Célestin "Celeste" Deneuve

Season:
Forgotten Realms | Spelljammer
Race:
Eladrin
Class:
Arcana Domain Cleric
Background:
Noble
Lifestyle:
Aristocratic
Current Level:
20
Total GP:
38601.49
Total Downtime:
80
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
99
Magic Item Limit:
10
Brightlark’s Wraps (Wraps of Unarmed Prowess),
Chest of Preserving,
Gloves of Thievery,
Headband of Intellect,
Glamoured Studded Leather,
Eagle Whistle,
Amulet of Health,
Driftglobe,
Driftglobe,
Chained Book (+1 Flail),
Helm of Comprehending Languages,
Saddle of the Cavalier,
Ring of Jumping,
Ring of Swimming,
Goggles of Night,
Bag of Holding,
Ring of the Ram,
+1 Amulet of the Devout,
Radiance,
Serpent Scale Armor,
Serpent's Fang,
Lantern of Revealing,
Ring of Shooting Stars,
Ring of Telekinesis,
Elemental Essence Shard (Water),
Hat of Wizardry,
Alchemy Jug,
Boots of the Winterlands,
Censer of Controlling Air Elementals,
Iron Bands of Bilarro,
Rope of Entanglement,
Figurine of Wondrous Power, Bronze Griffon,
Mace of Terror,
Ring of Telekinesis,
Brazier of Commanding Fire Elementals,
Instrument of the Bards, Cli Lyre,
Blessing of Understanding,
+3 Shield,
Cli Lyre,
Bag of Devouring,
Nolzur's Marvelous Pigments,
Staff of Power,
+3 Rod of the Pact Keeper,
Ring of Psychic Resistance,
Berserker Greataxe,
Defender Dagger,
Gem of Seeing,
Ring of Protection,
Glaive of Vengeance,
+1 Flail,
Staff of Striking,
Sun Blade,
Hat of Disguise,
Ring of Spell Storing,
Staff of Fate,
Watchful Helm,
Eyes of Minute Seeing,
Ioun Stone of Awareness,
Shadow Glass (Ioun Stone of Awareness),
Animated Shield,
Dwarven Half Plate,
Ring of Resistance (Acid),
Instrument of the Bards Anstruth Harp,
Tome of Understanding,
Tome of Leadership and Influence,
Manual of Stone Golems,
Wand of Polymorph,
+2 Longbow,
Staff of the Woodlands,
The Eye of the Deep Caller,
Bracers of Archery,
Arrow-Catching Shield,
The Librarian’s Seal of Vecna,
Scribe’s Chime of Unsealing,
The Pupil of the Forgotten,
Blessing of the Black Suture,
Cloak of the Bat,
Mithral Chain Mail,
Scintilmorn,
+1 Scale Mail,
+3 Fate Dealer's Deck,
Giant Slayer Shortsword,
Bracers of Defense,
Folding Boat,
Eyes of Minute Seeing,
Bag of Holding,
Longsword of Vengeance,
Periapt of Proof against Poison,
+1 War Pick,
+2 Greataxe,
Glaive of Warning,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Mindguard Crown,
Carpet of Flying, 3 ft. × 5 ft.,
Deathshield,
+2 Rod of the Pact Keeper,
Boon of Planar Travel (Brightwater)

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2025-06-29 22:00 2024 Rebuild Show

Name: Célestin "Celeste" Deneuve

Race: Human

Class: Cleric

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 14
Int: 10
Wis: 15 + 1
Cha: 8

Background: Cloistered Scholar

Origin Feat: Skilled, Skilled

Bastion Overview Show

Sanctum

Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You can't gain this Charm again while you still have it.

Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesn't need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days.

Sanctum Recall. While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell.

Reliquary

Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Pub

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.

Meditation Chamber

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Sacristy

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

2023-03-30 19:28 Character Creation 15 Show

Race: Satyr (C.Y.O)

Ability Scores: Point Buy

Str: 15 + 1
Dex: 10
Con: 15 + 2
Int: 8
Wis: 14
Cha: 10
Creation Feat: Tough

Racial Proficiencies

Weapon:
Armor:
Skill: Survival, Athletics
Tools: Woodcarver's tools
Racial Feat:
Languages: Dwarvish

Class: Forge Domain Cleric

Class Proficiencies

Weapons: Simple weapons
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Tools: Smith's Tools
Saving Throws: Strength, Constitution
Skills: Insight, Medicine
Expertise:
Languages:

Starting Equipment

Shield, Holy Symbol
Mace
Chain Mail
Light Crossbow and Crossbow Bolts (20)

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Background: Guild Artisan (Smiths and Metal-Forgers)

Feature: Guild Membership
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Jewelers Tools
Languages: Elvish

Background Equipment

Letter of Introduction from Your Guild
Traveler's Clothes
Belt Pouch
Smiths Tools

2026-01-22 20:00 DDAL09-20 Where Devils Fear to Tread 20000 10 Deathshield, +2 Rod of the Pact Keeper, Boon of Planar Travel (Brightwater) Show

Bought

Sold

Gained

Esmeralda wished for Necrotic Resistance (Rolled 14) for Celeste (JinxedBear)
1x Potion of Flight
1x Potion of Longevity
Spell Scrolls
1x Gate
Story Award: Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Used

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 1 -73500 -80 Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph, +2 Longbow Show

Bought

Sold

Gained

2x Platinum Ring decorated with precious stones and arcane symbols (worth 1000gp each)
1x Platinum Deathmask for 5000gp
Charm of the Donjon
Supernatural Gift (Charm)
You can cast Otiluke's Resilient Sphere, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you.

Charm of the Mirage
Charm
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Spell Scrolls
1x Wish, 1x Scroll of Ceremony (Wedding), Scroll of Warding Bond

Used

Manual of Stone Golems (90 Downtime and 80000gp)

2025-09-05 19:30 DDHC-CM-16 Xanthoria 5000 10 Staff of the Woodlands Show

Bought

Spell Scrolls for 11000gp
1x Heroes Feast

Sold

Gained

Trinkets
A silver pocket watch with thirteen hours marked on the face

Used

Charms
1x Charm of Heroism
Spell Scrolls
1x Heroes Feast

2025-07-14 19:00 DDHC-CM A Deep and Creeping Darkness 80.4 10 Ring of Swimming, Goggles of Night Show

Bought

2x Bouquet of Flowers

Sold

Gained

Books
1x Curses, 1x Nightmares, 1x Psychology, 1x Feywild
Fate of Vermeillon
If the party clears out the nest of meenlocks and informs the citizens of Maerin, settlers restore the village of Vermeillon and the mine eventually begins production again. The new villagers treat the characters as local heroes. As news travels, Tormun and Blenyss eventually hear of the village’s resurrection and return to restart their shop, unable to pass up the opportunity of being so close to a platinum mine.

Used

1x Potion of Greater Healing

2025-07-20 19:00 DDHC-CM Book of Cylinders 1 540 10 Serpent's Fang, Lantern of Revealing, Serpent Scale Armor Show

Bought

Books
1x Pantheons of Toril, 1x Pantheons of Greyhawk, 1x Pantheons of Ebberon, 1x Pantheons of the Far Realm

Sold

Gained

1x Chime of Opening (5 Charges)
1x Grippli [Aquan(Primordial)] after Recieving the Blessing

Used

1x Prayer of Healing Scroll

2025-07-12 19:00 DDHC-CM Book of the Raven 1 -1100 10 Saddle of the Cavalier, Ring of Jumping Show

Bought

Books for 150gp
1x Arcana, 1x Shadowfell, 1x Strahd von Zarovich, 2x Vistani Songtexts (One for Esmeralda), 1x Necromancy
Spell Scrolls for 1000gp
5x Prayer of Healing, 5x Aid

Sold

Gained

1x Potion of Mind Reading
Charm of Heroism
This Charm allows you to give yourself the benefit of a Potion of Heroism as a Magic action. Once you do so, the Charm vanishes from you.
Story Award: Joining the Scarlet Sash
One or more characters might try to join the Scarlet Sash. To become a member of the kindness, a character must meet the following criteria:
The character must be a wereraven.
The character needs endorsements from at least three members of the kindness.

Used

1x Potion of Greater Healing
1x Spell Scroll of Detect Magic

2025-07-31 19:30 DDHC-CM- Kandlekeep Dekonstruktion 351 10 Ring of Telekinesis Show

Bought

Sold

Gained

Charm of Heroes Feast
Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work
1x Don’t Panic. A hitchhiker’s guide to the galaxy.
Books
1x Constructs, 1x Liches

Used

2025-07-30 19:30 DDHC-CM Lore of Lurue 1 10 Ring of Shooting Stars Show

Bought

Sold

Gained

Used

1x Potion of Greater Healing

2025-07-09 22:00 DDHC-CM Mazfroth's Mighty Digressions 1 -1149 -20 Helm of Comprehending Languages Show

Bought

1x Bought Exotic Fruits for 500gp (End of Adventure)

Sold

Gained

1x Book (Lycanthropy) for 25gp

Story Award

Amberdune Alliance
Characters who successfully negotiated with the Amberdune Pack gain the support of Korvala and the other jackalweres, as long as the characters hold up their end of the bargain. Furthermore, if the party is able to assist the pack in reviving Nidalia, such as by helping the jackalweres amass the money they need, they’ll also have a lamia as an ally.
2x Spell Scroll of Detect Magic

Used

1x Spell Scroll of Detect Magic
1x 550 gp for Original Copies
1x 8gp for Informations
1x 50gp for a Pearl
1x 16gp for the wererat on the highway
Spend 30 Downtime for Nystul's Magic Aura (Fey on himself)

2025-07-27 19:00 DDHC-CM Sarah of the Yellowcrest Manor 1 106.7 10 Robe of Scintillating Colors Show

Bought

5x Teleportation Circle from Candlekeep to Waterdeep for 125gp
3x Flasks of Zar Wine for 6gp
Books for 100gp
1x Far Realm/Abberation, 1x Dark Mythology, 1x Studies of Aberrant Magic, 1x Elder Gods

Sold

Gained

1x Potion of Superior Healing
1x Chaim of Opening (10 Charges)
Spell Scrolls
1x Teleport, 1x Counter Spell

Used

1x Potion of Greater Healing

2025-07-16 19:30 DDHC-CM Shemshime's Bedtime Rhyme 1 -381 10 Bag of Holding, Ring of the Ram, +1 Amulet of the Devout Show

Bought

Spell Scrolls for 400gp
5x Darkvision, 5x Revivify, 5x Remove Curse

Sold

Gained

1x Potion of Gaseous Form
1x Potion of Heroism
1x Folklore

Used

1x Potion of Greater Healing

2025-08-20 19:00 DDHC-CM The Book of Inner Alchemy 1 2018.75 10 Staff of Striking Show

Bought

Books
1x Monk Disciplines & Ki, 1 Medicine,

Sold

Gained

1x Potion of Superior Healing
Trinket: An old divination card bearing your likeness

Used

2025-08-21 19:30 DDHC-CM The Canopic Being 1 3622 10 Sun Blade, Hat of Disguise, Ring of Spell Storing, Staff of Fate, Watchful Helm, Eyes of Minute Seeing, Ioun Stone of Awareness, Crystal Ball of True Seeing Show

Bought

Spell Scrolls for 3500gp
10x Remove Curse, 5x Potion of Resistance (Necrotic)
Maps
1x Tashluta, 1x Tashalar

Sold

Gained

Used

2025-08-10 19:30 DDHC-CM The Curious Tale of Wisteria Vale 1 1150 10 Cli Lyre Show

Bought

Sold

Gained

1x Domains

Used

1x Rare chalks and inks infused with precious gems worth 50 gp

2025-07-09 19:00 DDHC-CM The Joy of Extradimensional Spaces 1 17.5 10 Driftglobe, Driftglobe, Chained Book (+1 Flail) Show

Bought

Sold

Gained

1x Jeweled Letter Knife
1x Potion of Healing
Books with following Topics (100gp)
Science, Alchemy, Planar Lore, Summoning of Fantastic Creatures

Used

2025-07-17 19:00 DDHC-CM The Price of Beauty 1 -240 10 Radiance Show

Bought

5x VIP Passes 40gp each for 240gp

Sold

Gained

1x Potion of Giant Strength (Hill)
1x Oil of Slipperiness
Spell Scrolls
1x Greater Restoration

Used

2025-08-26 19:30 DDHC-CM The Scrivener's Tale 1 100 10 Shadow Glass (Ioun Stone of Awareness), Robe of Eyes Show

Bought

Spell Scrolls for 2000gp
1x Divination

Sold

Gained

1x Potion of Giant Strength (Fire)
1x Spell Scroll of Conjure Celestial
Charm of the Shadow Glass
This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell, you gain temporary hit points equal to double your proficiency bonus. Once it is used three times, this charm goes away.

Used

Spell Scrolls
1x Divination

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2025-06-29 22:00 2024 Rebuild Show

Name: Célestin "Celeste" Deneuve

Race: Human

Class: Cleric

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 14
Int: 10
Wis: 15 + 1
Cha: 8

Background: Cloistered Scholar

Origin Feat: Skilled, Skilled

Bastion Overview Show

Sanctum

Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You can't gain this Charm again while you still have it.

Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesn't need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days.

Sanctum Recall. While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell.

Reliquary

Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Pub

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.

Meditation Chamber

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Sacristy

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

2023-03-30 19:28 Character Creation Show

Race: Satyr (C.Y.O)

Ability Scores: Point Buy

Str: 15 + 1
Dex: 10
Con: 15 + 2
Int: 8
Wis: 14
Cha: 10
Creation Feat: Tough

Racial Proficiencies

Weapon:
Armor:
Skill: Survival, Athletics
Tools: Woodcarver's tools
Racial Feat:
Languages: Dwarvish

Class: Forge Domain Cleric

Class Proficiencies

Weapons: Simple weapons
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Tools: Smith's Tools
Saving Throws: Strength, Constitution
Skills: Insight, Medicine
Expertise:
Languages:

Starting Equipment

Shield, Holy Symbol
Mace
Chain Mail
Light Crossbow and Crossbow Bolts (20)

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Background: Guild Artisan (Smiths and Metal-Forgers)

Feature: Guild Membership
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Jewelers Tools
Languages: Elvish

Background Equipment

Letter of Introduction from Your Guild
Traveler's Clothes
Belt Pouch
Smiths Tools

2026-01-22 20:00 DDAL09-20 Where Devils Fear to Tread 10 Show

Bought

Sold

Gained

Esmeralda wished for Necrotic Resistance (Rolled 14) for Celeste (JinxedBear)
1x Potion of Flight
1x Potion of Longevity
Spell Scrolls
1x Gate
Story Award: Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Used

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix -80 Show

Bought

Sold

Gained

2x Platinum Ring decorated with precious stones and arcane symbols (worth 1000gp each)
1x Platinum Deathmask for 5000gp
Charm of the Donjon
Supernatural Gift (Charm)
You can cast Otiluke's Resilient Sphere, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you.

Charm of the Mirage
Charm
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Spell Scrolls
1x Wish, 1x Scroll of Ceremony (Wedding), Scroll of Warding Bond

Used

Manual of Stone Golems (90 Downtime and 80000gp)

2025-09-05 19:30 DDHC-CM-16 Xanthoria 10 Show

Bought

Spell Scrolls for 11000gp
1x Heroes Feast

Sold

Gained

Trinkets
A silver pocket watch with thirteen hours marked on the face

Used

Charms
1x Charm of Heroism
Spell Scrolls
1x Heroes Feast

2025-07-14 19:00 DDHC-CM A Deep and Creeping Darkness 10 Show

Bought

2x Bouquet of Flowers

Sold

Gained

Books
1x Curses, 1x Nightmares, 1x Psychology, 1x Feywild
Fate of Vermeillon
If the party clears out the nest of meenlocks and informs the citizens of Maerin, settlers restore the village of Vermeillon and the mine eventually begins production again. The new villagers treat the characters as local heroes. As news travels, Tormun and Blenyss eventually hear of the village’s resurrection and return to restart their shop, unable to pass up the opportunity of being so close to a platinum mine.

Used

1x Potion of Greater Healing

2025-07-20 19:00 DDHC-CM Book of Cylinders 10 Show

Bought

Books
1x Pantheons of Toril, 1x Pantheons of Greyhawk, 1x Pantheons of Ebberon, 1x Pantheons of the Far Realm

Sold

Gained

1x Chime of Opening (5 Charges)
1x Grippli [Aquan(Primordial)] after Recieving the Blessing

Used

1x Prayer of Healing Scroll

2025-07-12 19:00 DDHC-CM Book of the Raven 10 Show

Bought

Books for 150gp
1x Arcana, 1x Shadowfell, 1x Strahd von Zarovich, 2x Vistani Songtexts (One for Esmeralda), 1x Necromancy
Spell Scrolls for 1000gp
5x Prayer of Healing, 5x Aid

Sold

Gained

1x Potion of Mind Reading
Charm of Heroism
This Charm allows you to give yourself the benefit of a Potion of Heroism as a Magic action. Once you do so, the Charm vanishes from you.
Story Award: Joining the Scarlet Sash
One or more characters might try to join the Scarlet Sash. To become a member of the kindness, a character must meet the following criteria:
The character must be a wereraven.
The character needs endorsements from at least three members of the kindness.

Used

1x Potion of Greater Healing
1x Spell Scroll of Detect Magic

2025-07-31 19:30 DDHC-CM- Kandlekeep Dekonstruktion 10 Show

Bought

Sold

Gained

Charm of Heroes Feast
Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work
1x Don’t Panic. A hitchhiker’s guide to the galaxy.
Books
1x Constructs, 1x Liches

Used

2025-07-30 19:30 DDHC-CM Lore of Lurue 10 Show

Bought

Sold

Gained

Used

1x Potion of Greater Healing

2025-07-09 22:00 DDHC-CM Mazfroth's Mighty Digressions -20 Show

Bought

1x Bought Exotic Fruits for 500gp (End of Adventure)

Sold

Gained

1x Book (Lycanthropy) for 25gp

Story Award

Amberdune Alliance
Characters who successfully negotiated with the Amberdune Pack gain the support of Korvala and the other jackalweres, as long as the characters hold up their end of the bargain. Furthermore, if the party is able to assist the pack in reviving Nidalia, such as by helping the jackalweres amass the money they need, they’ll also have a lamia as an ally.
2x Spell Scroll of Detect Magic

Used

1x Spell Scroll of Detect Magic
1x 550 gp for Original Copies
1x 8gp for Informations
1x 50gp for a Pearl
1x 16gp for the wererat on the highway
Spend 30 Downtime for Nystul's Magic Aura (Fey on himself)

2025-07-27 19:00 DDHC-CM Sarah of the Yellowcrest Manor 10 Show

Bought

5x Teleportation Circle from Candlekeep to Waterdeep for 125gp
3x Flasks of Zar Wine for 6gp
Books for 100gp
1x Far Realm/Abberation, 1x Dark Mythology, 1x Studies of Aberrant Magic, 1x Elder Gods

Sold

Gained

1x Potion of Superior Healing
1x Chaim of Opening (10 Charges)
Spell Scrolls
1x Teleport, 1x Counter Spell

Used

1x Potion of Greater Healing

2025-07-16 19:30 DDHC-CM Shemshime's Bedtime Rhyme 10 Show

Bought

Spell Scrolls for 400gp
5x Darkvision, 5x Revivify, 5x Remove Curse

Sold

Gained

1x Potion of Gaseous Form
1x Potion of Heroism
1x Folklore

Used

1x Potion of Greater Healing

2025-08-20 19:00 DDHC-CM The Book of Inner Alchemy 10 Show

Bought

Books
1x Monk Disciplines & Ki, 1 Medicine,

Sold

Gained

1x Potion of Superior Healing
Trinket: An old divination card bearing your likeness

Used

2025-08-21 19:30 DDHC-CM The Canopic Being 10 Show

Bought

Spell Scrolls for 3500gp
10x Remove Curse, 5x Potion of Resistance (Necrotic)
Maps
1x Tashluta, 1x Tashalar

Sold

Gained

Used

2025-08-10 19:30 DDHC-CM The Curious Tale of Wisteria Vale 10 Show

Bought

Sold

Gained

1x Domains

Used

1x Rare chalks and inks infused with precious gems worth 50 gp

2025-07-09 19:00 DDHC-CM The Joy of Extradimensional Spaces 10 Show

Bought

Sold

Gained

1x Jeweled Letter Knife
1x Potion of Healing
Books with following Topics (100gp)
Science, Alchemy, Planar Lore, Summoning of Fantastic Creatures

Used

2025-07-17 19:00 DDHC-CM The Price of Beauty 10 Show

Bought

5x VIP Passes 40gp each for 240gp

Sold

Gained

1x Potion of Giant Strength (Hill)
1x Oil of Slipperiness
Spell Scrolls
1x Greater Restoration

Used

2025-08-26 19:30 DDHC-CM The Scrivener's Tale 10 Show

Bought

Spell Scrolls for 2000gp
1x Divination

Sold

Gained

1x Potion of Giant Strength (Fire)
1x Spell Scroll of Conjure Celestial
Charm of the Shadow Glass
This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell, you gain temporary hit points equal to double your proficiency bonus. Once it is used three times, this charm goes away.

Used

Spell Scrolls
1x Divination

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2025-06-29 22:00 2024 Rebuild Show

Name: Célestin "Celeste" Deneuve

Race: Human

Class: Cleric

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 14
Int: 10
Wis: 15 + 1
Cha: 8

Background: Cloistered Scholar

Origin Feat: Skilled, Skilled

Bastion Overview Show

Sanctum

Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You can't gain this Charm again while you still have it.

Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesn't need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days.

Sanctum Recall. While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell.

Reliquary

Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Pub

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Moonlight Serenade. Drinking a pint of this beverage gives you Darkvision out to 60 feet for 24 hours. If you already have Darkvision, its range is extended by 60 feet for the same duration.

Meditation Chamber

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Sacristy

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

2023-03-30 19:28 Character Creation 15 Show

Race: Satyr (C.Y.O)

Ability Scores: Point Buy

Str: 15 + 1
Dex: 10
Con: 15 + 2
Int: 8
Wis: 14
Cha: 10
Creation Feat: Tough

Racial Proficiencies

Weapon:
Armor:
Skill: Survival, Athletics
Tools: Woodcarver's tools
Racial Feat:
Languages: Dwarvish

Class: Forge Domain Cleric

Class Proficiencies

Weapons: Simple weapons
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Tools: Smith's Tools
Saving Throws: Strength, Constitution
Skills: Insight, Medicine
Expertise:
Languages:

Starting Equipment

Shield, Holy Symbol
Mace
Chain Mail
Light Crossbow and Crossbow Bolts (20)

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Background: Guild Artisan (Smiths and Metal-Forgers)

Feature: Guild Membership
Skill Proficiencies: Insight, Perception
Tool Proficiencies: Jewelers Tools
Languages: Elvish

Background Equipment

Letter of Introduction from Your Guild
Traveler's Clothes
Belt Pouch
Smiths Tools

2026-01-22 20:00 DDAL09-20 Where Devils Fear to Tread 20000 10 Deathshield, +2 Rod of the Pact Keeper, Boon of Planar Travel (Brightwater) Show

Bought

Sold

Gained

Esmeralda wished for Necrotic Resistance (Rolled 14) for Celeste (JinxedBear)
1x Potion of Flight
1x Potion of Longevity
Spell Scrolls
1x Gate
Story Award: Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Used

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix -73500 -80 Animated Shield, Dwarven Half Plate, Ring of Resistance (Acid), Instrument of the Bards Anstruth Harp, Tome of Understanding, Tome of Leadership and Influence, Manual of Stone Golems, Wand of Polymorph, +2 Longbow Show

Bought

Sold

Gained

2x Platinum Ring decorated with precious stones and arcane symbols (worth 1000gp each)
1x Platinum Deathmask for 5000gp
Charm of the Donjon
Supernatural Gift (Charm)
You can cast Otiluke's Resilient Sphere, requiring no spell components and using your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Once used three times, the charm vanishes from you.

Charm of the Mirage
Charm
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Spell Scrolls
1x Wish, 1x Scroll of Ceremony (Wedding), Scroll of Warding Bond

Used

Manual of Stone Golems (90 Downtime and 80000gp)

2025-09-05 19:30 DDHC-CM-16 Xanthoria 5000 10 Staff of the Woodlands Show

Bought

Spell Scrolls for 11000gp
1x Heroes Feast

Sold

Gained

Trinkets
A silver pocket watch with thirteen hours marked on the face

Used

Charms
1x Charm of Heroism
Spell Scrolls
1x Heroes Feast

2025-07-14 19:00 DDHC-CM A Deep and Creeping Darkness 80.4 10 Ring of Swimming, Goggles of Night Show

Bought

2x Bouquet of Flowers

Sold

Gained

Books
1x Curses, 1x Nightmares, 1x Psychology, 1x Feywild
Fate of Vermeillon
If the party clears out the nest of meenlocks and informs the citizens of Maerin, settlers restore the village of Vermeillon and the mine eventually begins production again. The new villagers treat the characters as local heroes. As news travels, Tormun and Blenyss eventually hear of the village’s resurrection and return to restart their shop, unable to pass up the opportunity of being so close to a platinum mine.

Used

1x Potion of Greater Healing

2025-07-20 19:00 DDHC-CM Book of Cylinders 540 10 Serpent's Fang, Lantern of Revealing, Serpent Scale Armor Show

Bought

Books
1x Pantheons of Toril, 1x Pantheons of Greyhawk, 1x Pantheons of Ebberon, 1x Pantheons of the Far Realm

Sold

Gained

1x Chime of Opening (5 Charges)
1x Grippli [Aquan(Primordial)] after Recieving the Blessing

Used

1x Prayer of Healing Scroll

2025-07-12 19:00 DDHC-CM Book of the Raven -1100 10 Saddle of the Cavalier, Ring of Jumping Show

Bought

Books for 150gp
1x Arcana, 1x Shadowfell, 1x Strahd von Zarovich, 2x Vistani Songtexts (One for Esmeralda), 1x Necromancy
Spell Scrolls for 1000gp
5x Prayer of Healing, 5x Aid

Sold

Gained

1x Potion of Mind Reading
Charm of Heroism
This Charm allows you to give yourself the benefit of a Potion of Heroism as a Magic action. Once you do so, the Charm vanishes from you.
Story Award: Joining the Scarlet Sash
One or more characters might try to join the Scarlet Sash. To become a member of the kindness, a character must meet the following criteria:
The character must be a wereraven.
The character needs endorsements from at least three members of the kindness.

Used

1x Potion of Greater Healing
1x Spell Scroll of Detect Magic

2025-07-31 19:30 DDHC-CM- Kandlekeep Dekonstruktion 351 10 Ring of Telekinesis Show

Bought

Sold

Gained

Charm of Heroes Feast
Any creature that spends a short rest poring over the book’s recipes gains a supernatural charm called the charm of the heroes’ feast. This charm allows you to cast the heroes’ feast spell as an action, no components required. Once used, this charm goes away. See “Other Rewards” for more information on how charms work
1x Don’t Panic. A hitchhiker’s guide to the galaxy.
Books
1x Constructs, 1x Liches

Used

2025-07-30 19:30 DDHC-CM Lore of Lurue 10 Ring of Shooting Stars Show

Bought

Sold

Gained

Used

1x Potion of Greater Healing

2025-07-09 22:00 DDHC-CM Mazfroth's Mighty Digressions -1149 -20 Helm of Comprehending Languages Show

Bought

1x Bought Exotic Fruits for 500gp (End of Adventure)

Sold

Gained

1x Book (Lycanthropy) for 25gp

Story Award

Amberdune Alliance
Characters who successfully negotiated with the Amberdune Pack gain the support of Korvala and the other jackalweres, as long as the characters hold up their end of the bargain. Furthermore, if the party is able to assist the pack in reviving Nidalia, such as by helping the jackalweres amass the money they need, they’ll also have a lamia as an ally.
2x Spell Scroll of Detect Magic

Used

1x Spell Scroll of Detect Magic
1x 550 gp for Original Copies
1x 8gp for Informations
1x 50gp for a Pearl
1x 16gp for the wererat on the highway
Spend 30 Downtime for Nystul's Magic Aura (Fey on himself)

2025-07-27 19:00 DDHC-CM Sarah of the Yellowcrest Manor 106.7 10 Robe of Scintillating Colors Show

Bought

5x Teleportation Circle from Candlekeep to Waterdeep for 125gp
3x Flasks of Zar Wine for 6gp
Books for 100gp
1x Far Realm/Abberation, 1x Dark Mythology, 1x Studies of Aberrant Magic, 1x Elder Gods

Sold

Gained

1x Potion of Superior Healing
1x Chaim of Opening (10 Charges)
Spell Scrolls
1x Teleport, 1x Counter Spell

Used

1x Potion of Greater Healing

2025-07-16 19:30 DDHC-CM Shemshime's Bedtime Rhyme -381 10 Bag of Holding, Ring of the Ram, +1 Amulet of the Devout Show

Bought

Spell Scrolls for 400gp
5x Darkvision, 5x Revivify, 5x Remove Curse

Sold

Gained

1x Potion of Gaseous Form
1x Potion of Heroism
1x Folklore

Used

1x Potion of Greater Healing

2025-08-20 19:00 DDHC-CM The Book of Inner Alchemy 2018.75 10 Staff of Striking Show

Bought

Books
1x Monk Disciplines & Ki, 1 Medicine,

Sold

Gained

1x Potion of Superior Healing
Trinket: An old divination card bearing your likeness

Used

2025-08-21 19:30 DDHC-CM The Canopic Being 3622 10 Sun Blade, Hat of Disguise, Ring of Spell Storing, Staff of Fate, Watchful Helm, Eyes of Minute Seeing, Ioun Stone of Awareness, Crystal Ball of True Seeing Show

Bought

Spell Scrolls for 3500gp
10x Remove Curse, 5x Potion of Resistance (Necrotic)
Maps
1x Tashluta, 1x Tashalar

Sold

Gained

Used

2025-08-10 19:30 DDHC-CM The Curious Tale of Wisteria Vale 1150 10 Cli Lyre Show

Bought

Sold

Gained

1x Domains

Used

1x Rare chalks and inks infused with precious gems worth 50 gp

2025-07-09 19:00 DDHC-CM The Joy of Extradimensional Spaces 17.5 10 Driftglobe, Driftglobe, Chained Book (+1 Flail) Show

Bought

Sold

Gained

1x Jeweled Letter Knife
1x Potion of Healing
Books with following Topics (100gp)
Science, Alchemy, Planar Lore, Summoning of Fantastic Creatures

Used

2025-07-17 19:00 DDHC-CM The Price of Beauty -240 10 Radiance Show

Bought

5x VIP Passes 40gp each for 240gp

Sold

Gained

1x Potion of Giant Strength (Hill)
1x Oil of Slipperiness
Spell Scrolls
1x Greater Restoration

Used

2025-08-26 19:30 DDHC-CM The Scrivener's Tale 100 10 Shadow Glass (Ioun Stone of Awareness), Robe of Eyes Show

Bought

Spell Scrolls for 2000gp
1x Divination

Sold

Gained

1x Potion of Giant Strength (Fire)
1x Spell Scroll of Conjure Celestial
Charm of the Shadow Glass
This charm allows you to cast the shatter spell (save DC 16) as an action, no components required. The next time you finish a short or long rest after casting the spell, you gain temporary hit points equal to double your proficiency bonus. Once it is used three times, this charm goes away.

Used

Spell Scrolls
1x Divination