Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Mithral Half Plate
uncommon
KftGV - Affair on the Concordant Express
KftGV - Affair on the Concordant Express
Show
Notes:
Medium armor, uncommon
40 lb.
AC 15 + Dex (max 2)
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
The wearer has Disadvantage on Dexterity (Stealth) checks.
Whisperwind (Wounding Rapier)
rare
KftGV - Affair on the Concordant Express (GV Award)
KftGV - Affair on the Concordant Express
Show
Notes:
Weapon, rare (requires attunement)
Martial weapon, melee weapon
2 lb.
1d8 Piercing
Finesse
Mastery: Vex
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light.
Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it.
Flavor. This isn't just any rapier; it's a family heirloom, passed down through generations of Greenleafs. Its slender blade, crafted from moonlight-forged silver, shimmers with an ethereal glow, hinting at its enchanted nature. The hilt is intricately carved from polished oak, adorned with tiny silver leaves that seem to subtly shift and tremble as if alive. It's lightweight yet deadly, perfectly balanced for Artemia's quick, precise strikes. The scabbard, made of supple, dark leather, is embroidered with silver thread depicting scenes from the Greenleaf family's history and its pact with Oberon. More than just a weapon, Whisperwind is an extension of Artemia herself, a reflection of her elegant yet deadly nature. It whispers secrets of the forest, carries the echoes of ancient magic, and reflects the restless spirit of its owner.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Mithral Half Plate | uncommon | KftGV - Affair on the Concordant Express | KftGV - Affair on the Concordant Express | Show | ||
Notes:
Medium armor, uncommon If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. The wearer has Disadvantage on Dexterity (Stealth) checks. |
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Whisperwind (Wounding Rapier) | rare | KftGV - Affair on the Concordant Express (GV Award) | KftGV - Affair on the Concordant Express | Show | ||
Notes:
Weapon, rare (requires attunement) Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Flavor. This isn't just any rapier; it's a family heirloom, passed down through generations of Greenleafs. Its slender blade, crafted from moonlight-forged silver, shimmers with an ethereal glow, hinting at its enchanted nature. The hilt is intricately carved from polished oak, adorned with tiny silver leaves that seem to subtly shift and tremble as if alive. It's lightweight yet deadly, perfectly balanced for Artemia's quick, precise strikes. The scabbard, made of supple, dark leather, is embroidered with silver thread depicting scenes from the Greenleaf family's history and its pact with Oberon. More than just a weapon, Whisperwind is an extension of Artemia herself, a reflection of her elegant yet deadly nature. It whispers secrets of the forest, carries the echoes of ancient magic, and reflects the restless spirit of its owner. |