Karelion “Starweave” Vellor

Season:
Forgotten Realms
Race:
Astral Elf
Class:
Valor Bard 10
Background:
Entertainer (Dancer)
Lifestyle:
Aristocratic
Current Level:
10
Total GP:
3700
Total Downtime:
20
Tag:
Faction:
Harpers
Faction Rank:
Harpshadow (rank 2)
Magic Item Count:
7
Magic Item Limit:
3
+1 Shield,
Ring of Evasion,
Battleaxe +1,
Shortsword +1,
Scale Mail +1,
Gloves of Thievery,
Vicious Rapier

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2025-08-23 17:10 Level 9 Character Creation 8 520 +1 Shield Show

Name: Karelion “Starweave” Vellor

Race: Astral Elf

Class: Bard

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 14
Int: 8
Wis: 8
Cha: 15 + 1

Background: Entertainer

Origin Feat: Alert

2025-08-23 17:30 DDHC-KftGV-08 Vidorants Vault 1 2275 10 Ring of Evasion, Battleaxe +1, Shortsword +1, Scale Mail +1, Gloves of Thievery, Vicious Rapier Show

Adventure used as Player Rewards.

Bought

Sold

Gained

Potion of Greater Healing
Potion of Animal Friendship
Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Potion of Fire Resistance
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.

Potion of Poison Resistance
Potion, uncommon
When you drink this potion, you gain resistance to poison damage for 1 hour.

Potion of Water Breathing
Potion, uncommon
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester

Used

2025-08-23 21:30 HFStCM Heroes' Feast: Saving the Children's Menu 905 10 Show

Bought

Sold

Gained

Charm of the Stumblenoodle
Charm
When a creature you can see within 30 feet of you moves, you can use your reaction to give the creature the prone condition. Allies of the target who are within 30 feet of the target must succeed on a DC 16 Wisdom saving throw or have the stunned condition until the end of their next turn as they laugh uncontrollably at their friend's misfortune. Once used three times, the charm vanishes from you.

Used

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2025-08-23 17:10 Level 9 Character Creation Show

Name: Karelion “Starweave” Vellor

Race: Astral Elf

Class: Bard

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 14
Int: 8
Wis: 8
Cha: 15 + 1

Background: Entertainer

Origin Feat: Alert

2025-08-23 17:30 DDHC-KftGV-08 Vidorants Vault 10 Show

Adventure used as Player Rewards.

Bought

Sold

Gained

Potion of Greater Healing
Potion of Animal Friendship
Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Potion of Fire Resistance
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.

Potion of Poison Resistance
Potion, uncommon
When you drink this potion, you gain resistance to poison damage for 1 hour.

Potion of Water Breathing
Potion, uncommon
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester

Used

2025-08-23 21:30 HFStCM Heroes' Feast: Saving the Children's Menu 10 Show

Bought

Sold

Gained

Charm of the Stumblenoodle
Charm
When a creature you can see within 30 feet of you moves, you can use your reaction to give the creature the prone condition. Allies of the target who are within 30 feet of the target must succeed on a DC 16 Wisdom saving throw or have the stunned condition until the end of their next turn as they laugh uncontrollably at their friend's misfortune. Once used three times, the charm vanishes from you.

Used

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2025-08-23 17:10 Level 9 Character Creation 520 +1 Shield Show

Name: Karelion “Starweave” Vellor

Race: Astral Elf

Class: Bard

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 14
Int: 8
Wis: 8
Cha: 15 + 1

Background: Entertainer

Origin Feat: Alert

2025-08-23 17:30 DDHC-KftGV-08 Vidorants Vault 2275 10 Ring of Evasion, Battleaxe +1, Shortsword +1, Scale Mail +1, Gloves of Thievery, Vicious Rapier Show

Adventure used as Player Rewards.

Bought

Sold

Gained

Potion of Greater Healing
Potion of Animal Friendship
Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Potion of Fire Resistance
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.

Potion of Poison Resistance
Potion, uncommon
When you drink this potion, you gain resistance to poison damage for 1 hour.

Potion of Water Breathing
Potion, uncommon
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester

Used

2025-08-23 21:30 HFStCM Heroes' Feast: Saving the Children's Menu 905 10 Show

Bought

Sold

Gained

Charm of the Stumblenoodle
Charm
When a creature you can see within 30 feet of you moves, you can use your reaction to give the creature the prone condition. Allies of the target who are within 30 feet of the target must succeed on a DC 16 Wisdom saving throw or have the stunned condition until the end of their next turn as they laugh uncontrollably at their friend's misfortune. Once used three times, the charm vanishes from you.

Used