Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Nine Lives Stealer (Longsword) very_rare DDHC-DMM Dungeon of the Mad Mage Show
Staff of Power very_rare Trade Log Show
Staff of Power very_rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Ring of Amity very_rare Trade Log Show
Half Plate, +2 very_rare BMG VDDW Trading Post Trade Log Show
Shield, +3 very_rare BMG-DRW-OD-07 - The Subtlety of Subterfuge Trade Log Show
Robe of the Archmagi legendary DDAL00-03 Those That Came Before DDAL00-03 Those That Came Before Show
Notes:

Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock)
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide||

Rod of Lordly Might legendary DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Staff of the Magi legendary DDAL07-17 Cauldron of Sapphire Trade Log Show
Ring of Elemental Command, Earth legendary DDAL-DRWEP02-Wings of Death Show
Ring of Elemental Command (Air) Sentinel Hags legendary DDAL-FR-DC-WE-05 The Bonebind Curse DDAL-FR-DC-WE-05 The Bonebind Curse (Author Session) Show
Spellguard Shield legendary DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Armor (shield), very rare (requires attunement)

While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

This shield is fashioned from a single piece of flawless crystal with straps of supple leather.

Jade Serpent Staff (Varity unknown) unique Dungeon of the Mad Mage Dungeon of the Mad Mage Level 8 Show
Notes:

It uses the stat block of a giant poisonous snake.
The serpent is a construct that understands and obeys whoever was holding the staff when it transformed.
It has immunity to poison damage and the poisoned condition. It doesn’t require air, food, drink, or sleep.
When it drops to 0 hit points, roll a d6. On a roll of 1, the snake turns to dust and is destroyed. On any other roll, it changes back into a staff and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again.

Unlocked Magic Items