow, +2,
Mystra's Robe of Stars,
Chime of Exile,
Bracers of Defense,
Tome of Clear Thought,
Rod of Resurrection, Sentinel Undead,
Spellguard Shield,
Tome of Clear Thought,
Giant Slayer Shortsword
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2024-07-08 20:00 | DDHC- Vecna Eve of Ruin | 1 | 1 | 500 | 10 | Stone of Good Luck | Show | |
Vecna Eve of Ruin DM: Arthur rewards: 10DT, +1lvl, 2500 GP (divided by 5 = 500 each) Potion of Invisibility , Stone of Good Luck |
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2024-07-22 19:42 | Trade Log | -5 | Dragonguard > Periapt of Proof Against Poison | Show Trade Log | ||||
Trading between my characters Teemo and Tali |
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2024-07-22 19:47 | Trade Log | -5 | Lightbringer > Ring of Puzzler’s Wit | Show Trade Log | ||||
Trading between my characters Teemo and Kai |
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2024-07-19 11:00 | Trade Log | -5 | Wand of Magic Missiles > Wand of the War Mage, +1 | Show Trade Log | ||||
Trading between my characters |
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2024-07-22 20:00 | DDHC-Vecna Eve of Ruin | 2 | 1 | 10 | Dagger, +2, Dagger, +1, Longsword, +1 | Show | ||
Vecna Eve of Ruin DM: Arthur Marques rewards: 10DT, +1lvl, Spell Scroll of Circle of Death, +2 Dagger, +1 Dagger , +1 Longsword, Potion of Fire Resistance, Potions of Healing (superior) |
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2024-08-19 20:00 | DDHC-Vecna Eve of Ruin | 3 | 1 | 3500 | 10 | Ring of Evasion, Lantern of Revealing, Flame Tongue Shortsword | Show | |
Vecna Eve of Ruin DM: Arthur Marques rewards: 10DT, +1lvl, Potion of Mind Reading, Flame Tongue shortsword and a Ring of Evasion, Lantern of Revealing, Spell Scroll of Flame Strike + GP |
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2024-09-02 20:00 | DDHC-Vecna Eve of Ruin | 4 | 1 | 10 | Ring of Feather Falling | Show | ||
Elemental Gem (Emerald) |
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2024-09-16 17:00 | Trade Log | -5 | Flame Tongue Shortsword > Amulet of the Devout, +2 | Show Trade Log | ||||
Trading between my characters |
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2024-09-16 17:00 | Trade Log | -5 | Lantern of Revealing > Guardian Emblem | Show Trade Log | ||||
Trading between my characters Teemo and Dae |
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2024-09-30 20:00 | DDHC-Vecna Eve of Ruin | 6 | 1 | 2100 | 10 | Manual of Bodily Health, Immovable Rod, Wand of the War Mage, +3, Sword of Sharpness (scimitar) | Show | |
1 lvl + 10 DT. |
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2024-09-16 20:00 | DDHC-Vecna Eve of Ruin | 5 | 1 | 10 | Show | |||
2024-10-06 11:47 | Trade Log | -5 | Sword of Sharpness (scimitar) > Amulet of the Devout, +3 | Show Trade Log | ||||
Trading between my characters Teemo and Hal |
||||||||
2024-10-06 11:48 | Trade Log | -5 | Manual of Bodily Health > All Purpose Tool, +3 | Show Trade Log | ||||
Trading between my characters Teemo and Hal |
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2024-10-13 12:31 | Trade Log | -5 | Wand of the War Mage, +3 > Ring of Amity | Show Trade Log | ||||
Trading between my characters Teemo and Goretah |
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2024-10-13 13:00 | PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar | 1 | 10000 | 10 | Clockwork Amulet, Wakened Dragon’s Wrath Glaive | Show | ||
1 level up if you want |
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2024-10-13 17:32 | Trade Log | -5 | Wakened Dragon’s Wrath Glaive > Staff of Power | Show Trade Log | ||||
Trading between my characters Teemo and Kuro |
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2024-10-13 18:00 | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | 1 | 1 | 10000 | 10 | Forcebreaker Sling, Enduring Spellbook, Waterborne Property | Show | |
HANDOUT 3: CHARACTER REWARDS (WRAP-UP) The characters can earn the following rewards during this adventure. Level up (if desired) 10 downtime days 10,000 gp of gems each The characters can earn the following rewards during this adventure. MAGIC ITEMS This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. FORCEBREAKER SLING This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles. You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it. MIND CRYSTAL These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mi nd crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Quickened. You change the spell’s casting time to 1 bonus action for this casting. QUAAL'S FEATHER TOKEN This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or it drops to 0 hit points. You can dismiss the bird as an action. SPELL SCROLL OF FLAME STRIKE A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The saving throw DC for this spell is DC 17. STORY AWARDS |
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2024-10-14 18:00 | Purchase Log | -2000 | -50 | Staff of Healing, Not Tradeable | Show Purchase | |||
Per new ALPG 14.2 Artificer: Magic Item Adapt |
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2024-10-15 18:00 | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 | Spider Staff | Show DM Log | |||||
RARE: Rare magic items cost 10 service hours each. You may select rewards in any order from this list. |
||||||||
2024-10-15 18:00 | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 | Wand of Scowls | Show DM Log | |||||
COMMON OR UNCOMMON: Common or uncommon ma gic items cost 5 service hours each. You may select rewards in any order from this |
Date Played | Adventure Title | Tier | Session | ACP ▲ | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2024-07-08 20:00 | DDHC- Vecna Eve of Ruin | 1 | 10 | Show | ||||
Vecna Eve of Ruin DM: Arthur rewards: 10DT, +1lvl, 2500 GP (divided by 5 = 500 each) Potion of Invisibility , Stone of Good Luck |
||||||||
2024-07-22 19:42 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Teemo and Tali |
||||||||
2024-07-22 19:47 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Teemo and Kai |
||||||||
2024-07-19 11:00 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters |
||||||||
2024-07-22 20:00 | DDHC-Vecna Eve of Ruin | 2 | 10 | Show | ||||
Vecna Eve of Ruin DM: Arthur Marques rewards: 10DT, +1lvl, Spell Scroll of Circle of Death, +2 Dagger, +1 Dagger , +1 Longsword, Potion of Fire Resistance, Potions of Healing (superior) |
||||||||
2024-08-19 20:00 | DDHC-Vecna Eve of Ruin | 3 | 10 | Show | ||||
Vecna Eve of Ruin DM: Arthur Marques rewards: 10DT, +1lvl, Potion of Mind Reading, Flame Tongue shortsword and a Ring of Evasion, Lantern of Revealing, Spell Scroll of Flame Strike + GP |
||||||||
2024-09-02 20:00 | DDHC-Vecna Eve of Ruin | 4 | 10 | Show | ||||
Elemental Gem (Emerald) |
||||||||
2024-09-16 17:00 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters |
||||||||
2024-09-16 17:00 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Teemo and Dae |
||||||||
2024-09-30 20:00 | DDHC-Vecna Eve of Ruin | 6 | 10 | Show | ||||
1 lvl + 10 DT. |
||||||||
2024-09-16 20:00 | DDHC-Vecna Eve of Ruin | 5 | 10 | Show | ||||
2024-10-06 11:47 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Teemo and Hal |
||||||||
2024-10-06 11:48 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Teemo and Hal |
||||||||
2024-10-13 12:31 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Teemo and Goretah |
||||||||
2024-10-13 13:00 | PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar | 1 | 10 | Show | ||||
1 level up if you want |
||||||||
2024-10-13 17:32 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Teemo and Kuro |
||||||||
2024-10-13 18:00 | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | 1 | 10 | Show | ||||
HANDOUT 3: CHARACTER REWARDS (WRAP-UP) The characters can earn the following rewards during this adventure. Level up (if desired) 10 downtime days 10,000 gp of gems each The characters can earn the following rewards during this adventure. MAGIC ITEMS This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. FORCEBREAKER SLING This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles. You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it. MIND CRYSTAL These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mi nd crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Quickened. You change the spell’s casting time to 1 bonus action for this casting. QUAAL'S FEATHER TOKEN This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or it drops to 0 hit points. You can dismiss the bird as an action. SPELL SCROLL OF FLAME STRIKE A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The saving throw DC for this spell is DC 17. STORY AWARDS |
||||||||
2024-10-14 18:00 | Purchase Log | -50 | Show Purchase | |||||
Per new ALPG 14.2 Artificer: Magic Item Adapt |
||||||||
2024-10-15 18:00 | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 | Show DM Log | ||||||
RARE: Rare magic items cost 10 service hours each. You may select rewards in any order from this list. |
||||||||
2024-10-15 18:00 | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 | Show DM Log | ||||||
COMMON OR UNCOMMON: Common or uncommon ma gic items cost 5 service hours each. You may select rewards in any order from this |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-07-08 20:00 | DDHC- Vecna Eve of Ruin | 1 | 500 | 10 | Stone of Good Luck | Show | ||
Vecna Eve of Ruin DM: Arthur rewards: 10DT, +1lvl, 2500 GP (divided by 5 = 500 each) Potion of Invisibility , Stone of Good Luck |
||||||||
2024-07-22 19:42 | Trade Log | -5 | Dragonguard > Periapt of Proof Against Poison | Show Trade Log | ||||
Trading between my characters Teemo and Tali |
||||||||
2024-07-22 19:47 | Trade Log | -5 | Lightbringer > Ring of Puzzler’s Wit | Show Trade Log | ||||
Trading between my characters Teemo and Kai |
||||||||
2024-07-19 11:00 | Trade Log | -5 | Wand of Magic Missiles > Wand of the War Mage, +1 | Show Trade Log | ||||
Trading between my characters |
||||||||
2024-07-22 20:00 | DDHC-Vecna Eve of Ruin | 2 | 10 | Dagger, +2, Dagger, +1, Longsword, +1 | Show | |||
Vecna Eve of Ruin DM: Arthur Marques rewards: 10DT, +1lvl, Spell Scroll of Circle of Death, +2 Dagger, +1 Dagger , +1 Longsword, Potion of Fire Resistance, Potions of Healing (superior) |
||||||||
2024-08-19 20:00 | DDHC-Vecna Eve of Ruin | 3 | 3500 | 10 | Ring of Evasion, Lantern of Revealing, Flame Tongue Shortsword | Show | ||
Vecna Eve of Ruin DM: Arthur Marques rewards: 10DT, +1lvl, Potion of Mind Reading, Flame Tongue shortsword and a Ring of Evasion, Lantern of Revealing, Spell Scroll of Flame Strike + GP |
||||||||
2024-09-02 20:00 | DDHC-Vecna Eve of Ruin | 4 | 10 | Ring of Feather Falling | Show | |||
Elemental Gem (Emerald) |
||||||||
2024-09-16 17:00 | Trade Log | -5 | Flame Tongue Shortsword > Amulet of the Devout, +2 | Show Trade Log | ||||
Trading between my characters |
||||||||
2024-09-16 17:00 | Trade Log | -5 | Lantern of Revealing > Guardian Emblem | Show Trade Log | ||||
Trading between my characters Teemo and Dae |
||||||||
2024-09-30 20:00 | DDHC-Vecna Eve of Ruin | 6 | 2100 | 10 | Manual of Bodily Health, Immovable Rod, Wand of the War Mage, +3, Sword of Sharpness (scimitar) | Show | ||
1 lvl + 10 DT. |
||||||||
2024-09-16 20:00 | DDHC-Vecna Eve of Ruin | 5 | 10 | Show | ||||
2024-10-06 11:47 | Trade Log | -5 | Sword of Sharpness (scimitar) > Amulet of the Devout, +3 | Show Trade Log | ||||
Trading between my characters Teemo and Hal |
||||||||
2024-10-06 11:48 | Trade Log | -5 | Manual of Bodily Health > All Purpose Tool, +3 | Show Trade Log | ||||
Trading between my characters Teemo and Hal |
||||||||
2024-10-13 12:31 | Trade Log | -5 | Wand of the War Mage, +3 > Ring of Amity | Show Trade Log | ||||
Trading between my characters Teemo and Goretah |
||||||||
2024-10-13 13:00 | PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar | 1 | 10000 | 10 | Clockwork Amulet, Wakened Dragon’s Wrath Glaive | Show | ||
1 level up if you want |
||||||||
2024-10-13 17:32 | Trade Log | -5 | Wakened Dragon’s Wrath Glaive > Staff of Power | Show Trade Log | ||||
Trading between my characters Teemo and Kuro |
||||||||
2024-10-13 18:00 | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | 1 | 10000 | 10 | Forcebreaker Sling, Enduring Spellbook, Waterborne Property | Show | ||
HANDOUT 3: CHARACTER REWARDS (WRAP-UP) The characters can earn the following rewards during this adventure. Level up (if desired) 10 downtime days 10,000 gp of gems each The characters can earn the following rewards during this adventure. MAGIC ITEMS This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. FORCEBREAKER SLING This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles. You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it. MIND CRYSTAL These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mi nd crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Quickened. You change the spell’s casting time to 1 bonus action for this casting. QUAAL'S FEATHER TOKEN This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or it drops to 0 hit points. You can dismiss the bird as an action. SPELL SCROLL OF FLAME STRIKE A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The saving throw DC for this spell is DC 17. STORY AWARDS |
||||||||
2024-10-14 18:00 | Purchase Log | -2000 | -50 | Staff of Healing, Not Tradeable | Show Purchase | |||
Per new ALPG 14.2 Artificer: Magic Item Adapt |
||||||||
2024-10-15 18:00 | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 | Spider Staff | Show DM Log | |||||
RARE: Rare magic items cost 10 service hours each. You may select rewards in any order from this list. |
||||||||
2024-10-15 18:00 | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 50th Anniversary, 1.2 | Wand of Scowls | Show DM Log | |||||
COMMON OR UNCOMMON: Common or uncommon ma gic items cost 5 service hours each. You may select rewards in any order from this |