Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Potion of Healing (Greater)
uncommon
Xanathar's Guide to Everything
Purchase Log
Show
Boots of Striding and Springing
uncommon
DDHC-KGV-05 - TockWorth's Clockworks
DDHC-KGV-05 - TockWorth's Clockworks
Show
Stone of Good Luck
uncommon
DDHC-KGV-05 - TockWorth's Clockworks
DDHC-KGV-05 - TockWorth's Clockworks
Show
Periapt of Wound Closure
uncommon
Trade Log
Show
Headband of Intellect
uncommon
DDEP00-01 The Red War
Trade Log
Show
Javelin of Lightning
uncommon
Trade Log
Show
Potion of Healing (Greater)
uncommon
Xanathar's Guide to Everything
Purchase Log
Show
Wand of Wonder
rare
Trade Log
Show
Barrier Tattoo (Rare)
rare
DDHC-KGV Prisoner 13
DDHC-KGV Prisoner 13
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18
Belt of Hill Giant Strength
rare
CCC-SFBay-02-03 The Risen Minotaur Lord
Trade Log
Show
Notes:
Wondrous Item, uncommon While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect
Elemental Essence Shard (Fire)
rare
SJ-DC-HAG Put your Hag Together
SJ-DC-HAG Put your Hag Together
Show
Notes:
Wondrous Item, Rare (Requires Attunement by a Sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a tiny object (such as a weapon or a peice of jewlery or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Fire: One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the glames go out.
Sentinel (Minor Property): The shard gleams with solar light whenever a dragon is nearby. This item glows faintly when such creatures are within 120 feet of it.
This gem is imbued with the power of Coliar, the gas giant. It is warm to the touch, but the holder feels a sense of trepidation as they know that it was given to them by Joanna the hag. What price will you have to pay for this gift?
Horn of Valhalla
rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV - Affair on the Concordant Express
Show
Bracers of Defense, Minor Quirk Wicked
rare
FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum
Trade Log
Show
Notes:
Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
Blazherserblane (Longsword, +2, Beacon)
rare
FR-DC-Liga-02 House of Shadow
FR-DC-Liga-02 House of Shadow
Show
Notes:
Longsword +2
Melee weapon (martial, longsword), rare
You have a +2 bonus to attack and damage rolls made with this weapon. It has the beacon minor property. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.
Damage: 1d8+2 (1d10+2)
Damage Type: Slashing
Properties: Versatile
Weight: 3
Butcher’s Bib
rare
BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2
Trade Log
Show
Notes:
Wondrous Item, Rare The blood on this apron is not just red. It smells of blood, it feels like blood, but there is always hint of blue electricity running through the liquid. This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron: • Once per turn when you roll damage for a melee attack with a weapon, you can reroll the weapon’s damage dice. If you do so, you must use the second total. • Your weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20 on the d20.
Moon Sickle, +2
rare
BMG-DRWEP-OD-01
BMG-DRWEP-OD-01
Show
Notes:
Weapon (sickle), rare (requires attunement by a druid or ranger)
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Wand of Fireballs
rare
BMG-DRWEP-OD-01
BMG-DRWEP-OD-01
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Folding Boat
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
Dragonguard
rare
Trade Log
Show
Notes:
Rare
Armor (breastplate), rare You have a +1 bonus to AC while wearing this armor. This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Healing (Greater) | uncommon | Xanathar's Guide to Everything | Purchase Log | Show | ||
Boots of Striding and Springing | uncommon | DDHC-KGV-05 - TockWorth's Clockworks | DDHC-KGV-05 - TockWorth's Clockworks | Show | ||
Stone of Good Luck | uncommon | DDHC-KGV-05 - TockWorth's Clockworks | DDHC-KGV-05 - TockWorth's Clockworks | Show | ||
Periapt of Wound Closure | uncommon | Trade Log | Show | |||
Headband of Intellect | uncommon | DDEP00-01 The Red War | Trade Log | Show | ||
Javelin of Lightning | uncommon | Trade Log | Show | |||
Potion of Healing (Greater) | uncommon | Xanathar's Guide to Everything | Purchase Log | Show | ||
Wand of Wonder | rare | Trade Log | Show | |||
Barrier Tattoo (Rare) | rare | DDHC-KGV Prisoner 13 | DDHC-KGV Prisoner 13 | Show | ||
Notes:
Source: Tasha's Cauldron of Everything Wondrous item (tattoo), rarity varies (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit. Rarity AC |
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Belt of Hill Giant Strength | rare | CCC-SFBay-02-03 The Risen Minotaur Lord | Trade Log | Show | ||
Notes:
Wondrous Item, uncommon While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect |
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Elemental Essence Shard (Fire) | rare | SJ-DC-HAG Put your Hag Together | SJ-DC-HAG Put your Hag Together | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement by a Sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a tiny object (such as a weapon or a peice of jewlery or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Fire: One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the glames go out. Sentinel (Minor Property): The shard gleams with solar light whenever a dragon is nearby. This item glows faintly when such creatures are within 120 feet of it. This gem is imbued with the power of Coliar, the gas giant. It is warm to the touch, but the holder feels a sense of trepidation as they know that it was given to them by Joanna the hag. What price will you have to pay for this gift? |
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Horn of Valhalla | rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV - Affair on the Concordant Express | Show | ||
Bracers of Defense, Minor Quirk Wicked | rare | FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum | Trade Log | Show | ||
Notes:
Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
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Blazherserblane (Longsword, +2, Beacon) | rare | FR-DC-Liga-02 House of Shadow | FR-DC-Liga-02 House of Shadow | Show | ||
Notes:
Longsword +2 You have a +2 bonus to attack and damage rolls made with this weapon. It has the beacon minor property. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. Damage: 1d8+2 (1d10+2) |
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Butcher’s Bib | rare | BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2 | Trade Log | Show | ||
Notes:
Wondrous Item, Rare The blood on this apron is not just red. It smells of blood, it feels like blood, but there is always hint of blue electricity running through the liquid. This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron: • Once per turn when you roll damage for a melee attack with a weapon, you can reroll the weapon’s damage dice. If you do so, you must use the second total. • Your weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20 on the d20. |
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Moon Sickle, +2 | rare | BMG-DRWEP-OD-01 | BMG-DRWEP-OD-01 | Show | ||
Notes:
Weapon (sickle), rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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Wand of Fireballs | rare | BMG-DRWEP-OD-01 | BMG-DRWEP-OD-01 | Show | ||
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Folding Boat | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
Notes:
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
Dragonguard | rare | Trade Log | Show | |||
Notes:
Rare |