Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Staff of Power
very_rare
Trade Log
Show
Forcebreaker Sling
very_rare
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
Show
Notes:
Weapon (Sling), Very Rare
This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles.
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it.
Enduring Spellbook, Waterborne Property
common
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
Show
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.
Ring of Amity, Not Tradeable
very_rare
CLASS ABILITY ADAPTATIONS ARTIFICER
Purchase Log
Show
Mystra's Robe of Stars
very_rare
Trade Log
Show
Chime of Exile
very_rare
DDHC-Eve of Ruin Chapter 11
DDHC-Eve of Ruin Chapter 11
Show
Tome of Clear Thought
very_rare
Trade Log
Show
Staff of Healing, Not Tradeable
rare
Purchase Log
Show
Stone of Good Luck
uncommon
DDHC- Vecna Eve of Ruin
DDHC- Vecna Eve of Ruin
Show
Wand of Binding
rare
FR-DC-BMK-03 Phandelver and the Blood Moon Coven
FR-DC-BMK-03 Phandelver and the Blood Moon Coven
Show
Notes:
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Amulet of the Devout, +2
rare
DDAL-DRW-11 Shadows in the Stacks
Trade Log
Show
Armor of Poison Resistance, Half Plate, Strange Material Behir Scales
rare
FR-DC-BMK-04-Blood Moon Behemoth
FR-DC-BMK-04-Blood Moon Behemoth
Show
Notes:
Armor (half plate), rare (requires attunement)
You have resistance to poison damage while you wear this armor.
Strange Material. The item was created from the scales of a Behir. Its durability is unaffected.
This Half-Plate bears the searing imprint of the Behir's wrath, its hardened azure scales mingle with steel and leather. Whoever dons this armor inherits the "Behirbane" title.
Legion's Peregrine Cuirass (Half Plate +1, Guardian)
rare
SJ-DC-ROCK-02 Bral Under Siege
Trade Log
Show
Notes:
Medium Armor, Rare You have a +1 bonus to AC while wearing this armor. Guardian (Minor Property): The item whispers warnings to its bearer, granting a +2 bonus to inititaive if the bearer isn't incapacitated. The Perergrine Falcon sculpted on this cuirass represents Valkan's Legion unmatched swiftness and precision. The falcon pierces delicate windy lines with arcane runes that bestow magical alertness. Whoever dons it, however carries the weight of the Legion's reputation.
Warhammer, +2 Beacon Property
rare
FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse
FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse
Show
Notes:
Weapon (warhammer), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Minor Property Beacon.
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or extinguish the light.
This meticulously-crafted heavy-mace has dwarven runes etched on the shaft that hum with faint lunar light, like captured moonbeams frozen in steel.
Bracers of Defense
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
Trade Log
Show
Periapt of Proof Against Poison
rare
Trade Log
Show
All-Purpose Tool, +1
uncommon
Level 5 DDALPG
Level 5 Magic Item Per DDALPG
Show
Notes:
Wondrous item, uncommon (requires attunement by a artificer)
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it.
While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
Ring of Puzzler’s Wit
uncommon
PO-BMG-MOONPOB-INT
Trade Log
Show
Notes:
This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind.
The ring has 3 charges and regains 1d4 - 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check.
Wand of the War Mage, +1
uncommon
Trade Log
Show
Staff of Defense
rare
DDHC-LMOP HC Chapter 3
DDHC-LMOP HC Chapter 3
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of Power | very_rare | Trade Log | Show | |||
Forcebreaker Sling | very_rare | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | Show | ||
Notes:
Weapon (Sling), Very Rare This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles. You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it. |
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Enduring Spellbook, Waterborne Property | common | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | Show | ||
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. |
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Ring of Amity, Not Tradeable | very_rare | CLASS ABILITY ADAPTATIONS ARTIFICER | Purchase Log | Show | ||
Mystra's Robe of Stars | very_rare | Trade Log | Show | |||
Chime of Exile | very_rare | DDHC-Eve of Ruin Chapter 11 | DDHC-Eve of Ruin Chapter 11 | Show | ||
Tome of Clear Thought | very_rare | Trade Log | Show | |||
Staff of Healing, Not Tradeable | rare | Purchase Log | Show | |||
Stone of Good Luck | uncommon | DDHC- Vecna Eve of Ruin | DDHC- Vecna Eve of Ruin | Show | ||
Wand of Binding | rare | FR-DC-BMK-03 Phandelver and the Blood Moon Coven | FR-DC-BMK-03 Phandelver and the Blood Moon Coven | Show | ||
Notes:
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |
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Amulet of the Devout, +2 | rare | DDAL-DRW-11 Shadows in the Stacks | Trade Log | Show | ||
Armor of Poison Resistance, Half Plate, Strange Material Behir Scales | rare | FR-DC-BMK-04-Blood Moon Behemoth | FR-DC-BMK-04-Blood Moon Behemoth | Show | ||
Notes:
Armor (half plate), rare (requires attunement) |
||||||
Legion's Peregrine Cuirass (Half Plate +1, Guardian) | rare | SJ-DC-ROCK-02 Bral Under Siege | Trade Log | Show | ||
Notes:
Medium Armor, Rare You have a +1 bonus to AC while wearing this armor. Guardian (Minor Property): The item whispers warnings to its bearer, granting a +2 bonus to inititaive if the bearer isn't incapacitated. The Perergrine Falcon sculpted on this cuirass represents Valkan's Legion unmatched swiftness and precision. The falcon pierces delicate windy lines with arcane runes that bestow magical alertness. Whoever dons it, however carries the weight of the Legion's reputation. |
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Warhammer, +2 Beacon Property | rare | FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse | FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse | Show | ||
Notes:
Weapon (warhammer), rare This meticulously-crafted heavy-mace has dwarven runes etched on the shaft that hum with faint lunar light, like captured moonbeams frozen in steel. |
||||||
Bracers of Defense | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | Trade Log | Show | ||
Periapt of Proof Against Poison | rare | Trade Log | Show | |||
All-Purpose Tool, +1 | uncommon | Level 5 DDALPG | Level 5 Magic Item Per DDALPG | Show | ||
Notes:
Wondrous item, uncommon (requires attunement by a artificer) While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. |
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Ring of Puzzler’s Wit | uncommon | PO-BMG-MOONPOB-INT | Trade Log | Show | ||
Notes:
This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind. The ring has 3 charges and regains 1d4 - 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check. |
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Wand of the War Mage, +1 | uncommon | Trade Log | Show | |||
Staff of Defense | rare | DDHC-LMOP HC Chapter 3 | DDHC-LMOP HC Chapter 3 | Show |