Célestin "Celeste" Deneuve

Season:
Forgotten Realms | Spelljammer
Race:
Eladrin
Class:
Arcana Domain Cleric
Background:
Noble
Lifestyle:
Aristocratic
Current Level:
20
Total GP:
38601.49
Total Downtime:
80
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
99
Magic Item Limit:
10
Brightlark’s Wraps (Wraps of Unarmed Prowess),
Chest of Preserving,
Gloves of Thievery,
Headband of Intellect,
Glamoured Studded Leather,
Eagle Whistle,
Amulet of Health,
Driftglobe,
Driftglobe,
Chained Book (+1 Flail),
Helm of Comprehending Languages,
Saddle of the Cavalier,
Ring of Jumping,
Ring of Swimming,
Goggles of Night,
Bag of Holding,
Ring of the Ram,
+1 Amulet of the Devout,
Radiance,
Serpent Scale Armor,
Serpent's Fang,
Lantern of Revealing,
Ring of Shooting Stars,
Ring of Telekinesis,
Elemental Essence Shard (Water),
Hat of Wizardry,
Alchemy Jug,
Boots of the Winterlands,
Censer of Controlling Air Elementals,
Iron Bands of Bilarro,
Rope of Entanglement,
Figurine of Wondrous Power, Bronze Griffon,
Mace of Terror,
Ring of Telekinesis,
Brazier of Commanding Fire Elementals,
Instrument of the Bards, Cli Lyre,
Blessing of Understanding,
+3 Shield,
Cli Lyre,
Bag of Devouring,
Nolzur's Marvelous Pigments,
Staff of Power,
+3 Rod of the Pact Keeper,
Ring of Psychic Resistance,
Berserker Greataxe,
Defender Dagger,
Gem of Seeing,
Ring of Protection,
Glaive of Vengeance,
+1 Flail,
Staff of Striking,
Sun Blade,
Hat of Disguise,
Ring of Spell Storing,
Staff of Fate,
Watchful Helm,
Eyes of Minute Seeing,
Ioun Stone of Awareness,
Shadow Glass (Ioun Stone of Awareness),
Animated Shield,
Dwarven Half Plate,
Ring of Resistance (Acid),
Instrument of the Bards Anstruth Harp,
Tome of Understanding,
Tome of Leadership and Influence,
Manual of Stone Golems,
Wand of Polymorph,
+2 Longbow,
Staff of the Woodlands,
The Eye of the Deep Caller,
Bracers of Archery,
Arrow-Catching Shield,
The Librarian’s Seal of Vecna,
Scribe’s Chime of Unsealing,
The Pupil of the Forgotten,
Blessing of the Black Suture,
Cloak of the Bat,
Mithral Chain Mail,
Scintilmorn,
+1 Scale Mail,
+3 Fate Dealer's Deck,
Giant Slayer Shortsword,
Bracers of Defense,
Folding Boat,
Eyes of Minute Seeing,
Bag of Holding,
Longsword of Vengeance,
Periapt of Proof against Poison,
+1 War Pick,
+2 Greataxe,
Glaive of Warning,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Mindguard Crown,
Carpet of Flying, 3 ft. × 5 ft.,
Deathshield,
+2 Rod of the Pact Keeper,
Boon of Planar Travel (Brightwater)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2025-06-29 22:05 Trade Log -2056 Show Trade Log

Bought
10x Potion of Greater Healing for 1000gp
10x Oil of Slipperiness for 500gp
10x Potion of Comprehension for 250gp
40x Holy Water for 1000gp
1x Alchemists Supplies for 50gp
1x Herbalism Kit 5gp
1x Cooks Utensils 1gp

2026-01-22 14:00 Trade Log -58000 Show Trade Log

Bought

5x A gem-encrusted bowl worth at least 1,000 GP for 5000gp
5x a diamond worth 1,000+ GP for 5000gp
1x a diamond worth 25,000+ GP for 25000gp
2x A jade circlet worth at least 1,500 gp for 3000gp
5x Potion of Superior Healing for 10000gp
5x Spell Scroll of Death Ward for 10000gp

2023-03-30 19:28 Character Creation 15 Show

Race: Satyr (C.Y.O)

Ability Scores: Point Buy

Str: 15 + 1
Dex: 10
Con: 15 + 2
Int: 8
Wis: 14
Cha: 10
Creation Feat: Tough

Racial Proficiencies

Weapon:
Armor:
Skill: Survival, Athletics
Tools: Woodcarver's tools
Racial Feat:
Languages: Dwarvish

Class: Forge Domain Cleric

Class Proficiencies

Weapons: Simple weapons
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Tools: Smith's Tools
Saving Throws: Strength, Constitution
Skills: Insight, Medicine
Expertise:
Languages:

Starting Equipment

Shield, Holy Symbol
Mace
Chain Mail
Light Crossbow and Crossbow Bolts (20)

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Background: Guild Artisan (Smiths and Metal-Forgers)

Feature: Guild Membership
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Jewelers Tools
Languages: Elvish

Background Equipment

Letter of Introduction from Your Guild
Traveler's Clothes
Belt Pouch
Smiths Tools

2025-06-29 22:00 2024 Rebuild Show

Name: Célestin "Celeste" Deneuve

Race: Human

Class: Cleric

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 14
Int: 10
Wis: 15 + 1
Cha: 8

Background: Cloistered Scholar

Origin Feat: Skilled, Skilled

Bastion Overview Show

Sanctum

Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You can't gain this Charm again while you still have it.

Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesn't need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days.

Sanctum Recall. While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell.

Reliquary

Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Pub

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.

Meditation Chamber

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Sacristy

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

2025-12-07 16:00 Trade Log Crystal Ball of True Seeing > +3 Fate Dealer's Deck Show Trade Log

Story Award: House Moonstar Award

2025-07-16 19:30 DDHC-CM Shemshime's Bedtime Rhyme 1 -381 10 Bag of Holding, Ring of the Ram, +1 Amulet of the Devout Show

Bought

Spell Scrolls for 400gp
5x Darkvision, 5x Revivify, 5x Remove Curse

Sold

Gained

1x Potion of Gaseous Form
1x Potion of Heroism
1x Folklore

Used

1x Potion of Greater Healing

2025-07-17 19:00 DDHC-CM The Price of Beauty 1 -240 10 Radiance Show

Bought

5x VIP Passes 40gp each for 240gp

Sold

Gained

1x Potion of Giant Strength (Hill)
1x Oil of Slipperiness
Spell Scrolls
1x Greater Restoration

Used

2025-07-20 19:00 DDHC-CM Book of Cylinders 1 540 10 Serpent's Fang, Lantern of Revealing, Serpent Scale Armor Show

Bought

Books
1x Pantheons of Toril, 1x Pantheons of Greyhawk, 1x Pantheons of Ebberon, 1x Pantheons of the Far Realm

Sold

Gained

1x Chime of Opening (5 Charges)
1x Grippli [Aquan(Primordial)] after Recieving the Blessing

Used

1x Prayer of Healing Scroll

2025-07-27 19:00 DDHC-CM Sarah of the Yellowcrest Manor 1 106.7 10 Robe of Scintillating Colors Show

Bought

5x Teleportation Circle from Candlekeep to Waterdeep for 125gp
3x Flasks of Zar Wine for 6gp
Books for 100gp
1x Far Realm/Abberation, 1x Dark Mythology, 1x Studies of Aberrant Magic, 1x Elder Gods

Sold

Gained

1x Potion of Superior Healing
1x Chaim of Opening (10 Charges)
Spell Scrolls
1x Teleport, 1x Counter Spell

Used

1x Potion of Greater Healing

2025-07-30 19:30 DDHC-CM Lore of Lurue 1 10 Ring of Shooting Stars Show

Bought

Sold

Gained

Used

1x Potion of Greater Healing

2025-07-31 19:30 DDHC-CM- Kandlekeep Dekonstruktion 351 10 Ring of Telekinesis Show

Bought

Sold

Gained

Charm of Heroes Feast
Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work
1x Don’t Panic. A hitchhiker’s guide to the galaxy.
Books
1x Constructs, 1x Liches

Used

2025-07-31 22:30 SJ-DC-KEEP Kandlekeep Rekonstruktion 1 900 10 Elemental Essence Shard (Water), Hat of Wizardry Show

Bought

Sold

Gained

1x Keoghtom's Ointment (5/5)
1x Potion of Greater Healing

Used

2025-08-04 19:30 DDHC-CM Zikran's Zephyrean Tome 1 827.4 10 Alchemy Jug, Boots of the Winterlands, Censer of Controlling Air Elementals, Iron Bands of Bilarro Show

Bought

2x Cold Weather Clothing 20gp
Books
1x Giants

Sold

Gained

2x Potions of Healing

Used

2025-08-07 23:00 DDHC-KftGV Fire and Darkness 7306 10 Rope of Entanglement, Figurine of Wondrous Power, Bronze Griffon, Mace of Terror, Ring of Telekinesis, Brazier of Commanding Fire Elementals, Instrument of the Bards, Cli Lyre, Blessing of Understanding Show

Reward as Player

Bought

10x Diamond dust worth at least 100 gp
10x Rare chalks and inks infused with precious gems worth 50 gp
1x A jewel worth at least 1,000 gp
10x Incense and a sacrificial offering worth at least 25 gp
10x powdered silver and iron worth at least 100 gp

Sold

Gained

1x Potion of Resistance (Fire)
1x Midnight Tears

Used

Reward as Player

Wish Casting of Jarazoun
Jarazoun (Rolled for Wish ability) (Kyran used Suggestion on him): Psychic, Fire, Force Resistance

2025-08-10 19:30 DDHC-CM The Curious Tale of Wisteria Vale 1 1150 10 Cli Lyre Show

Bought

Sold

Gained

1x Domains

Used

1x Rare chalks and inks infused with precious gems worth 50 gp

2025-08-13 19:30 DDHC-TYP Tomb of Horrors 96788 10 Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Glaive of Vengeance, +1 Flail, Manual of Quickness of Action, Spear of Backbiting Show

Bought

Sold

Gained

4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

Used

2025-08-20 19:00 DDHC-CM The Book of Inner Alchemy 1 2018.75 10 Staff of Striking Show

Bought

Books
1x Monk Disciplines & Ki, 1 Medicine,

Sold

Gained

1x Potion of Superior Healing
Trinket: An old divination card bearing your likeness

Used

2025-08-21 19:30 DDHC-CM The Canopic Being 1 3622 10 Sun Blade, Hat of Disguise, Ring of Spell Storing, Staff of Fate, Watchful Helm, Eyes of Minute Seeing, Ioun Stone of Awareness, Crystal Ball of True Seeing Show

Bought

Spell Scrolls for 3500gp
10x Remove Curse, 5x Potion of Resistance (Necrotic)
Maps
1x Tashluta, 1x Tashalar

Sold

Gained

Used

2025-08-26 19:30 DDHC-CM The Scrivener's Tale 1 100 10 Shadow Glass (Ioun Stone of Awareness), Robe of Eyes Show

Bought

Spell Scrolls for 2000gp
1x Divination

Sold

Gained

1x Potion of Giant Strength (Fire)
1x Spell Scroll of Conjure Celestial
Charm of the Shadow Glass
This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell, you gain temporary hit points equal to double your proficiency bonus. Once it is used three times, this charm goes away.

Used

Spell Scrolls
1x Divination

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2025-06-29 22:05 Trade Log Show Trade Log

Bought
10x Potion of Greater Healing for 1000gp
10x Oil of Slipperiness for 500gp
10x Potion of Comprehension for 250gp
40x Holy Water for 1000gp
1x Alchemists Supplies for 50gp
1x Herbalism Kit 5gp
1x Cooks Utensils 1gp

2026-01-22 14:00 Trade Log Show Trade Log

Bought

5x A gem-encrusted bowl worth at least 1,000 GP for 5000gp
5x a diamond worth 1,000+ GP for 5000gp
1x a diamond worth 25,000+ GP for 25000gp
2x A jade circlet worth at least 1,500 gp for 3000gp
5x Potion of Superior Healing for 10000gp
5x Spell Scroll of Death Ward for 10000gp

2023-03-30 19:28 Character Creation Show

Race: Satyr (C.Y.O)

Ability Scores: Point Buy

Str: 15 + 1
Dex: 10
Con: 15 + 2
Int: 8
Wis: 14
Cha: 10
Creation Feat: Tough

Racial Proficiencies

Weapon:
Armor:
Skill: Survival, Athletics
Tools: Woodcarver's tools
Racial Feat:
Languages: Dwarvish

Class: Forge Domain Cleric

Class Proficiencies

Weapons: Simple weapons
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Tools: Smith's Tools
Saving Throws: Strength, Constitution
Skills: Insight, Medicine
Expertise:
Languages:

Starting Equipment

Shield, Holy Symbol
Mace
Chain Mail
Light Crossbow and Crossbow Bolts (20)

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Background: Guild Artisan (Smiths and Metal-Forgers)

Feature: Guild Membership
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Jewelers Tools
Languages: Elvish

Background Equipment

Letter of Introduction from Your Guild
Traveler's Clothes
Belt Pouch
Smiths Tools

2025-06-29 22:00 2024 Rebuild Show

Name: Célestin "Celeste" Deneuve

Race: Human

Class: Cleric

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 14
Int: 10
Wis: 15 + 1
Cha: 8

Background: Cloistered Scholar

Origin Feat: Skilled, Skilled

Bastion Overview Show

Sanctum

Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You can't gain this Charm again while you still have it.

Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesn't need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days.

Sanctum Recall. While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell.

Reliquary

Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Pub

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.

Meditation Chamber

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Sacristy

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

2025-12-07 16:00 Trade Log Show Trade Log

Story Award: House Moonstar Award

2025-07-16 19:30 DDHC-CM Shemshime's Bedtime Rhyme 10 Show

Bought

Spell Scrolls for 400gp
5x Darkvision, 5x Revivify, 5x Remove Curse

Sold

Gained

1x Potion of Gaseous Form
1x Potion of Heroism
1x Folklore

Used

1x Potion of Greater Healing

2025-07-17 19:00 DDHC-CM The Price of Beauty 10 Show

Bought

5x VIP Passes 40gp each for 240gp

Sold

Gained

1x Potion of Giant Strength (Hill)
1x Oil of Slipperiness
Spell Scrolls
1x Greater Restoration

Used

2025-07-20 19:00 DDHC-CM Book of Cylinders 10 Show

Bought

Books
1x Pantheons of Toril, 1x Pantheons of Greyhawk, 1x Pantheons of Ebberon, 1x Pantheons of the Far Realm

Sold

Gained

1x Chime of Opening (5 Charges)
1x Grippli [Aquan(Primordial)] after Recieving the Blessing

Used

1x Prayer of Healing Scroll

2025-07-27 19:00 DDHC-CM Sarah of the Yellowcrest Manor 10 Show

Bought

5x Teleportation Circle from Candlekeep to Waterdeep for 125gp
3x Flasks of Zar Wine for 6gp
Books for 100gp
1x Far Realm/Abberation, 1x Dark Mythology, 1x Studies of Aberrant Magic, 1x Elder Gods

Sold

Gained

1x Potion of Superior Healing
1x Chaim of Opening (10 Charges)
Spell Scrolls
1x Teleport, 1x Counter Spell

Used

1x Potion of Greater Healing

2025-07-30 19:30 DDHC-CM Lore of Lurue 10 Show

Bought

Sold

Gained

Used

1x Potion of Greater Healing

2025-07-31 19:30 DDHC-CM- Kandlekeep Dekonstruktion 10 Show

Bought

Sold

Gained

Charm of Heroes Feast
Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work
1x Don’t Panic. A hitchhiker’s guide to the galaxy.
Books
1x Constructs, 1x Liches

Used

2025-07-31 22:30 SJ-DC-KEEP Kandlekeep Rekonstruktion 10 Show

Bought

Sold

Gained

1x Keoghtom's Ointment (5/5)
1x Potion of Greater Healing

Used

2025-08-04 19:30 DDHC-CM Zikran's Zephyrean Tome 10 Show

Bought

2x Cold Weather Clothing 20gp
Books
1x Giants

Sold

Gained

2x Potions of Healing

Used

2025-08-07 23:00 DDHC-KftGV Fire and Darkness 10 Show

Reward as Player

Bought

10x Diamond dust worth at least 100 gp
10x Rare chalks and inks infused with precious gems worth 50 gp
1x A jewel worth at least 1,000 gp
10x Incense and a sacrificial offering worth at least 25 gp
10x powdered silver and iron worth at least 100 gp

Sold

Gained

1x Potion of Resistance (Fire)
1x Midnight Tears

Used

Reward as Player

Wish Casting of Jarazoun
Jarazoun (Rolled for Wish ability) (Kyran used Suggestion on him): Psychic, Fire, Force Resistance

2025-08-10 19:30 DDHC-CM The Curious Tale of Wisteria Vale 10 Show

Bought

Sold

Gained

1x Domains

Used

1x Rare chalks and inks infused with precious gems worth 50 gp

2025-08-13 19:30 DDHC-TYP Tomb of Horrors 10 Show

Bought

Sold

Gained

4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

Used

2025-08-20 19:00 DDHC-CM The Book of Inner Alchemy 10 Show

Bought

Books
1x Monk Disciplines & Ki, 1 Medicine,

Sold

Gained

1x Potion of Superior Healing
Trinket: An old divination card bearing your likeness

Used

2025-08-21 19:30 DDHC-CM The Canopic Being 10 Show

Bought

Spell Scrolls for 3500gp
10x Remove Curse, 5x Potion of Resistance (Necrotic)
Maps
1x Tashluta, 1x Tashalar

Sold

Gained

Used

2025-08-26 19:30 DDHC-CM The Scrivener's Tale 10 Show

Bought

Spell Scrolls for 2000gp
1x Divination

Sold

Gained

1x Potion of Giant Strength (Fire)
1x Spell Scroll of Conjure Celestial
Charm of the Shadow Glass
This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell, you gain temporary hit points equal to double your proficiency bonus. Once it is used three times, this charm goes away.

Used

Spell Scrolls
1x Divination

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2025-06-29 22:05 Trade Log -2056 Show Trade Log

Bought
10x Potion of Greater Healing for 1000gp
10x Oil of Slipperiness for 500gp
10x Potion of Comprehension for 250gp
40x Holy Water for 1000gp
1x Alchemists Supplies for 50gp
1x Herbalism Kit 5gp
1x Cooks Utensils 1gp

2026-01-22 14:00 Trade Log -58000 Show Trade Log

Bought

5x A gem-encrusted bowl worth at least 1,000 GP for 5000gp
5x a diamond worth 1,000+ GP for 5000gp
1x a diamond worth 25,000+ GP for 25000gp
2x A jade circlet worth at least 1,500 gp for 3000gp
5x Potion of Superior Healing for 10000gp
5x Spell Scroll of Death Ward for 10000gp

2023-03-30 19:28 Character Creation 15 Show

Race: Satyr (C.Y.O)

Ability Scores: Point Buy

Str: 15 + 1
Dex: 10
Con: 15 + 2
Int: 8
Wis: 14
Cha: 10
Creation Feat: Tough

Racial Proficiencies

Weapon:
Armor:
Skill: Survival, Athletics
Tools: Woodcarver's tools
Racial Feat:
Languages: Dwarvish

Class: Forge Domain Cleric

Class Proficiencies

Weapons: Simple weapons
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Tools: Smith's Tools
Saving Throws: Strength, Constitution
Skills: Insight, Medicine
Expertise:
Languages:

Starting Equipment

Shield, Holy Symbol
Mace
Chain Mail
Light Crossbow and Crossbow Bolts (20)

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Background: Guild Artisan (Smiths and Metal-Forgers)

Feature: Guild Membership
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Jewelers Tools
Languages: Elvish

Background Equipment

Letter of Introduction from Your Guild
Traveler's Clothes
Belt Pouch
Smiths Tools

2025-06-29 22:00 2024 Rebuild Show

Name: Célestin "Celeste" Deneuve

Race: Human

Class: Cleric

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 14
Int: 10
Wis: 15 + 1
Cha: 8

Background: Cloistered Scholar

Origin Feat: Skilled, Skilled

Bastion Overview Show

Sanctum

Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You can't gain this Charm again while you still have it.

Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesn't need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days.

Sanctum Recall. While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell.

Reliquary

Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Pub

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.

Meditation Chamber

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Sacristy

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

2025-12-07 16:00 Trade Log Crystal Ball of True Seeing > +3 Fate Dealer's Deck Show Trade Log

Story Award: House Moonstar Award

2025-07-16 19:30 DDHC-CM Shemshime's Bedtime Rhyme -381 10 Bag of Holding, Ring of the Ram, +1 Amulet of the Devout Show

Bought

Spell Scrolls for 400gp
5x Darkvision, 5x Revivify, 5x Remove Curse

Sold

Gained

1x Potion of Gaseous Form
1x Potion of Heroism
1x Folklore

Used

1x Potion of Greater Healing

2025-07-17 19:00 DDHC-CM The Price of Beauty -240 10 Radiance Show

Bought

5x VIP Passes 40gp each for 240gp

Sold

Gained

1x Potion of Giant Strength (Hill)
1x Oil of Slipperiness
Spell Scrolls
1x Greater Restoration

Used

2025-07-20 19:00 DDHC-CM Book of Cylinders 540 10 Serpent's Fang, Lantern of Revealing, Serpent Scale Armor Show

Bought

Books
1x Pantheons of Toril, 1x Pantheons of Greyhawk, 1x Pantheons of Ebberon, 1x Pantheons of the Far Realm

Sold

Gained

1x Chime of Opening (5 Charges)
1x Grippli [Aquan(Primordial)] after Recieving the Blessing

Used

1x Prayer of Healing Scroll

2025-07-27 19:00 DDHC-CM Sarah of the Yellowcrest Manor 106.7 10 Robe of Scintillating Colors Show

Bought

5x Teleportation Circle from Candlekeep to Waterdeep for 125gp
3x Flasks of Zar Wine for 6gp
Books for 100gp
1x Far Realm/Abberation, 1x Dark Mythology, 1x Studies of Aberrant Magic, 1x Elder Gods

Sold

Gained

1x Potion of Superior Healing
1x Chaim of Opening (10 Charges)
Spell Scrolls
1x Teleport, 1x Counter Spell

Used

1x Potion of Greater Healing

2025-07-30 19:30 DDHC-CM Lore of Lurue 10 Ring of Shooting Stars Show

Bought

Sold

Gained

Used

1x Potion of Greater Healing

2025-07-31 19:30 DDHC-CM- Kandlekeep Dekonstruktion 351 10 Ring of Telekinesis Show

Bought

Sold

Gained

Charm of Heroes Feast
Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work
1x Don’t Panic. A hitchhiker’s guide to the galaxy.
Books
1x Constructs, 1x Liches

Used

2025-07-31 22:30 SJ-DC-KEEP Kandlekeep Rekonstruktion 900 10 Elemental Essence Shard (Water), Hat of Wizardry Show

Bought

Sold

Gained

1x Keoghtom's Ointment (5/5)
1x Potion of Greater Healing

Used

2025-08-04 19:30 DDHC-CM Zikran's Zephyrean Tome 827.4 10 Alchemy Jug, Boots of the Winterlands, Censer of Controlling Air Elementals, Iron Bands of Bilarro Show

Bought

2x Cold Weather Clothing 20gp
Books
1x Giants

Sold

Gained

2x Potions of Healing

Used

2025-08-07 23:00 DDHC-KftGV Fire and Darkness 7306 10 Rope of Entanglement, Figurine of Wondrous Power, Bronze Griffon, Mace of Terror, Ring of Telekinesis, Brazier of Commanding Fire Elementals, Instrument of the Bards, Cli Lyre, Blessing of Understanding Show

Reward as Player

Bought

10x Diamond dust worth at least 100 gp
10x Rare chalks and inks infused with precious gems worth 50 gp
1x A jewel worth at least 1,000 gp
10x Incense and a sacrificial offering worth at least 25 gp
10x powdered silver and iron worth at least 100 gp

Sold

Gained

1x Potion of Resistance (Fire)
1x Midnight Tears

Used

Reward as Player

Wish Casting of Jarazoun
Jarazoun (Rolled for Wish ability) (Kyran used Suggestion on him): Psychic, Fire, Force Resistance

2025-08-10 19:30 DDHC-CM The Curious Tale of Wisteria Vale 1150 10 Cli Lyre Show

Bought

Sold

Gained

1x Domains

Used

1x Rare chalks and inks infused with precious gems worth 50 gp

2025-08-13 19:30 DDHC-TYP Tomb of Horrors 96788 10 Bag of Devouring, Nolzur's Marvelous Pigments, Staff of Power, +3 Rod of the Pact Keeper, Ring of Psychic Resistance, Berserker Greataxe, Defender Dagger, Gem of Seeing, Ring of Protection, Glaive of Vengeance, +1 Flail, Manual of Quickness of Action, Spear of Backbiting Show

Bought

Sold

Gained

4x Potion of Speed
4x Potion of Greater Invisibility
2x Potion of Longevity
2x Potion of Vitality
1x Potion of Diminuition
Spell Scrolls
7x Misty Step, 1x Inervation, 1x Far Step, 2x Legend Lore, 2x Modify Memory

Used

2025-08-20 19:00 DDHC-CM The Book of Inner Alchemy 2018.75 10 Staff of Striking Show

Bought

Books
1x Monk Disciplines & Ki, 1 Medicine,

Sold

Gained

1x Potion of Superior Healing
Trinket: An old divination card bearing your likeness

Used

2025-08-21 19:30 DDHC-CM The Canopic Being 3622 10 Sun Blade, Hat of Disguise, Ring of Spell Storing, Staff of Fate, Watchful Helm, Eyes of Minute Seeing, Ioun Stone of Awareness, Crystal Ball of True Seeing Show

Bought

Spell Scrolls for 3500gp
10x Remove Curse, 5x Potion of Resistance (Necrotic)
Maps
1x Tashluta, 1x Tashalar

Sold

Gained

Used

2025-08-26 19:30 DDHC-CM The Scrivener's Tale 100 10 Shadow Glass (Ioun Stone of Awareness), Robe of Eyes Show

Bought

Spell Scrolls for 2000gp
1x Divination

Sold

Gained

1x Potion of Giant Strength (Fire)
1x Spell Scroll of Conjure Celestial
Charm of the Shadow Glass
This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell, you gain temporary hit points equal to double your proficiency bonus. Once it is used three times, this charm goes away.

Used

Spell Scrolls
1x Divination