Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Barrier Tattoo (Rare)
rare
DDHC-KGV Prisoner 13
DDHC-KGV Prisoner 13
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18
Mithral Chainmail
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV - Affair on the Concordant Express
Show
Horn of Valhalla
rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV - Affair on the Concordant Express
Show
Wand of Magic Missle
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV - Affair on the Concordant Express
Show
Boots of Striding and Springing
uncommon
DDHC-KGV-05 - TockWorth's Clockworks
DDHC-KGV-05 - TockWorth's Clockworks
Show
Stone of Good Luck
uncommon
DDHC-KGV-05 - TockWorth's Clockworks
DDHC-KGV-05 - TockWorth's Clockworks
Show
Folding Boat
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Ring of Jumping
uncommon
DDHC-CM Candlekeep Mysteries: chapter 3
DDHC-CM Candlekeep Mysteries: chapter 3
Show
Notes:
Requires Attunement
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Ioun Stone of Fortitude
very_rare
DDEP06-02 Return to White Plume
DDEP06-02 Return to White Plume
Show
Staff of Power
very_rare
DDEP04 Reclamation of Phlan
DDEP04 Reclamation of Phlan
Show
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for “Oblivion”. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff
Damage: 1d6+2 (1d8+2)
Damage Type: Bludgeoning
Properties: Versatile
Weight: 4
Headband of Intellect
uncommon
DDEP00-01 The Red War
Trade Log
Show
Mask of the Beast
uncommon
DDAL-DRW-INT-04 - Tales of Fang and Claw
DDAL-DRW-INT-04 - Tales of Fang and Claw
Show
Notes:
Mask of the Beast
Wondrous Item, Uncommon
This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.
This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.
Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows in the Stacks
Show
Cloak of Arachnida (Guardian Minor Property)
very_rare
DDAL09-12-The Breath of Life
DDAL09-12-The Breath of Life
Show
Notes:
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Horseshoes of Speed, Beacon Property
rare
CCC TAROT02-07 Moonlit Waves Part 2
CCC TAROT02-07 Moonlit Waves Part 2
Show
Notes:
Wondrous Item, Rare
These iron horseshoes come in a set of four.
While all four shoes are affixed to the hooves of a
horse or similar creature, they increase the
creature’s walking speed by 30 feet.
While active, these horseshoes flicker as if
flames from a torch and sheds light in a 20-foot
radius.
This item can be found in the DMG on Magic Item
Table C
Belt of Hill Giant Strength
rare
CCC-SFBay-02-03 The Risen Minotaur Lord
Trade Log
Show
Notes:
Wondrous Item, uncommon While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect
Vicious Mace
rare
CCC-BMG-07- HULB 1-1 Hulburg Rebuilding
Trade Log
Show
Notes:
Flavor Text:
This mace is crafted into the image of a clenched fist wearing spiked gauntlets. It functions as a holy symbol of Bane when wielded. A cleric or paladin of Bane has advantage on Charisma (Intimidation) checks against followers of Bane.
Mariner's Armor (Breastplate)
uncommon
CCC-AETHER-01-02 The Heir of Orcus: Verse II
CCC-AETHER-01-02 The Heir of Orcus: Verse II
Show
Notes:
Armor (medium), uncommon
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface.
"12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal.
"DOOMED"
Dread Helm
common
CCC-AETHER-01-02 The Heir of Orcus: Verse II
CCC-AETHER-01-02 The Heir of Orcus: Verse II
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
This helm is made of a strange material from another plane of existence, whenever you attack a demon, the helm blares a heavy metal riff in your ears.
Helm of Comprehend Languages
uncommon
CCC-AETHER-01-01 The Heir of Orcus: Verse I
CCC-AETHER-01-01 The Heir of Orcus: Verse I
Show
Notes:
Wondrous item, uncommon
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, "Avernus Dragonchess Champion."
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Barrier Tattoo (Rare) | rare | DDHC-KGV Prisoner 13 | DDHC-KGV Prisoner 13 | Show | ||
Notes:
Source: Tasha's Cauldron of Everything Wondrous item (tattoo), rarity varies (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit. Rarity AC |
||||||
Mithral Chainmail | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV - Affair on the Concordant Express | Show | ||
Horn of Valhalla | rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV - Affair on the Concordant Express | Show | ||
Wand of Magic Missle | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV - Affair on the Concordant Express | Show | ||
Boots of Striding and Springing | uncommon | DDHC-KGV-05 - TockWorth's Clockworks | DDHC-KGV-05 - TockWorth's Clockworks | Show | ||
Stone of Good Luck | uncommon | DDHC-KGV-05 - TockWorth's Clockworks | DDHC-KGV-05 - TockWorth's Clockworks | Show | ||
Folding Boat | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
Notes:
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
||||||
Ring of Jumping | uncommon | DDHC-CM Candlekeep Mysteries: chapter 3 | DDHC-CM Candlekeep Mysteries: chapter 3 | Show | ||
Notes:
Requires Attunement While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
||||||
Ioun Stone of Fortitude | very_rare | DDEP06-02 Return to White Plume | DDEP06-02 Return to White Plume | Show | ||
Staff of Power | very_rare | DDEP04 Reclamation of Phlan | DDEP04 Reclamation of Phlan | Show | ||
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for “Oblivion”. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin Damage Damage: 1d6+2 (1d8+2) |
||||||
Headband of Intellect | uncommon | DDEP00-01 The Red War | Trade Log | Show | ||
Mask of the Beast | uncommon | DDAL-DRW-INT-04 - Tales of Fang and Claw | DDAL-DRW-INT-04 - Tales of Fang and Claw | Show | ||
Notes:
Mask of the Beast Wondrous Item, Uncommon This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it. This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light. |
||||||
Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
Cloak of Arachnida (Guardian Minor Property) | very_rare | DDAL09-12-The Breath of Life | DDAL09-12-The Breath of Life | Show | ||
Notes:
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
Horseshoes of Speed, Beacon Property | rare | CCC TAROT02-07 Moonlit Waves Part 2 | CCC TAROT02-07 Moonlit Waves Part 2 | Show | ||
Notes:
Wondrous Item, Rare |
||||||
Belt of Hill Giant Strength | rare | CCC-SFBay-02-03 The Risen Minotaur Lord | Trade Log | Show | ||
Notes:
Wondrous Item, uncommon While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect |
||||||
Vicious Mace | rare | CCC-BMG-07- HULB 1-1 Hulburg Rebuilding | Trade Log | Show | ||
Notes:
Flavor Text: |
||||||
Mariner's Armor (Breastplate) | uncommon | CCC-AETHER-01-02 The Heir of Orcus: Verse II | CCC-AETHER-01-02 The Heir of Orcus: Verse II | Show | ||
Notes:
Armor (medium), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. "12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal. "DOOMED" |
||||||
Dread Helm | common | CCC-AETHER-01-02 The Heir of Orcus: Verse II | CCC-AETHER-01-02 The Heir of Orcus: Verse II | Show | ||
Notes:
Wondrous item, common This fearsome steel helm makes your eyes glow red while you wear it. This helm is made of a strange material from another plane of existence, whenever you attack a demon, the helm blares a heavy metal riff in your ears. |
||||||
Helm of Comprehend Languages | uncommon | CCC-AETHER-01-01 The Heir of Orcus: Verse I | CCC-AETHER-01-01 The Heir of Orcus: Verse I | Show | ||
Notes:
Wondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, "Avernus Dragonchess Champion." |