Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Spellguard Shield legendary DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Armor (shield), very rare (requires attunement)

While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

This shield is fashioned from a single piece of flawless crystal with straps of supple leather.

Wand of the War Mage, +3 very_rare FR-DC-LIGA-09 - A Chromatic Crescendo FR-DC-LIGA-09 - A Chromatic Crescendo Show
Manual of Gainful Exercise very_rare DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth Show
Tome of Clear Thought very_rare DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth Show
Wand of magic detection rare DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth Show
Spellguard Shield very_rare FR-DC-LIGA-08 A Song of Closure FR-DC-LIGA-08 A Song of Closure Show
Notes:

Shield, very rare (requires attunement)

While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.

Horn of Silent Alarm common FR-DC-LIGA-08 A Song of Closure FR-DC-LIGA-08 A Song of Closure Show
Notes:

Wondrous item, common

This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn's blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.

Sending Stones uncommon FR-DC-LIga-10 Tangled Threads of the Moor FR-DC-LIga-10 Tangled Threads of the Moor Show
Notes:

Wondrous item, uncommon

Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Unlike most sending stones, these are natural, unworked stone. These were the very first magic items added to Mornauguth’s horde; that she gave them to you freely either means you should be terrified or grateful.

Silver Dagger, Minor Property Songcraft common DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Bitter Wrath (Frostbrand Rapier) very_rare DDAL07-09 Unusual Opposition DDAL07-09 Unusual Opposition Show
Elemental essence shard (water), Language Primordial rare SJ-DC-IGC-ECP-02 Coldsnap SJ-DC-IGC-ECP-02 Coldsnap Show
Notes:

Wondrous Item, rare (requires attunement by a sorcerer), language minor property (Aquan)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.
This item is found in Tasha’s Cauldron of Everything.
This elemental essence shard (water) is a block of ice that never melts encasing constantly moving water. Encased in the frozen exterior, the water churns and swirls with an ethereal luminosity, capturing the essence of the evershifting tides. Shades of cerulean and glacial blues converge, forming delicate patterns reminiscent of frozen fractals. When touched, the ice remains cool to the skin, exuding a refreshing mist and a faint melodic hum as if echoing the distant melody of ocean waves.
The bearer can speak and understand the Aquan dialect of Primordial.

Tankard of Sobriety common SJ-DC-IGC-ECP-02 Coldsnap SJ-DC-IGC-ECP-02 Coldsnap Show
Notes:

Wondrous Item, common, waterborne minor property
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
This tankard is covered with Aquan Symbols for celebration and the tankard floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

Sun Blade rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Notes:

The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.

Vanrak Moonstar’s ancient Mithral armor (Chain Shirt), Dark Vision uncommon DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Notes:

which has the additional property of granting its wearer darkvision out to a range of 60 feet.

Mace of Smiting rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Orb of Direction common FR-DC-LIga-10 Tangled Threads of the Moor FR-DC-LIga-10 Tangled Threads of the Moor Show
Notes:

Wondrous item, common

This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
This seemingly plain glass orb once held a mote of Halaster Blackcloak, known as Professor Halaster. Maybe it will again in the future…

Periapt of Proof Against Poison rare Trade Log Show
Elminster’s Hat Of Wizardry common FR-DC-LIGA-03-Doom Reborn FR-DC-LIGA-03-Doom Reborn Show
Notes:

Wondrous Item, Common (Requires Attunement by a Wizard)
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

You can use the hat as a spellcasting focus for your wizard spells.

You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This item is found in Xanathar's Guide to Everything, pg. 137.
This red conical hat is very worn.

Book of Trios, Arcane Grimore +3 very_rare BMG-MOON-MD-08 Down the Rabbit Hole Trade Log Show
Notes:

Wondrous Item, Very Rare (Requires Attunement by a Wizard) This old book, titled “Book of Trios,” is remarkably well-preserved. Its brown and gold cover is coated with a fine layer of pixie dust, which gets on everything it touches. When a spell is cast from the book, the pixie dust swirls into a glittering aura of arcane energy around the caster. While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity (+3). You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Staff of Power very_rare Trade Log Show

Unlocked Magic Items