Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Serpent Scale Armor
rare
DDHC-CM-07 Book of Cylinders
DDHC-CM-07 Book of Cylinders
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Notes:
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Pole of Collapsing
uncommon
WBW-DC-AO-TCFC02 It's a Hard Rock Life
D&D Adventurers League Service Awards 2025v2
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Notes:
Wondrous item, common
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Belt of Hill Giant Strength
rare
DDHC-RoT-4
D&D Adventurers League Service Awards 2025v2
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Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
+1 Plate
rare
DDHC-TYP-5
D&D Adventurers League Service Awards 2025v2
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Notes:
Heavy armor (plate armor), rare
65 lb.
AC 18
You have a +1 bonus to AC while wearing this armor.
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
Tome of Leadership and Influence
very_rare
CCC-ROZK-01-02
D&D Adventurers League Service Awards 2025v2
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Notes:
Wondrous item, very rare
5 lb.
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century.
Vicious Mace
rare
DDHC-KftGV Tockworth's Clockworks (GV)
DDHC-KftGV Tockworth's Clockworks
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Notes:
Weapon (Mace), rare
Simple weapon, melee weapon
4 lb.
1d6 Bludgeoning
Mastery: Sap
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Driftglobe
uncommon
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon
1 lb.
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can't be used again until the next dawn.
You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Boots of Striding and Springing
uncommon
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.
Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Stone of Good Luck
common
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| Serpent Scale Armor | rare | DDHC-CM-07 Book of Cylinders | DDHC-CM-07 Book of Cylinders | Show | ||
|
Notes:
Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
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| Pole of Collapsing | uncommon | WBW-DC-AO-TCFC02 It's a Hard Rock Life | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, common This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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| Belt of Hill Giant Strength | rare | DDHC-RoT-4 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
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| +1 Plate | rare | DDHC-TYP-5 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Heavy armor (plate armor), rare The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. |
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| Tome of Leadership and Influence | very_rare | CCC-ROZK-01-02 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, very rare |
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| Vicious Mace | rare | DDHC-KftGV Tockworth's Clockworks (GV) | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Weapon (Mace), rare Simple weapon, melee weapon Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. |
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| Driftglobe | uncommon | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Wondrous item, uncommon You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
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| Boots of Striding and Springing | uncommon | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. |
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| Stone of Good Luck | common | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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