Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Wand of Conducting common PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2) PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2) Show
Wand of Stars (Wand of Pyrotechnics) common WBW-DC-AA-ASHLON-02 WBW-DC-AA-ASHLON-02 Show
Notes:

Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
This wand, created by the archfey Ananeira's research, releases miniature shooting stars. It can also provide light in the darkness. You can use a bonus action to shed bright moonlight in a 10-ft radius and dim light for another 10 ft.

Wraps of Unarmed Prowess uncommon D&D® ADVENTURERS LEAGUE SERVICE AWARDS, 50th Anniversary D&D® ADVENTURERS LEAGUE SERVICE AWARDS, 50th Anniversary Show
Notes:

Wondrous Item, varies
While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity.

Unlocked Magic Items