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Adventure Title
Dungeon of the Mad Mage Level 8
Session
2
Date Played
2024-02-29 21:00:00 UTC
Levels Gained
GP +/-
2005
Downtime +/-
10.0
Location Played
Vancouver D&D Collective AL Discord Server
DM Name
Tim
DM DCI Number
71339623
Notes
DM: Tim DCI#: 71339623 Date & Time: 2024-02-29 1900-2130 Location: Roll20 VD&DC AL DM Session 223 Module/Adventure title/tier: Dungeon of the Mad Mage Level 8 Session 2 Session 29 in total (T2) Module/Adventure code: DDHC-DMM Players: @Arthur (he/him) @BenGerman @Jon @MichaelS @SithMage(Mike C.) @Ray Rewards: 1 level up (next session level 10), 10 downtime days 2005 GP each candle of invocation (neutral good) scroll of modify memory headband of intellect rod of rulership Jade Serpent Staff: (Varity unknown) It uses the stat block of a giant poisonous snake. The serpent is a construct that understands and obeys whoever was holding the staff when it transformed. It has immunity to poison damage and the poisoned condition. It doesn’t require air, food, drink, or sleep. When it drops to 0 hit points, roll a d6. On a roll of 1, the snake turns to dust and is destroyed. On any other roll, it changes back into a staff and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again.

Magic Items

Name Rarity Location Table Result Counts?
Headband of Intellect Uncommon Dungeon of the Mad Mage true
Wondrous item, uncommon (requires attunement) Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Rod of Rulership Rare Dungeon of the Mad Mage true
Rod, rare (requires attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.
Jade Serpent Staff (Varity unknown) Unique Dungeon of the Mad Mage true
It uses the stat block of a giant poisonous snake. The serpent is a construct that understands and obeys whoever was holding the staff when it transformed. It has immunity to poison damage and the poisoned condition. It doesn’t require air, food, drink, or sleep. When it drops to 0 hit points, roll a d6. On a roll of 1, the snake turns to dust and is destroyed. On any other roll, it changes back into a staff and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again.