Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Serpent Scale Armor
rare
DDHC-CM-07 Book of Cylinders
DDHC-CM-07 Book of Cylinders
Show
Notes:
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Pole of Collapsing
uncommon
WBW-DC-AO-TCFC02 It's a Hard Rock Life
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, common
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Belt of Hill Giant Strength
rare
DDHC-RoT-4
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
+1 Plate
rare
DDHC-TYP-5
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Heavy armor (plate armor), rare
65 lb.
AC 18
You have a +1 bonus to AC while wearing this armor.
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
Chest of Preserving
common
PS-DC-STRAT-DRAGON-05 Your Shattered Bond
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, common
25 lb.
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
Songcraft. Whenever this item is opened, you hear a heartwarming and caring lullaby.
Tome of Leadership and Influence
very_rare
CCC-ROZK-01-02
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, very rare
5 lb.
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century.
Vicious Mace
rare
DDHC-KftGV Tockworth's Clockworks (GV)
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Weapon (Mace), rare
Simple weapon, melee weapon
4 lb.
1d6 Bludgeoning
Mastery: Sap
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Driftglobe
uncommon
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon
1 lb.
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can't be used again until the next dawn.
You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Boots of Striding and Springing
uncommon
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.
Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Stone of Good Luck
common
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Amulet of Health
rare
CCC-SFBay-02-02 Rise of the Oger King
CCC-SFBay-02-02 Rise of the Oger King
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
This amulet consists of a bloodstone flanked by troll teeth. The cord that holds it is made of troll skin. Characters who wear this amulet often feel invincible when they engage in close combat, but they develop an aversion to fire. It is almost as if they believe they are sensitive to fire.
Belt of the Wrathbound Bull
common
CCC-SFBay02-03 The Risen Minotaur Lord
CCC-SFBay02-03 The Risen Minotaur Lord
Show
Notes:
Belt of Hill Giant Strength, Wondrous Item, Rare (Requires Attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
A brutal relic from the age when Garut still drew breath—before he was wrapped in funerary linen and rose again as a Mummy Lord beneath his ruined temple. Even now, the belt doesn’t feel “worn” so much as claimed.
Appearance
A broad war-girdle of blackened oxhide and bronze plates, big enough to look slightly too heavy for any sane person. The buckle is a snarling bull’s head with curled horns, its eyes set with dull carnelian that catch torchlight like embers. Along the inner lining, the leather is stitched with a tight band of aged linen—funerary wrappings taken from Garut’s own rites.
The belt smells faintly of old incense, iron, and sun-baked dust.
The feel of it
When you tighten it, the leather cinches with a sound like a distant drumbeat, and for a moment you feel a phantom weight settle across your shoulders—like standing under the gaze of a wrathful god. Your muscles don’t merely strengthen; they harden, as if your body remembers a lifetime of siege and slaughter.
Anyone close enough can hear it sometimes: a low, half-swallowed bovine growl that could be a creak of leather… or a warning.
Magic tells
Warmth: The buckle grows warm when blood is spilled nearby, even a drop.
Echoes: In silence, you catch the faintest sound of hooves on stone when you take your first step after donning it.
Shadow: Your shadow broadens subtly at the shoulders and neck—hinting at horns that aren’t there.
Whispered legend (in-world lore)
Garut was a war cleric who preached that mercy was a lie told by the weak. He marched at the head of raiders and zealots, taking offerings in steel and screaming prayer. When his body failed, his faithful embalmed him in the deepest chambers of his temple so his wrath could outlast death.
The belt was his “girdle of vows.” Some say each plate bears a promise: vengeance, dominion, sacrifice, hunger.
Optional attunement quirk (pure flavor, no mechanics)
While attuned, you can’t quite stop squaring your stance like a fighter ready to charge. When someone challenges your strength or authority, you feel a reflexive urge to meet it head-on.
| Name | Rarity | Location | Table ▼ | Result | Source | |
|---|---|---|---|---|---|---|
| Serpent Scale Armor | rare | DDHC-CM-07 Book of Cylinders | DDHC-CM-07 Book of Cylinders | Show | ||
|
Notes:
Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
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| Pole of Collapsing | uncommon | WBW-DC-AO-TCFC02 It's a Hard Rock Life | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, common This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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| Belt of Hill Giant Strength | rare | DDHC-RoT-4 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
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| +1 Plate | rare | DDHC-TYP-5 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Heavy armor (plate armor), rare The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. |
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| Chest of Preserving | common | PS-DC-STRAT-DRAGON-05 Your Shattered Bond | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, common Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. Songcraft. Whenever this item is opened, you hear a heartwarming and caring lullaby. |
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| Tome of Leadership and Influence | very_rare | CCC-ROZK-01-02 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, very rare |
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| Vicious Mace | rare | DDHC-KftGV Tockworth's Clockworks (GV) | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Weapon (Mace), rare Simple weapon, melee weapon Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. |
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| Driftglobe | uncommon | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Wondrous item, uncommon You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
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| Boots of Striding and Springing | uncommon | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. |
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| Stone of Good Luck | common | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| Amulet of Health | rare | CCC-SFBay-02-02 Rise of the Oger King | CCC-SFBay-02-02 Rise of the Oger King | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it. This amulet consists of a bloodstone flanked by troll teeth. The cord that holds it is made of troll skin. Characters who wear this amulet often feel invincible when they engage in close combat, but they develop an aversion to fire. It is almost as if they believe they are sensitive to fire. |
||||||
| Belt of the Wrathbound Bull | common | CCC-SFBay02-03 The Risen Minotaur Lord | CCC-SFBay02-03 The Risen Minotaur Lord | Show | ||
|
Notes:
Belt of Hill Giant Strength, Wondrous Item, Rare (Requires Attunement) While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. A brutal relic from the age when Garut still drew breath—before he was wrapped in funerary linen and rose again as a Mummy Lord beneath his ruined temple. Even now, the belt doesn’t feel “worn” so much as claimed. Appearance A broad war-girdle of blackened oxhide and bronze plates, big enough to look slightly too heavy for any sane person. The buckle is a snarling bull’s head with curled horns, its eyes set with dull carnelian that catch torchlight like embers. Along the inner lining, the leather is stitched with a tight band of aged linen—funerary wrappings taken from Garut’s own rites. The belt smells faintly of old incense, iron, and sun-baked dust. The feel of it When you tighten it, the leather cinches with a sound like a distant drumbeat, and for a moment you feel a phantom weight settle across your shoulders—like standing under the gaze of a wrathful god. Your muscles don’t merely strengthen; they harden, as if your body remembers a lifetime of siege and slaughter. Anyone close enough can hear it sometimes: a low, half-swallowed bovine growl that could be a creak of leather… or a warning. Magic tells Warmth: The buckle grows warm when blood is spilled nearby, even a drop. Echoes: In silence, you catch the faintest sound of hooves on stone when you take your first step after donning it. Shadow: Your shadow broadens subtly at the shoulders and neck—hinting at horns that aren’t there. Whispered legend (in-world lore) Garut was a war cleric who preached that mercy was a lie told by the weak. He marched at the head of raiders and zealots, taking offerings in steel and screaming prayer. When his body failed, his faithful embalmed him in the deepest chambers of his temple so his wrath could outlast death. The belt was his “girdle of vows.” Some say each plate bears a promise: vengeance, dominion, sacrifice, hunger. Optional attunement quirk (pure flavor, no mechanics) While attuned, you can’t quite stop squaring your stance like a fighter ready to charge. When someone challenges your strength or authority, you feel a reflexive urge to meet it head-on. |
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