Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
1x +1 Shield (Shield of the Moon)
uncommon
CCC-TAROT- 01-02 By the Light of the Moon
Show
Periapt of Health
uncommon
CCC-TAROT- 01-03 A Martyred Heart (T1, 3-4 h)
Show
Warhammer +1
uncommon
CCC-TAROT- 01-04 Tangled in Woods
Show
Broom of Flying
uncommon
CCC-Tarot01-05 The Lost Apprentice
Show
Instrument of Illusions
common
CCC-TAROT-0106 Lies in the Moonlight
Show
Shortbow +1
uncommon
CCC-TAROT-0106 Lies in the Moonlight
Show
Greatsword +1
uncommon
Lvl 5 Item
Spending Downtime Lvlup
Show
Flame Tongue Longsword
rare
DDHCKdtGV-09 Heart of Ashes
Show
Notes:
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Longsword Martial Melee 1d8 slashing Versatile (1d10)
Dragon Scale Mail
very_rare
DDHCKdtGV-09 Heart of Ashes
Show
Notes:
Dragon Scale Mail (Red Scales)
Armor (scale mail), very rare (requires attunement)
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.
Necklace of Fireballs (5 Fireballs)
rare
DDHCKdtGV-09 Heart of Ashes
Show
Notes:
Wondrous Item, rare
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
DM Rolled 5!
Barrier Tattoo
rare
Delivered from the Golden Vault
DDHCKdtGV-09 Heart of Ashes
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rare: 15 + your Dexterity modifier (maximum of +2)
Astromancy Archive (Guardian Property)
rare
SJ-DC-ROTU-01 Recesses of the Unknown
Show
Notes:
Wondrous Item, rare (requires attunement by a wizard)
The blood red orb pulses and whispers slurping tentacle noises in the bearer’s mind when it senses danger, granting +2 initiative.
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
This item is found in the Tasha’s Cauldron of Everything

Horn of Silent Alarm (Guardian Property)
common
SJ-DC-ROTU-01 Recesses of the Unknown
Show
Notes:
Wondrous Item, Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Wand of Fireballs (Temperate)
rare
SJ-DC-ROTU-02 Prelude to Finality
Show
Notes:

Wand of Fireballs (Temperate)
Wand, rare (requires attunement by a Spellcaster)
This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
This item is found in the Basic Rules, pg. 210.
Horn of Silent Alarm (Hidden Message Property)
common
SJ-DC-ROTU-03 Hubris of Gods
Show
Notes:
Wondrous Item, Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Every night if the horn is within Yevon’s lair, Lilia’s hidden message of confession appears: “I love you, you idiot!”
Spellwrought Tattoo of Find Greater Steed
rare
SJ-DC-ROTU-03 Hubris of Gods
Show
Notes:
Wondrous Item (tattoo), Rare
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
White Absorbing Tattoo (Harmonious Property)
very_rare
SJ-DC-ROTU-03 Hubris of Gods
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color (white = force damage).
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
Harmonious. Attuning to this item takes only 1 minute.
**Ghost Step Tattoo (Harmonious Property)**
very_rare
SJ-DC-ROTU Declaration of War
Show
Notes:
Wondrous Item, very rare (requires attunement)
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo’s charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can’t be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
Harmonious. Attuning to this item takes only 1 minute.
This item is found in the Tasha’s Cauldron of Everything, pg.
Tattoo Depicting the Lich Queen (Masquerade Tattoo with War Leader Property)
common
SJ-DC-ROTU Declaration of War
Show
Notes:
Wondrous Item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.
This item is found in the Tasha’s Cauldron of Everything, pg. 131.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
The tattoo depicts Vlaakith CLVII, the Lich Queen portrait.
The bearer of the tattoo feels immense strength rising from their throat whenever they are about to make any epic declaration of speech.
Spellwrought Tattoo of Find Familiar
common
SJ-DC-ROTU Declaration of War
Show
Notes:
Wondrous Item (tattoo), common
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
This item is found in the Tasha’s Cauldron of Everything, pg. 135
Chiyoe passes them a rounded stone with the word ‘Summon spirit’ carved onto it in Wa. The characters only need to hold the stone and close their eyes before it dissipates into speckles of light and enters them. If they call out ‘Summon’, a tiny spirit fox appears on their shoulder.
The stone is a spellwrought tattoo of find familiar and the tiny spirit fox uses the stat block of an owl.
Name | Rarity | Location | Table ▲ | Result | Source | |
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1x +1 Shield (Shield of the Moon) | uncommon | CCC-TAROT- 01-02 By the Light of the Moon | Show | |||
Periapt of Health | uncommon | CCC-TAROT- 01-03 A Martyred Heart (T1, 3-4 h) | Show | |||
Warhammer +1 | uncommon | CCC-TAROT- 01-04 Tangled in Woods | Show | |||
Broom of Flying | uncommon | CCC-Tarot01-05 The Lost Apprentice | Show | |||
Instrument of Illusions | common | CCC-TAROT-0106 Lies in the Moonlight | Show | |||
Shortbow +1 | uncommon | CCC-TAROT-0106 Lies in the Moonlight | Show | |||
Greatsword +1 | uncommon | Lvl 5 Item | Spending Downtime Lvlup | Show | ||
Flame Tongue Longsword | rare | DDHCKdtGV-09 Heart of Ashes | Show | |||
Notes:
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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Dragon Scale Mail | very_rare | DDHCKdtGV-09 Heart of Ashes | Show | |||
Notes:
Dragon Scale Mail (Red Scales) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. |
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Necklace of Fireballs (5 Fireballs) | rare | DDHCKdtGV-09 Heart of Ashes | Show | |||
Notes:
Wondrous Item, rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. DM Rolled 5! |
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Barrier Tattoo | rare | Delivered from the Golden Vault | DDHCKdtGV-09 Heart of Ashes | Show | ||
Notes:
Source: Tasha's Cauldron of Everything Wondrous item (tattoo), rarity varies (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit. Rare: 15 + your Dexterity modifier (maximum of +2) |
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Astromancy Archive (Guardian Property) | rare | SJ-DC-ROTU-01 Recesses of the Unknown | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. This item is found in the Tasha’s Cauldron of Everything |
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Horn of Silent Alarm (Guardian Property) | common | SJ-DC-ROTU-01 Recesses of the Unknown | Show | |||
Notes:
Wondrous Item, Common Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Wand of Fireballs (Temperate) | rare | SJ-DC-ROTU-02 Prelude to Finality | Show | |||
Notes:
Wand of Fireballs (Temperate) Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This item is found in the Basic Rules, pg. 210. |
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Horn of Silent Alarm (Hidden Message Property) | common | SJ-DC-ROTU-03 Hubris of Gods | Show | |||
Notes:
Wondrous Item, Common Every night if the horn is within Yevon’s lair, Lilia’s hidden message of confession appears: “I love you, you idiot!” |
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Spellwrought Tattoo of Find Greater Steed | rare | SJ-DC-ROTU-03 Hubris of Gods | Show | |||
Notes:
Wondrous Item (tattoo), Rare |
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White Absorbing Tattoo (Harmonious Property) | very_rare | SJ-DC-ROTU-03 Hubris of Gods | Show | |||
Notes:
Wondrous Item (tattoo), very rare (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color (white = force damage). Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn. Harmonious. Attuning to this item takes only 1 minute. |
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**Ghost Step Tattoo (Harmonious Property)** | very_rare | SJ-DC-ROTU Declaration of War | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo’s charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: Harmonious. Attuning to this item takes only 1 minute. |
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Tattoo Depicting the Lich Queen (Masquerade Tattoo with War Leader Property) | common | SJ-DC-ROTU Declaration of War | Show | |||
Notes:
Wondrous Item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. This item is found in the Tasha’s Cauldron of Everything, pg. 131. War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. The tattoo depicts Vlaakith CLVII, the Lich Queen portrait. |
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Spellwrought Tattoo of Find Familiar | common | SJ-DC-ROTU Declaration of War | Show | |||
Notes:
Wondrous Item (tattoo), common Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. This item is found in the Tasha’s Cauldron of Everything, pg. 135 Chiyoe passes them a rounded stone with the word ‘Summon spirit’ carved onto it in Wa. The characters only need to hold the stone and close their eyes before it dissipates into speckles of light and enters them. If they call out ‘Summon’, a tiny spirit fox appears on their shoulder. |