Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Lantern of Tracking (Abberations) common DC-PoA-ROG-2: The Cold Eyes of Terror DC-PoA-ROG-2: The Cold Eyes of Terror Show
Notes:

Lantern of Tracking (Wondrous Item, common)

This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.

Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its Ylame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however. This item is found in Icewind Dale: Rime of the Frostmaiden.

Psi Crystal uncommon DC-PoA-ROG-2: The Cold Eyes of Terror Trade Log Show
Notes:

Uncommon
Psi Crystal (Wondrous Item, uncommon) (requires attunement by a creature with an Intelligence score of 3 or higher) This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table). This item is found in Icewind Dale: Rime of the Frostmaiden. Intelligence Score Range of Telepathy Light Intensity 3–7 15 feet Dim light out to a range of 5 feet 8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet 12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet 16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet Telepathy Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. The contacted creature doesn’t need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages but can’t initiate or terminate a telepathic conversation. A telepathic monster doesn’t need to see a contacted creature and can end the telepathic contact at any time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can initiate or terminate a telepathic conversation without using an action, but while the monster is incapacitated, it can’t initiate telepathic contact, and any current contact is terminated. A creature within the area of an antimagic field or in any other location where magic doesn’t function can’t send or receive telepathic messages.

Rooster (Wand of Wonder) rare DDAL00-03 Those That Came Before DDAL00-03 Those That Came Before Show
Notes:

Wand, rare (requires attunement by a spellcaster)
Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Robe of the Archmagi legendary DDAL00-03 Those That Came Before DDAL00-03 Those That Came Before Show
Notes:

Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock)
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide||

Bitter Wrath (Frostbrand Rapier) very_rare DDAL07-09 Unusual Opposition DDAL07-09 Unusual Opposition Show
Staff of the Magi legendary DDAL07-17 Cauldron of Sapphire Trade Log Show
Rope of Mending (Key) common DDAL-FR-DC-WE-05 The Bonebind Curse DDAL-FR-DC-WE-05 The Bonebind Curse (Author Session) Show
Ring of Elemental Command (Air) Sentinel Hags legendary DDAL-FR-DC-WE-05 The Bonebind Curse DDAL-FR-DC-WE-05 The Bonebind Curse (Author Session) Show
Arcane Grimoire, +1 uncommon DDALPG v13 Purchase Log Show
Spellguard Shield legendary DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Armor (shield), very rare (requires attunement)

While holding this Shield, you have Advantage on saving throws against spells and other magical effects, and spell attack rolls have Disadvantage against you.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

This shield is fashioned from a single piece of flawless crystal with straps of supple leather.

Tome of Clear Thought very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Wondrous Item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.

This haggard leather-bound book is bursting with loose papers and notes.

Tome of Leadership and Influence very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

Wondrous Item, very rare

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.

A surprisingly delicate tract written in flowing gnomish script. If the reader is not proficient in gnomish, the script blends and flows into words they can comprehend over time.

Rod of Lordly Might legendary DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Silver Dagger, Minor Property Songcraft common DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Sun Blade rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Notes:

The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.

Vanrak Moonstar’s ancient Mithral armor (Chain Shirt), Dark Vision uncommon DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Notes:

which has the additional property of granting its wearer darkvision out to a range of 60 feet.

Mace of Smiting rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Decanter of Endless Water uncommon DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Staff of Power very_rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Shield of Uven Rune very_rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show

Unlocked Magic Items