Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Driftglobe uncommon DDHC-KftGV Tockworth's Clockworks DDHC-KftGV Tockworth's Clockworks Show
Notes:

Wondrous item, uncommon
1 lb.
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can't be used again until the next dawn.

You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Dragonhide Belt +1 uncommon Level 5 Magic Item Character Creation Level 5 Show
Notes:

Wondrous Item, uncommon (+1), (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Demon Skin rare Descent into the Lost Caverns of Tsojcanth Service Rewards 50th Anniversary Show
Notes:

Armor (Plate), Rare (Requires Attunement)

This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.

While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.

Cloak of Billowing common FR-DC-XMAS-01 Silent Night Service Rewards 50th Anniversary Show
Notes:

Wondrous item, common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.

This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Chest of Preserving common PS-DC-STRAT-DRAGON-05 Your Shattered Bond D&D Adventurers League Service Awards 2025v2 Show
Notes:

Wondrous item, common
25 lb.

Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.

Songcraft. Whenever this item is opened, you hear a heartwarming and caring lullaby.

Bracers of Defense rare Descent into the Lost Caverns of Tsojcanth Service Rewards 50th Anniversary Show
Notes:

Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Boots of Striding and Springing uncommon DDHC-KftGV Tockworth's Clockworks DDHC-KftGV Tockworth's Clockworks Show
Notes:

Wondrous item, uncommon (requires attunement)
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.

Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.

Belt of the Wrathbound Bull common CCC-SFBay02-03 The Risen Minotaur Lord CCC-SFBay02-03 The Risen Minotaur Lord Show
Notes:

Belt of Hill Giant Strength, Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

A brutal relic from the age when Garut still drew breath—before he was wrapped in funerary linen and rose again as a Mummy Lord beneath his ruined temple. Even now, the belt doesn’t feel “worn” so much as claimed.

Appearance

A broad war-girdle of blackened oxhide and bronze plates, big enough to look slightly too heavy for any sane person. The buckle is a snarling bull’s head with curled horns, its eyes set with dull carnelian that catch torchlight like embers. Along the inner lining, the leather is stitched with a tight band of aged linen—funerary wrappings taken from Garut’s own rites.

The belt smells faintly of old incense, iron, and sun-baked dust.

The feel of it

When you tighten it, the leather cinches with a sound like a distant drumbeat, and for a moment you feel a phantom weight settle across your shoulders—like standing under the gaze of a wrathful god. Your muscles don’t merely strengthen; they harden, as if your body remembers a lifetime of siege and slaughter.

Anyone close enough can hear it sometimes: a low, half-swallowed bovine growl that could be a creak of leather… or a warning.

Magic tells

Warmth: The buckle grows warm when blood is spilled nearby, even a drop.

Echoes: In silence, you catch the faintest sound of hooves on stone when you take your first step after donning it.

Shadow: Your shadow broadens subtly at the shoulders and neck—hinting at horns that aren’t there.

Whispered legend (in-world lore)

Garut was a war cleric who preached that mercy was a lie told by the weak. He marched at the head of raiders and zealots, taking offerings in steel and screaming prayer. When his body failed, his faithful embalmed him in the deepest chambers of his temple so his wrath could outlast death.

The belt was his “girdle of vows.” Some say each plate bears a promise: vengeance, dominion, sacrifice, hunger.

Optional attunement quirk (pure flavor, no mechanics)

While attuned, you can’t quite stop squaring your stance like a fighter ready to charge. When someone challenges your strength or authority, you feel a reflexive urge to meet it head-on.

Belt of Hill Giant Strength rare DDHC-RoT-4 D&D Adventurers League Service Awards 2025v2 Show
Notes:

Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Amulet of Health rare KftGV - Affair on the Concordant Express (GV Reward) Service Rewards 50th Anniversary Show
Notes:

Wondrous item, rare (requires attunement)
1 lb.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

Amulet of Health rare CCC-SFBay-02-02 Rise of the Oger King CCC-SFBay-02-02 Rise of the Oger King Show
Notes:

Wondrous Item, Rare (Requires Attunement)

Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

This amulet consists of a bloodstone flanked by troll teeth. The cord that holds it is made of troll skin. Characters who wear this amulet often feel invincible when they engage in close combat, but they develop an aversion to fire. It is almost as if they believe they are sensitive to fire.

+1 Plate rare DDHC-TYP-5 D&D Adventurers League Service Awards 2025v2 Show
Notes:

Heavy armor (plate armor), rare
65 lb.

AC 18
You have a +1 bonus to AC while wearing this armor.

The wearer has Disadvantage on Dexterity (Stealth) checks.

If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.