Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Gloves of Thievery common WBW-DC-ROG-02 Service Rewards 50th Anniversary 1.2 Show
Notes:

Wondrous item, uncommon
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

Mindguard Crown very_rare Traded Trade Log Show
Notes:

Wondrous Item, Very Rare (Requires Attunement)
While you wear this adamantine crown, you have advantage on Intelligence, Wisdom, and Charisma saving throws, and you have resistance to psychic damage.

+1 Scale Mail rare Traded Trade Log Show
Notes:

Medium armor (scale mail), rare
45 lb.

AC 14 + Dex (max 2)
You have a +1 bonus to AC while wearing this armor.

The wearer has Disadvantage on Dexterity (Stealth) checks.

+3 Shield very_rare Traded Trade Log Show
Notes:

Shield (shield), very rare
6 lb.

AC +2
While holding this Shield, you have a +3 bonus to Armor Class, in addition to the Shield's normal bonus to AC.

Carpet of Flying, 3 ft. × 5 ft. very_rare Traded Trade Log Show
Notes:

Wondrous Item, Very Rare
You can make this carpet hover and fly by taking a Magic action and using the carpet's command word. It moves according to your directions if you are within 30 feet of it.

A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity.

+3 Fate Dealer's Deck legendary Story Award: House Moonstar Award Trade Log Show
Notes:

Wondrous Item, Legendary (Requires Attunement by a Cleric or Paladin)
The backs of these cards are inscribed with glyphs representing the Inner Planes, the Outer Planes, or the holy symbols of various deities. While holding this deck, you can use it as a spellcasting focus, and you gain a +3 bonus to spell attack rolls and to your spell save DC.

In addition, while you're holding the deck, you can draw a card as an action to expend and roll one of your Hit Dice and add the deck's bonus to the number rolled. One creature you can see within 30 feet of you either takes radiant damage or regains hit points (your choice) equal to the total.

Staff of Striking very_rare Staff, weapon, very rare (requires attunement) DDHC-CM The Book of Inner Alchemy Show
Notes:

Staff, weapon, very rare (requires attunement)
Simple weapon, melee weapon
4 lb.

1d6 Bludgeoning
Versatile (1d8)
Mastery: Topple
This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Amulet of Health rare SJ-DC-TRIDEN-SD Service Rewards 50th Anniversary 1.2 Show
Notes:

Wondrous item, rare (requires attunement)
1 lb.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

Hat of Wizardry common SJ-DC-KEEP Kandlekeep Rekonstruktion SJ-DC-KEEP Kandlekeep Rekonstruktion Show
Notes:

Wondrous item, common (requires attunement by a wizard)
This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits.

Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.

Unknown Spell. As a Magic action, you can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a Long Rest.

Elemental Essence Shard (Water) rare SJ-DC-KEEP Kandlekeep Rekonstruktion SJ-DC-KEEP Kandlekeep Rekonstruktion Show
Notes:

Wondrous item, rare (requires attunement by a sorcerer)

1 lb.
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use the following property:

Property. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.

Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim.

+1 Amulet of the Devout uncommon Level 5 Magic Item DDHC-CM Shemshime's Bedtime Rhyme Show
Notes:

Wondrous item, uncommon (requires attunement by a cleric or paladin)
1 lb.
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

The Pupil of the Forgotten common FR-DC-JIBEA When Names Fade Away FR-DC-JIBEA When Names Fade Away Show
Notes:

Ersatz Eye, Wondrous item, common

This magical eye replaces a real one that was lost or removed. While the Ersatz Eye is embedded in your eye socket, you can see through the tiny orb as though it were your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can't be removed against your will while you are alive.

Guardian.
A heartbeat before danger, the smoky iris tightens and a cold page-turn whispers in your ear. Your hand moves before your mind does (+2 initiative while you’re not incapacitated).

Appearance. A tiny, polished orb of smoked glass with a hair-thin slashed-eye sigil drifting inside like an inclusion. Held to the light, faint letters ripple across its surface and vanish.

Story. Forged by scribes of the Eldritch Eye to “complete the face of a witness,” these replacements are traded as alms to the maimed—and as favors to those who prefer to see without being seen.

Cosmetic Manifestations (choose 1–2).

When you focus, a faint ink ring halos the iris for a heartbeat.

In deep darkness, the eye catches the softest glint like wet ink, though it sheds no light.

Whispers & Quirks (narrative only).

Mirrors sometimes blur written names behind you.

Cats and ravens seem unusually interested in your new eye.

Blessing of the Black Suture common FR-DC-JIBEA When Names Fade Away FR-DC-JIBEA When Names Fade Away Show
Notes:

Blessing of Wound Closure, Blessing

This Blessing grants you the benefits of a Periapt of Wound Closure.

Source/Aspect. A shard of Vecna’s will threads through your life’s ledger, “stitching” your story until He is finished reading it.

Look/Mark. A thin, ink-black stitch appears on your chest over your heart (or where your sigils lie), ending in a tiny knot shaped like a slashed eye. When you bleed, the blood briefly darkens to ink before reddening again.

Omen. In silence, you hear the faint rustle of turning pages. Your wounds close with a papery hiss, as if skin were parchment pressed flat.

Manifestations (purely cosmetic).:

A ghostly bone quill scratches notes in the air when you heal, then fades.

Fresh scars align into neat ledger lines before softening.

Roleplay Prompts.

You feel compelled to record the names of the fallen after each battle.

You hesitate before speaking certain truths, tasting ink on your tongue.

The Librarian’s Seal of Vecna very_rare FR-DC-JIBEA When Names Fade Away FR-DC-JIBEA When Names Fade Away Show
Notes:

+3 Amulet of the Devout, Wondrous item, very rare (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

Secret Message.
On the stroke of the new moon, the amulet’s reverse shows a microlined verse only visible in moon-shadow: “Entries amended by the Keeper’s eye may yet be read where ink runs dry.” (A riddle pointing to a hidden archive or dry well.)

Appearance. A heavy, cold medallion of dark electrum stamped with a slashed, pupil-less eye inside a ring of tiny tally marks. The chain is stitched black thread reinforced with fine links. When turned in the light, faint lines of “ledger rulings” seem to run beneath the metal like watermark paper.

Attunement Rite (flavor). You prick your thumb and press it to the seal; the drop is absorbed without a trace. For a heartbeat, you hear a page turn. A hair-thin ink stitch appears on your palm and fades.

Manifestations (cosmetic).:

When you cast, your voice seems to arrive as written words first, then sound follows.

Sigils you conjure appear as blotted ink that snaps into sharp lines at the moment of release.

In dim light, the amulet casts a small, crisp eye-shaped shadow.

Vecnan Devotion Oath (optional). Inscribed on the back in microscopic script:

“Truth belongs to the Keeper. All oaths are entries; all entries may be edited.”
Speaking it aloud (no mechanical change) causes the medallion to briefly smell of old vellum.

Drawbacks (narrative only). The Seal occasionally “corrects” paperwork around you: a misspelled name mends itself, a line in a wanted poster vanishes, a ledger entry comes up blank. This is omen, not rule text—use it for mood.

Scribe’s Chime of Unsealing common FR-DC-JIBEA When Names Fade Away FR-DC-JIBEA When Names Fade Away Show
Notes:

Chime of Opening, Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless.

Key. When struck before the crypt gate, the chime’s tone harmonizes with the door’s iron like two tuning forks. Dust motes spiral into neat lines as the bar unlatches itself, as if “correcting” an indexing error.

Appearance. A foot-long, hollow rod of dark electrum etched with ledger lines and a tiny slashed eye near one end. Inside rattles a thin bone sliver that never quite touches the metal—until struck.

How it works (flavor). The tone “re-indexes” the mechanism you target—locks forget they were shut, seals misfile their own bindings, and wards briefly accept you as the proper entry in their ledger.

Quirks (cosmetic only).

While the tone rings, nearby writing straightens as if proofread.

Keys on your belt vibrate faintly in harmony.

If used on a container holding a written secret, the tone briefly harmonizes into a whispered note only the user hears (no information given—just a chill).

Lore. Cult scribes of the Eldritch Eye carried these to “correct” doors that refused to open. Helm’s faithful claim they’re dishonest keys; Vecna’s call them proper citations.

Brightlark’s Wraps (Wraps of Unarmed Prowess) uncommon FR-DC-CURSE FR-DC-CURSE Is this a Curse? Show
Notes:

Wonderous item, uncommon (requires attunement)

While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a +1 bonus to the attack and damage rolls of your unarmed strikes.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.

A set of comfy olive wraps; well-worn, but well-repaired. Faded gold thread stitches out sigils of power.

Chest of Preserving common FR-DC-CURSE FR-DC-CURSE Is this a Curse? Show
Notes:

Wonderous item, common

Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves’ tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.

Gleaming. This item never gets dirty.

Fresh fruit from foreign lands is a marvel richer than gold or jewels.

Arrow-Catching Shield rare DRW-EP03 When the Lights Went Out in Candlekeep DRW-EP03 When the Lights Went Out in Candlekeep Show
Notes:

Shield (shield), rare (requires attunement)

"This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms."

You gain a +2 bonus to Armor Class against ranged attack rolls while you wield this Shield. This bonus is in addition to the Shield's normal bonus to AC.

Whenever an attacker makes a ranged attack roll against a target within 5 feet of you, you can take a Reaction to become the target of the attack instead.

The Eye of the Deep Caller very_rare DRW-EP03 When the Lights Went Out in Candlekeep DRW-EP03 When the Lights Went Out in Candlekeep Show
Notes:

Rod, very rare (requires attunement by a warlock)

"Formed from the severed tentacle of a powerful star spawn, this rod plagues its wielder with dreams of alien creatures that beckon them to travel deep within the Thunder Peaks, where something patiently awaits their arrival."

While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells.

In addition, you can regain one spell slot as a Magic action while holding the rod. You can't use this property again until you finish a Long Rest.

Bracers of Archery uncommon DRW-EP03 When the Lights Went Out in Candlekeep DRW-EP03 When the Lights Went Out in Candlekeep Show
Notes:

Wondrous item, uncommon (requires attunement)
"These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden."

While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons.