Célestin "Celeste" Deneuve

Season:
Forgotten Realms | Spelljammer
Race:
Eladrin
Class:
Arcana Domain Cleric
Background:
Noble
Lifestyle:
Aristocratic
Current Level:
20
Total GP:
38601.49
Total Downtime:
80
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
99
Magic Item Limit:
10
Brightlark’s Wraps (Wraps of Unarmed Prowess),
Chest of Preserving,
Gloves of Thievery,
Headband of Intellect,
Glamoured Studded Leather,
Eagle Whistle,
Amulet of Health,
Driftglobe,
Driftglobe,
Chained Book (+1 Flail),
Helm of Comprehending Languages,
Saddle of the Cavalier,
Ring of Jumping,
Ring of Swimming,
Goggles of Night,
Bag of Holding,
Ring of the Ram,
+1 Amulet of the Devout,
Radiance,
Serpent Scale Armor,
Serpent's Fang,
Lantern of Revealing,
Ring of Shooting Stars,
Ring of Telekinesis,
Elemental Essence Shard (Water),
Hat of Wizardry,
Alchemy Jug,
Boots of the Winterlands,
Censer of Controlling Air Elementals,
Iron Bands of Bilarro,
Rope of Entanglement,
Figurine of Wondrous Power, Bronze Griffon,
Mace of Terror,
Ring of Telekinesis,
Brazier of Commanding Fire Elementals,
Instrument of the Bards, Cli Lyre,
Blessing of Understanding,
+3 Shield,
Cli Lyre,
Bag of Devouring,
Nolzur's Marvelous Pigments,
Staff of Power,
+3 Rod of the Pact Keeper,
Ring of Psychic Resistance,
Berserker Greataxe,
Defender Dagger,
Gem of Seeing,
Ring of Protection,
Glaive of Vengeance,
+1 Flail,
Staff of Striking,
Sun Blade,
Hat of Disguise,
Ring of Spell Storing,
Staff of Fate,
Watchful Helm,
Eyes of Minute Seeing,
Ioun Stone of Awareness,
Shadow Glass (Ioun Stone of Awareness),
Animated Shield,
Dwarven Half Plate,
Ring of Resistance (Acid),
Instrument of the Bards Anstruth Harp,
Tome of Understanding,
Tome of Leadership and Influence,
Manual of Stone Golems,
Wand of Polymorph,
+2 Longbow,
Staff of the Woodlands,
The Eye of the Deep Caller,
Bracers of Archery,
Arrow-Catching Shield,
The Librarian’s Seal of Vecna,
Scribe’s Chime of Unsealing,
The Pupil of the Forgotten,
Blessing of the Black Suture,
Cloak of the Bat,
Mithral Chain Mail,
Scintilmorn,
+1 Scale Mail,
+3 Fate Dealer's Deck,
Giant Slayer Shortsword,
Bracers of Defense,
Folding Boat,
Eyes of Minute Seeing,
Bag of Holding,
Longsword of Vengeance,
Periapt of Proof against Poison,
+1 War Pick,
+2 Greataxe,
Glaive of Warning,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Mindguard Crown,
Carpet of Flying, 3 ft. × 5 ft.,
Deathshield,
+2 Rod of the Pact Keeper,
Boon of Planar Travel (Brightwater)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Bastion Overview Show

Sanctum

Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You can't gain this Charm again while you still have it.

Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesn't need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days.

Sanctum Recall. While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell.

Reliquary

Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Pub

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.

Meditation Chamber

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Sacristy

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

2026-01-22 20:00 DDAL09-20 Where Devils Fear to Tread 20000 10 Deathshield, +2 Rod of the Pact Keeper, Boon of Planar Travel (Brightwater) Show

Bought

Sold

Gained

Esmeralda wished for Necrotic Resistance (Rolled 14) for Celeste (JinxedBear)
1x Potion of Flight
1x Potion of Longevity
Spell Scrolls
1x Gate
Story Award: Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Used

2026-01-22 14:00 Trade Log -58000 Show Trade Log

Bought

5x A gem-encrusted bowl worth at least 1,000 GP for 5000gp
5x a diamond worth 1,000+ GP for 5000gp
1x a diamond worth 25,000+ GP for 25000gp
2x A jade circlet worth at least 1,500 gp for 3000gp
5x Potion of Superior Healing for 10000gp
5x Spell Scroll of Death Ward for 10000gp

2025-12-23 13:50 Trade Log -5 Gold Dragon Scale Mail > Carpet of Flying, 3 ft. × 5 ft. Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104410

2025-12-23 13:45 Trade Log -5 Spear of Backbiting > Mindguard Crown Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104060

2025-12-19 08:00 DDHC-QftIS The Lost Caverns of Tsojcanth 4 9810.74 -30 Giant Slayer Shortsword, Bracers of Defense, Folding Boat, Eyes of Minute Seeing, Bag of Holding, Longsword of Vengeance, Periapt of Proof against Poison, +1 War Pick, +2 Greataxe, Glaive of Warning, Cloak of Elvenkind, Wand of Magic Missiles, Manual of Bodily Health Show

Bought

Sold

Gained

2x Potion of Greater Healing
1x Keoghtom's Ointment (5/5)
Spell Scrolls:
1x Cloudkill, 1x Levitate, 1x Raise Dead

Used

2025-12-07 16:00 Trade Log Crystal Ball of True Seeing > +3 Fate Dealer's Deck Show Trade Log

Story Award: House Moonstar Award

2025-12-02 16:00 Trade Log -5 Tome of Clear Thought > Gold Dragon Scale Mail Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/131357

2025-11-30 16:35 Trade Log -5 Manual of Quickness of Action > Tome of Clear Thought Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/167459

2025-11-23 18:30 DDHC-DotMM-18 Dungeon Level 18 6049 10 Cloak of the Bat, Mithral Chain Mail, Scintilmorn Show

Bought

Sold

Gained

Story Award: Waterdeep Estate
Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep.
Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.”

Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.

Used

Character with House Moonstar Quest:

2025-11-23 00:00 Trade Log -5 Robe of Eyes > +1 Scale Mail Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/193629

2025-11-09 18:00 DRW-EP03 When the Lights Went Out in Candlekeep 2500 10 The Eye of the Deep Caller, Bracers of Archery, Arrow-Catching Shield Show

Reward as Player

Bought

Sold

Gained

1x Potion of Greater Healing
1x Potion of Heroism
1x Potion of Invulnerability
1x Potion of Speed

Used

30 Downtime for 3 Levels

2025-10-18 20:00 FR-DC-JIBEA When Names Fade Away 10000 10 The Librarian’s Seal of Vecna, Scribe’s Chime of Unsealing, The Pupil of the Forgotten, Blessing of the Black Suture Show

Used as Player Reward

Bought

Sold

Gained

Story Awards: The City Remembers (Restored Names)
Trigger: You bring back decisive evidence (pages from the Codex, a broken Vecnan charm, ooze-resin in a sanctified jar) allowing scribes and priests to reverse erasures in civic ledgers and temple rolls.

Award: A civic proclamation credits the party with restoring Neverwinter’s memory.

(!!!Mechanical Features are DM Discretion, but Flavor is free!!!)

Perks:

Clean Ledger: Each hero can remove or amend one bureaucratic burden (old warrant, predatory debt, lost license) with official backing.

Stacks & Secrets: Access to restricted archives for research in the House of Knowledge; advantage on Investigation checks made to research Neverwinter-specific lore.

Civic Favor Die: Once per day while inside Neverwinter, one party member may add a d6 to a single Persuasion or Insight check made with a city official, clerk, or watch officer (declare after the roll, before outcome).

Festival of Names: During a public ceremony, the party receives citywide free lodging and half-price mundane services for one month; a small plaza plaque bears your names.

Ongoing Complications:

Counter-Narrative: A rival faction spreads rumors that you edited the records for personal gain—expect smear leaflets or a debating inquiry.

Living Footnotes: Survivors whose lives were “restored” may seek you out—gratitude, claims, or uncomfortable truths.

Roleplay Beats: Shopkeepers remember your tab—and your kindness; clerks wave you ahead in queues; street kids chant your names like a rhyme.

Used

2025-09-05 19:30 DDHC-CM-16 Xanthoria 5000 10 Staff of the Woodlands Show

Bought

Spell Scrolls for 11000gp
1x Heroes Feast

Sold

Gained

Trinkets
A silver pocket watch with thirteen hours marked on the face

Used

Charms
1x Charm of Heroism
Spell Scrolls
1x Heroes Feast

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 1 -73500 -80 Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph, +2 Longbow Show

Bought

Sold

Gained

2x Platinum Ring decorated with precious stones and arcane symbols (worth 1000gp each)
1x Platinum Deathmask for 5000gp
Charm of the Donjon
Supernatural Gift (Charm)
You can cast Otiluke's Resilient Sphere, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you.

Charm of the Mirage
Charm
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Spell Scrolls
1x Wish, 1x Scroll of Ceremony (Wedding), Scroll of Warding Bond

Used

Manual of Stone Golems (90 Downtime and 80000gp)

2025-08-26 19:30 DDHC-CM The Scrivener's Tale 1 100 10 Shadow Glass (Ioun Stone of Awareness), Robe of Eyes Show

Bought

Spell Scrolls for 2000gp
1x Divination

Sold

Gained

1x Potion of Giant Strength (Fire)
1x Spell Scroll of Conjure Celestial
Charm of the Shadow Glass
This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell, you gain temporary hit points equal to double your proficiency bonus. Once it is used three times, this charm goes away.

Used

Spell Scrolls
1x Divination

2025-08-21 19:30 DDHC-CM The Canopic Being 1 3622 10 Sun Blade, Hat of Disguise, Ring of Spell Storing, Staff of Fate, Watchful Helm, Eyes of Minute Seeing, Ioun Stone of Awareness, Crystal Ball of True Seeing Show

Bought

Spell Scrolls for 3500gp
10x Remove Curse, 5x Potion of Resistance (Necrotic)
Maps
1x Tashluta, 1x Tashalar

Sold

Gained

Used

2025-08-20 19:00 DDHC-CM The Book of Inner Alchemy 1 2018.75 10 Staff of Striking Show

Bought

Books
1x Monk Disciplines & Ki, 1 Medicine,

Sold

Gained

1x Potion of Superior Healing
Trinket: An old divination card bearing your likeness

Used

2025-08-13 19:30 DDHC-TYP Tomb of Horrors 96788 10 Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Glaive of Vengeance, +1 Flail, Manual of Quickness of Action, Spear of Backbiting Show

Bought

Sold

Gained

4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

Used

2025-08-10 19:30 DDHC-CM The Curious Tale of Wisteria Vale 1 1150 10 Cli Lyre Show

Bought

Sold

Gained

1x Domains

Used

1x Rare chalks and inks infused with precious gems worth 50 gp

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Bastion Overview Show

Sanctum

Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You can't gain this Charm again while you still have it.

Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesn't need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days.

Sanctum Recall. While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell.

Reliquary

Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Pub

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.

Meditation Chamber

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Sacristy

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

2026-01-22 20:00 DDAL09-20 Where Devils Fear to Tread 10 Show

Bought

Sold

Gained

Esmeralda wished for Necrotic Resistance (Rolled 14) for Celeste (JinxedBear)
1x Potion of Flight
1x Potion of Longevity
Spell Scrolls
1x Gate
Story Award: Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Used

2026-01-22 14:00 Trade Log Show Trade Log

Bought

5x A gem-encrusted bowl worth at least 1,000 GP for 5000gp
5x a diamond worth 1,000+ GP for 5000gp
1x a diamond worth 25,000+ GP for 25000gp
2x A jade circlet worth at least 1,500 gp for 3000gp
5x Potion of Superior Healing for 10000gp
5x Spell Scroll of Death Ward for 10000gp

2025-12-23 13:50 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104410

2025-12-23 13:45 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104060

2025-12-19 08:00 DDHC-QftIS The Lost Caverns of Tsojcanth -30 Show

Bought

Sold

Gained

2x Potion of Greater Healing
1x Keoghtom's Ointment (5/5)
Spell Scrolls:
1x Cloudkill, 1x Levitate, 1x Raise Dead

Used

2025-12-07 16:00 Trade Log Show Trade Log

Story Award: House Moonstar Award

2025-12-02 16:00 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/131357

2025-11-30 16:35 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/167459

2025-11-23 18:30 DDHC-DotMM-18 Dungeon Level 18 10 Show

Bought

Sold

Gained

Story Award: Waterdeep Estate
Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep.
Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.”

Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.

Used

Character with House Moonstar Quest:

2025-11-23 00:00 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/193629

2025-11-09 18:00 DRW-EP03 When the Lights Went Out in Candlekeep 10 Show

Reward as Player

Bought

Sold

Gained

1x Potion of Greater Healing
1x Potion of Heroism
1x Potion of Invulnerability
1x Potion of Speed

Used

30 Downtime for 3 Levels

2025-10-18 20:00 FR-DC-JIBEA When Names Fade Away 10 Show

Used as Player Reward

Bought

Sold

Gained

Story Awards: The City Remembers (Restored Names)
Trigger: You bring back decisive evidence (pages from the Codex, a broken Vecnan charm, ooze-resin in a sanctified jar) allowing scribes and priests to reverse erasures in civic ledgers and temple rolls.

Award: A civic proclamation credits the party with restoring Neverwinter’s memory.

(!!!Mechanical Features are DM Discretion, but Flavor is free!!!)

Perks:

Clean Ledger: Each hero can remove or amend one bureaucratic burden (old warrant, predatory debt, lost license) with official backing.

Stacks & Secrets: Access to restricted archives for research in the House of Knowledge; advantage on Investigation checks made to research Neverwinter-specific lore.

Civic Favor Die: Once per day while inside Neverwinter, one party member may add a d6 to a single Persuasion or Insight check made with a city official, clerk, or watch officer (declare after the roll, before outcome).

Festival of Names: During a public ceremony, the party receives citywide free lodging and half-price mundane services for one month; a small plaza plaque bears your names.

Ongoing Complications:

Counter-Narrative: A rival faction spreads rumors that you edited the records for personal gain—expect smear leaflets or a debating inquiry.

Living Footnotes: Survivors whose lives were “restored” may seek you out—gratitude, claims, or uncomfortable truths.

Roleplay Beats: Shopkeepers remember your tab—and your kindness; clerks wave you ahead in queues; street kids chant your names like a rhyme.

Used

2025-09-05 19:30 DDHC-CM-16 Xanthoria 10 Show

Bought

Spell Scrolls for 11000gp
1x Heroes Feast

Sold

Gained

Trinkets
A silver pocket watch with thirteen hours marked on the face

Used

Charms
1x Charm of Heroism
Spell Scrolls
1x Heroes Feast

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix -80 Show

Bought

Sold

Gained

2x Platinum Ring decorated with precious stones and arcane symbols (worth 1000gp each)
1x Platinum Deathmask for 5000gp
Charm of the Donjon
Supernatural Gift (Charm)
You can cast Otiluke's Resilient Sphere, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you.

Charm of the Mirage
Charm
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Spell Scrolls
1x Wish, 1x Scroll of Ceremony (Wedding), Scroll of Warding Bond

Used

Manual of Stone Golems (90 Downtime and 80000gp)

2025-08-26 19:30 DDHC-CM The Scrivener's Tale 10 Show

Bought

Spell Scrolls for 2000gp
1x Divination

Sold

Gained

1x Potion of Giant Strength (Fire)
1x Spell Scroll of Conjure Celestial
Charm of the Shadow Glass
This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell, you gain temporary hit points equal to double your proficiency bonus. Once it is used three times, this charm goes away.

Used

Spell Scrolls
1x Divination

2025-08-21 19:30 DDHC-CM The Canopic Being 10 Show

Bought

Spell Scrolls for 3500gp
10x Remove Curse, 5x Potion of Resistance (Necrotic)
Maps
1x Tashluta, 1x Tashalar

Sold

Gained

Used

2025-08-20 19:00 DDHC-CM The Book of Inner Alchemy 10 Show

Bought

Books
1x Monk Disciplines & Ki, 1 Medicine,

Sold

Gained

1x Potion of Superior Healing
Trinket: An old divination card bearing your likeness

Used

2025-08-13 19:30 DDHC-TYP Tomb of Horrors 10 Show

Bought

Sold

Gained

4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

Used

2025-08-10 19:30 DDHC-CM The Curious Tale of Wisteria Vale 10 Show

Bought

Sold

Gained

1x Domains

Used

1x Rare chalks and inks infused with precious gems worth 50 gp

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Bastion Overview Show

Sanctum

Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You can't gain this Charm again while you still have it.

Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesn't need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days.

Sanctum Recall. While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell.

Reliquary

Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Pub

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.

Meditation Chamber

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Sacristy

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

2026-01-22 20:00 DDAL09-20 Where Devils Fear to Tread 20000 10 Deathshield, +2 Rod of the Pact Keeper, Boon of Planar Travel (Brightwater) Show

Bought

Sold

Gained

Esmeralda wished for Necrotic Resistance (Rolled 14) for Celeste (JinxedBear)
1x Potion of Flight
1x Potion of Longevity
Spell Scrolls
1x Gate
Story Award: Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Used

2026-01-22 14:00 Trade Log -58000 Show Trade Log

Bought

5x A gem-encrusted bowl worth at least 1,000 GP for 5000gp
5x a diamond worth 1,000+ GP for 5000gp
1x a diamond worth 25,000+ GP for 25000gp
2x A jade circlet worth at least 1,500 gp for 3000gp
5x Potion of Superior Healing for 10000gp
5x Spell Scroll of Death Ward for 10000gp

2025-12-23 13:50 Trade Log -5 Gold Dragon Scale Mail > Carpet of Flying, 3 ft. × 5 ft. Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104410

2025-12-23 13:45 Trade Log -5 Spear of Backbiting > Mindguard Crown Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104060

2025-12-19 08:00 DDHC-QftIS The Lost Caverns of Tsojcanth 9810.74 -30 Giant Slayer Shortsword, Bracers of Defense, Folding Boat, Eyes of Minute Seeing, Bag of Holding, Longsword of Vengeance, Periapt of Proof against Poison, +1 War Pick, +2 Greataxe, Glaive of Warning, Cloak of Elvenkind, Wand of Magic Missiles, Manual of Bodily Health Show

Bought

Sold

Gained

2x Potion of Greater Healing
1x Keoghtom's Ointment (5/5)
Spell Scrolls:
1x Cloudkill, 1x Levitate, 1x Raise Dead

Used

2025-12-07 16:00 Trade Log Crystal Ball of True Seeing > +3 Fate Dealer's Deck Show Trade Log

Story Award: House Moonstar Award

2025-12-02 16:00 Trade Log -5 Tome of Clear Thought > Gold Dragon Scale Mail Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/131357

2025-11-30 16:35 Trade Log -5 Manual of Quickness of Action > Tome of Clear Thought Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/167459

2025-11-23 18:30 DDHC-DotMM-18 Dungeon Level 18 6049 10 Cloak of the Bat, Mithral Chain Mail, Scintilmorn Show

Bought

Sold

Gained

Story Award: Waterdeep Estate
Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep.
Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.”

Story Award: House Moonstar Award
Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits:
The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.

Used

Character with House Moonstar Quest:

2025-11-23 00:00 Trade Log -5 Robe of Eyes > +1 Scale Mail Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/193629

2025-11-09 18:00 DRW-EP03 When the Lights Went Out in Candlekeep 2500 10 The Eye of the Deep Caller, Bracers of Archery, Arrow-Catching Shield Show

Reward as Player

Bought

Sold

Gained

1x Potion of Greater Healing
1x Potion of Heroism
1x Potion of Invulnerability
1x Potion of Speed

Used

30 Downtime for 3 Levels

2025-10-18 20:00 FR-DC-JIBEA When Names Fade Away 10000 10 The Librarian’s Seal of Vecna, Scribe’s Chime of Unsealing, The Pupil of the Forgotten, Blessing of the Black Suture Show

Used as Player Reward

Bought

Sold

Gained

Story Awards: The City Remembers (Restored Names)
Trigger: You bring back decisive evidence (pages from the Codex, a broken Vecnan charm, ooze-resin in a sanctified jar) allowing scribes and priests to reverse erasures in civic ledgers and temple rolls.

Award: A civic proclamation credits the party with restoring Neverwinter’s memory.

(!!!Mechanical Features are DM Discretion, but Flavor is free!!!)

Perks:

Clean Ledger: Each hero can remove or amend one bureaucratic burden (old warrant, predatory debt, lost license) with official backing.

Stacks & Secrets: Access to restricted archives for research in the House of Knowledge; advantage on Investigation checks made to research Neverwinter-specific lore.

Civic Favor Die: Once per day while inside Neverwinter, one party member may add a d6 to a single Persuasion or Insight check made with a city official, clerk, or watch officer (declare after the roll, before outcome).

Festival of Names: During a public ceremony, the party receives citywide free lodging and half-price mundane services for one month; a small plaza plaque bears your names.

Ongoing Complications:

Counter-Narrative: A rival faction spreads rumors that you edited the records for personal gain—expect smear leaflets or a debating inquiry.

Living Footnotes: Survivors whose lives were “restored” may seek you out—gratitude, claims, or uncomfortable truths.

Roleplay Beats: Shopkeepers remember your tab—and your kindness; clerks wave you ahead in queues; street kids chant your names like a rhyme.

Used

2025-09-05 19:30 DDHC-CM-16 Xanthoria 5000 10 Staff of the Woodlands Show

Bought

Spell Scrolls for 11000gp
1x Heroes Feast

Sold

Gained

Trinkets
A silver pocket watch with thirteen hours marked on the face

Used

Charms
1x Charm of Heroism
Spell Scrolls
1x Heroes Feast

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix -73500 -80 Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph, +2 Longbow Show

Bought

Sold

Gained

2x Platinum Ring decorated with precious stones and arcane symbols (worth 1000gp each)
1x Platinum Deathmask for 5000gp
Charm of the Donjon
Supernatural Gift (Charm)
You can cast Otiluke's Resilient Sphere, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you.

Charm of the Mirage
Charm
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Spell Scrolls
1x Wish, 1x Scroll of Ceremony (Wedding), Scroll of Warding Bond

Used

Manual of Stone Golems (90 Downtime and 80000gp)

2025-08-26 19:30 DDHC-CM The Scrivener's Tale 100 10 Shadow Glass (Ioun Stone of Awareness), Robe of Eyes Show

Bought

Spell Scrolls for 2000gp
1x Divination

Sold

Gained

1x Potion of Giant Strength (Fire)
1x Spell Scroll of Conjure Celestial
Charm of the Shadow Glass
This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell, you gain temporary hit points equal to double your proficiency bonus. Once it is used three times, this charm goes away.

Used

Spell Scrolls
1x Divination

2025-08-21 19:30 DDHC-CM The Canopic Being 3622 10 Sun Blade, Hat of Disguise, Ring of Spell Storing, Staff of Fate, Watchful Helm, Eyes of Minute Seeing, Ioun Stone of Awareness, Crystal Ball of True Seeing Show

Bought

Spell Scrolls for 3500gp
10x Remove Curse, 5x Potion of Resistance (Necrotic)
Maps
1x Tashluta, 1x Tashalar

Sold

Gained

Used

2025-08-20 19:00 DDHC-CM The Book of Inner Alchemy 2018.75 10 Staff of Striking Show

Bought

Books
1x Monk Disciplines & Ki, 1 Medicine,

Sold

Gained

1x Potion of Superior Healing
Trinket: An old divination card bearing your likeness

Used

2025-08-13 19:30 DDHC-TYP Tomb of Horrors 96788 10 Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Glaive of Vengeance, +1 Flail, Manual of Quickness of Action, Spear of Backbiting Show

Bought

Sold

Gained

4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

Used

2025-08-10 19:30 DDHC-CM The Curious Tale of Wisteria Vale 1150 10 Cli Lyre Show

Bought

Sold

Gained

1x Domains

Used

1x Rare chalks and inks infused with precious gems worth 50 gp