Show Log Entry

Adventure Title
DDHC-LMOP HC Chapter 4
Session
1
Date Played
2024-01-08 20:00:00 UTC
Levels Gained
1
GP +/-
97.4
Downtime +/-
10.0
Location Played
Vancouver D&D Collective AL Discord Server
DM Name
Arthur
DM DCI Number
Notes
spider staff, potion of healing , gauntlets of ogre power, Lightbringer, Dragonguard, potion of vitality, wand of magic missiles , Cloak of Protection.

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Protection Uncommon DDHC-LMOP HC Chapter 4 true
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Gauntlets of Ogre Power Uncommon DDHC-LMOP HC Chapter 4 true
Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Wand of Magic Missiles Uncommon DDHC-LMOP HC Chapter 4 true
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spider Staff Rare DDHC-LMOP HC Chapter 4 true
Staff, rare (requires attunement) The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
Dragonguard Rare DDHC-LMOP HC Chapter 4 true
Armor (breastplate), rare You have a +1 bonus to AC while wearing this armor. This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
Lightbringer Uncommon DDHC-LMOP HC Chapter 4 true
Weapon (mace), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.