Show Log Entry
Adventure Title
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
Session
1
1
Date Played
2025-11-01 14:00:00 UTC
2025-11-01 14:00:00 UTC
Levels Gained
GP +/-
1250
1250
Downtime +/-
10.0
10.0
Location Played
The Adventurer League Discord
The Adventurer League Discord
DM Name
SeekersWizard
SeekersWizard
DM DCI Number
Notes
Adventure Code: DDEP07-02 Adventure Name: Drums of the Dead Date: November 1, 2025 DM: SeekersWizard Gold & Advancement One level-up, and the option to rebuild your character (which you may accept or decline at your discretion) +10 downtime days between adventures +XXX gp to each character (XXX total, split evenly) 5,000 gp Quest Rewards (for each successful quest) 2,500 gp Secret Treasure Spellguard Shield Tome of Leadership and Influence Tome of Clear Thought Downtime Activity - Buying from the Merchant Princes While the merchant princes are happy to sell the items over which they hold monopoly, doing so can be time consuming. Characters wishing to purchase goods from the merchant princes must spend 10 downtime days arranging a meeting, negotiating prices, and coordinating for impartial intermediaries to accept, transfer gold during the transaction. At the end of the ten days, you may make one purchase-- either a single permanent magic item, or up to their limit in other items (see, below). This downtime activity is available only to characters spending downtime during Tomb of Annihilation or Season 7 DDAL adventure sessions. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa sells nonmagical weapons and shields of every kind, but most of her inventory consists of flint daggers, yklwas with wooden shafts and obsidian tips, and shields made of wooden frames with layers of reptile hide stretched over them. Ekene-Afa pays Wakanga O'tamu to place permanent enchantments on a select few of these items, which she sells at the prices listed in the Magic Shields and Weapons for Sale table. This Merchant Prince has a small selection of magic items readily available for a modest price. These items can't be traded. The character may purchase a single item or no more than 10 pieces of +1 ammunition in a single transaction before she refuses the character further service. +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp Ifan Talro'a Deals in beasts and beast training Buying Beasts. Ifan Talro’a employs dozens of merchants throughout Port Nyanzaru who not only serve as his spies but also sell domesticated beasts that can be used as companions, mounts, or pack animals. Flying snakes trained as messengers are popular with the Zhentarim, and Talro'a sells them to no one else. Animals purchased from this merchant prince aren’t available as familiars. Flying monkey, giant lizard, or hadrosaurus 100 gp Ankylosaurus, deinonychus, or flying snake 250 gp Triceratops 500 gp Jessamine Deals in plants, poison, and assassination Jessamine trades in plants, herbs, poison, and sanctioned assassination. Murder is illegal in Port Nyanzaru, as it is almost everywhere, but Jessamine has a monopoly on “sanctions”—writs that allow a killing by ordained methods. Poison is her specialty, and she has a vast personal collection. She sells all the poisons listed in the Poisons table at market prices (in the Dungeon Master's Guide). This soft-spoken Merchant Prince sells some of the most potent poisons in Faerûn. However, she is discriminating in her dealings. Characters may purchase no more than 2,000 gp worth of goods in a single transaction before she refuses the character further service. Wakanga O'tamu Deals in magic and lore Wakanga deals in knowledge, information, lost lore, potions, and scrolls. He knows of the death curse but little else about it. Wakanga has a monopoly on magic items in Port Nyanzaru, so characters either pay his prices or go without. As much as he wants to help, he’s unlikely to extend credit; all purchases must be in coin, gemstones, or jewelry. This charismatic Merchant Prince sells potions and scrolls, but he frowns on those who might deny others the opportunity to enjoy his wares. Characters may purchase 750 gp worth of potions and scrolls in a single transaction before he refuses further the character service. The scrolls contain only spells found in the PHB. Potion, common 80 gp Potion, uncommon 300 gp Spell scroll, 1st-level 100 gp Spell scroll, 2nd-level 550 gp Story Award: Lich Slayer You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.
Adventure Code: DDEP07-02 Adventure Name: Drums of the Dead Date: November 1, 2025 DM: SeekersWizard Gold & Advancement One level-up, and the option to rebuild your character (which you may accept or decline at your discretion) +10 downtime days between adventures +XXX gp to each character (XXX total, split evenly) 5,000 gp Quest Rewards (for each successful quest) 2,500 gp Secret Treasure Spellguard Shield Tome of Leadership and Influence Tome of Clear Thought Downtime Activity - Buying from the Merchant Princes While the merchant princes are happy to sell the items over which they hold monopoly, doing so can be time consuming. Characters wishing to purchase goods from the merchant princes must spend 10 downtime days arranging a meeting, negotiating prices, and coordinating for impartial intermediaries to accept, transfer gold during the transaction. At the end of the ten days, you may make one purchase-- either a single permanent magic item, or up to their limit in other items (see, below). This downtime activity is available only to characters spending downtime during Tomb of Annihilation or Season 7 DDAL adventure sessions. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa sells nonmagical weapons and shields of every kind, but most of her inventory consists of flint daggers, yklwas with wooden shafts and obsidian tips, and shields made of wooden frames with layers of reptile hide stretched over them. Ekene-Afa pays Wakanga O'tamu to place permanent enchantments on a select few of these items, which she sells at the prices listed in the Magic Shields and Weapons for Sale table. This Merchant Prince has a small selection of magic items readily available for a modest price. These items can't be traded. The character may purchase a single item or no more than 10 pieces of +1 ammunition in a single transaction before she refuses the character further service. +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp Ifan Talro'a Deals in beasts and beast training Buying Beasts. Ifan Talro’a employs dozens of merchants throughout Port Nyanzaru who not only serve as his spies but also sell domesticated beasts that can be used as companions, mounts, or pack animals. Flying snakes trained as messengers are popular with the Zhentarim, and Talro'a sells them to no one else. Animals purchased from this merchant prince aren’t available as familiars. Flying monkey, giant lizard, or hadrosaurus 100 gp Ankylosaurus, deinonychus, or flying snake 250 gp Triceratops 500 gp Jessamine Deals in plants, poison, and assassination Jessamine trades in plants, herbs, poison, and sanctioned assassination. Murder is illegal in Port Nyanzaru, as it is almost everywhere, but Jessamine has a monopoly on “sanctions”—writs that allow a killing by ordained methods. Poison is her specialty, and she has a vast personal collection. She sells all the poisons listed in the Poisons table at market prices (in the Dungeon Master's Guide). This soft-spoken Merchant Prince sells some of the most potent poisons in Faerûn. However, she is discriminating in her dealings. Characters may purchase no more than 2,000 gp worth of goods in a single transaction before she refuses the character further service. Wakanga O'tamu Deals in magic and lore Wakanga deals in knowledge, information, lost lore, potions, and scrolls. He knows of the death curse but little else about it. Wakanga has a monopoly on magic items in Port Nyanzaru, so characters either pay his prices or go without. As much as he wants to help, he’s unlikely to extend credit; all purchases must be in coin, gemstones, or jewelry. This charismatic Merchant Prince sells potions and scrolls, but he frowns on those who might deny others the opportunity to enjoy his wares. Characters may purchase 750 gp worth of potions and scrolls in a single transaction before he refuses further the character service. The scrolls contain only spells found in the PHB. Potion, common 80 gp Potion, uncommon 300 gp Spell scroll, 1st-level 100 gp Spell scroll, 2nd-level 550 gp Story Award: Lich Slayer You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Tome of Leadership and Influence | Very Rare | DDEP07-02 Drums of the Dead | true | ||
| Wondrous Item, very rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century. A surprisingly delicate tract written in flowing gnomish script. If the reader is not proficient in gnomish, the script blends and flows into words they can comprehend over time. | |||||
| Tome of Clear Thought | Very Rare | DDEP07-02 Drums of the Dead | true | ||
| Wondrous Item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century. This haggard leather-bound book is bursting with loose papers and notes. | |||||
| Spellguard Shield | Legendary | DDEP07-02 Drums of the Dead | true | ||
| Armor (shield), very rare (requires attunement) While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you. Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it. This shield is fashioned from a single piece of flawless crystal with straps of supple leather. | |||||