Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Talon (Longsword, +1) uncommon DDHC-LMOP HC Chapter 3 DDHC-LMOP HC Chapter 3 Show
Cloak of Protection uncommon DDHC-LMOP HC Chapter 4 DDHC-LMOP HC Chapter 4 Show
Notes:

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Gauntlets of Ogre Power uncommon DDHC-LMOP HC Chapter 4 DDHC-LMOP HC Chapter 4 Show
Notes:

Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

Stone of Good Luck uncommon DDHC- Vecna Eve of Ruin DDHC- Vecna Eve of Ruin Show
Ring of Feather Falling rare DDHC-Vecna Eve of Ruin DDHC-Vecna Eve of Ruin Show
Ring of Evasion rare DDHC-Vecna Eve of Ruin DDHC-Vecna Eve of Ruin Show
Immovable Rod uncommon DDHC-Vecna Eve of Ruin DDHC-Vecna Eve of Ruin Show
Longsword, +1 uncommon DDHC-Vecna Eve of Ruin DDHC-Vecna Eve of Ruin Show
Dagger, +1 uncommon DDHC-Vecna Eve of Ruin DDHC-Vecna Eve of Ruin Show
Dagger, +2 rare DDHC-Vecna Eve of Ruin DDHC-Vecna Eve of Ruin Show
Dagger, +1 uncommon DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos Show
Longsword, +1 uncommon DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos Show
Dagger, +1 uncommon DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos Show
Dagger, +1 uncommon DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos Show
Longbow, +2 rare DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos Show
Warhammer, +2 Beacon Property rare FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse Show
Notes:

Weapon (warhammer), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Minor Property Beacon.
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or extinguish the light.

This meticulously-crafted heavy-mace has dwarven runes etched on the shaft that hum with faint lunar light, like captured moonbeams frozen in steel.

Wand of Binding rare FR-DC-BMK-03 Phandelver and the Blood Moon Coven FR-DC-BMK-03 Phandelver and the Blood Moon Coven Show
Notes:

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Armor of Poison Resistance, Half Plate, Strange Material Behir Scales rare FR-DC-BMK-04-Blood Moon Behemoth FR-DC-BMK-04-Blood Moon Behemoth Show
Notes:

Armor (half plate), rare (requires attunement)
You have resistance to poison damage while you wear this armor.
Strange Material. The item was created from the scales of a Behir. Its durability is unaffected.
This Half-Plate bears the searing imprint of the Behir's wrath, its hardened azure scales mingle with steel and leather. Whoever dons this armor inherits the "Behirbane" title.

All-Purpose Tool, +1 uncommon Level 5 DDALPG Level 5 Magic Item Per DDALPG Show
Notes:

Wondrous item, uncommon (requires attunement by a artificer)
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it.

While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.

As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.

Clockwork Amulet common PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar Show
Notes:

Wondrous Item, Common
This golden amulet is shaped like a four-pointed star. It
depicts three generations of mages their names long lost to
time. Two carry magnificent swords. The youngest is
depicted as an apprentice.
This amulet contains tiny interlocking gears and is
powered by magic from Mechanus, a plane of clockwork
predictability. A creature that puts an ear to the amulet can
hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet,
you can forgo rolling the d20 to get a 10 on the die. Once
used, this property can’t be used again until the next dawn.
The bearer can use a bonus action to cause the item to shed
bright light in a 10-foot radius and dim light for an
additional 10 feet, or to extinguish the light.

Unlocked Magic Items