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Adventure Title
SJ-DC-ROTU-02 Prelude to Finality
Session
Date Played
2024-05-15 22:00:00 UTC
Levels Gained
1
GP +/-
416
Downtime +/-
10.0
Location Played
Roll20
DM Name
KaNarlist
DM DCI Number
Notes
416 GP

Magic Items

Name Rarity Location Table Result Counts?
Wand of Fireballs (Temperate) Rare true
![](https://s3.amazonaws.com/files.d20.io/images/344738386/GrZmU1yqEaBWsBapPf1IXw/med.jpg?1685876662) Wand of Fireballs (Temperate) Wand, rare (requires attunement by a Spellcaster) This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This item is found in the Basic Rules, pg. 210.