Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Talon (Longsword, +1)
uncommon
DDHC-LMOP HC Chapter 3
DDHC-LMOP HC Chapter 3
Show
Cloak of Protection
uncommon
DDHC-LMOP HC Chapter 4
DDHC-LMOP HC Chapter 4
Show
Notes:
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Gauntlets of Ogre Power
uncommon
DDHC-LMOP HC Chapter 4
DDHC-LMOP HC Chapter 4
Show
Notes:
Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Stone of Good Luck
uncommon
DDHC- Vecna Eve of Ruin
DDHC- Vecna Eve of Ruin
Show
Ring of Feather Falling
rare
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Ring of Evasion
rare
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Immovable Rod
uncommon
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Longsword, +1
uncommon
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Dagger, +1
uncommon
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Dagger, +2
rare
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Dagger, +1
uncommon
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
Show
Longsword, +1
uncommon
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
Show
Dagger, +1
uncommon
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
Show
Dagger, +1
uncommon
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
Show
Longbow, +2
rare
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
Show
Warhammer, +2 Beacon Property
rare
FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse
FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse
Show
Notes:
Weapon (warhammer), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Minor Property Beacon.
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or extinguish the light.
This meticulously-crafted heavy-mace has dwarven runes etched on the shaft that hum with faint lunar light, like captured moonbeams frozen in steel.
Wand of Binding
rare
FR-DC-BMK-03 Phandelver and the Blood Moon Coven
FR-DC-BMK-03 Phandelver and the Blood Moon Coven
Show
Notes:
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Armor of Poison Resistance, Half Plate, Strange Material Behir Scales
rare
FR-DC-BMK-04-Blood Moon Behemoth
FR-DC-BMK-04-Blood Moon Behemoth
Show
Notes:
Armor (half plate), rare (requires attunement)
You have resistance to poison damage while you wear this armor.
Strange Material. The item was created from the scales of a Behir. Its durability is unaffected.
This Half-Plate bears the searing imprint of the Behir's wrath, its hardened azure scales mingle with steel and leather. Whoever dons this armor inherits the "Behirbane" title.
All-Purpose Tool, +1
uncommon
Level 5 DDALPG
Level 5 Magic Item Per DDALPG
Show
Notes:
Wondrous item, uncommon (requires attunement by a artificer)
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it.
While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
Clockwork Amulet
common
PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar
PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar
Show
Notes:
Wondrous Item, Common
This golden amulet is shaped like a four-pointed star. It
depicts three generations of mages their names long lost to
time. Two carry magnificent swords. The youngest is
depicted as an apprentice.
This amulet contains tiny interlocking gears and is
powered by magic from Mechanus, a plane of clockwork
predictability. A creature that puts an ear to the amulet can
hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet,
you can forgo rolling the d20 to get a 10 on the die. Once
used, this property can’t be used again until the next dawn.
The bearer can use a bonus action to cause the item to shed
bright light in a 10-foot radius and dim light for an
additional 10 feet, or to extinguish the light.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Talon (Longsword, +1) | uncommon | DDHC-LMOP HC Chapter 3 | DDHC-LMOP HC Chapter 3 | Show | ||
Cloak of Protection | uncommon | DDHC-LMOP HC Chapter 4 | DDHC-LMOP HC Chapter 4 | Show | ||
Notes:
You gain a +1 bonus to AC and saving throws while you wear this cloak. |
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Gauntlets of Ogre Power | uncommon | DDHC-LMOP HC Chapter 4 | DDHC-LMOP HC Chapter 4 | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |
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Stone of Good Luck | uncommon | DDHC- Vecna Eve of Ruin | DDHC- Vecna Eve of Ruin | Show | ||
Ring of Feather Falling | rare | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Ring of Evasion | rare | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Immovable Rod | uncommon | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Longsword, +1 | uncommon | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Dagger, +1 | uncommon | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Dagger, +2 | rare | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Dagger, +1 | uncommon | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | Show | ||
Longsword, +1 | uncommon | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | Show | ||
Dagger, +1 | uncommon | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | Show | ||
Dagger, +1 | uncommon | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | Show | ||
Longbow, +2 | rare | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | Show | ||
Warhammer, +2 Beacon Property | rare | FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse | FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse | Show | ||
Notes:
Weapon (warhammer), rare This meticulously-crafted heavy-mace has dwarven runes etched on the shaft that hum with faint lunar light, like captured moonbeams frozen in steel. |
||||||
Wand of Binding | rare | FR-DC-BMK-03 Phandelver and the Blood Moon Coven | FR-DC-BMK-03 Phandelver and the Blood Moon Coven | Show | ||
Notes:
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |
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Armor of Poison Resistance, Half Plate, Strange Material Behir Scales | rare | FR-DC-BMK-04-Blood Moon Behemoth | FR-DC-BMK-04-Blood Moon Behemoth | Show | ||
Notes:
Armor (half plate), rare (requires attunement) |
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All-Purpose Tool, +1 | uncommon | Level 5 DDALPG | Level 5 Magic Item Per DDALPG | Show | ||
Notes:
Wondrous item, uncommon (requires attunement by a artificer) While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. |
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Clockwork Amulet | common | PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar | PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar | Show | ||
Notes:
Wondrous Item, Common |