Show Log Entry

Adventure Title
DDHC-KftGV-08 Vidorants Vault
Session
Date Played
2025-08-23 17:30:00 UTC
Levels Gained
1
GP +/-
2275
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
DM DCI Number
000000000
Notes
#### **Adventure used as Player Rewards.** #### **Bought** #### **Sold** #### **Gained** **Potion of Greater Healing** **Potion of Animal Friendship** *Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.* **Potion of Fire Resistance** *Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour.* **Potion of Poison Resistance** *Potion, uncommon When you drink this potion, you gain resistance to poison damage for 1 hour.* **Potion of Water Breathing** *Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.* **Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester** #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Ring of Evasion Rare DDHC-KftGV-08 Vidorants Vault true
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.
Battleaxe +1 Uncommon DDHC-KftGV-08 Vidorants Vault true
Weapon (Battleaxe), uncommon Martial weapon, melee weapon 4 lb. 1d8 Slashing Versatile (1d10) Mastery: Topple You have a +1 bonus to attack and damage rolls made with this magic weapon. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Shortsword +1 Uncommon DDHC-KftGV-08 Vidorants Vault true
Weapon (Shortsword), uncommon Martial weapon, melee weapon 2 lb. 1d6 Piercing Finesse, Light Mastery: Vex You have a +1 bonus to attack and damage rolls made with this magic weapon. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Scale Mail +1 Rare DDHC-KftGV-08 Vidorants Vault true
Medium armor (scale mail), rare 45 lb. AC 14 + Dex (max 2) You have a +1 bonus to AC while wearing this armor. The wearer has Disadvantage on Dexterity (Stealth) checks.
Gloves of Thievery Uncommon DDHC-KftGV-08 Vidorants Vault true
Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Vicious Rapier Rare DDHC-KftGV-08 Vidorants Vault (GV Reward) true
Weapon (Rapier), rare Martial weapon, melee weapon 2 lb. 1d8 Piercing Finesse Mastery: Vex This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.