Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Rapier + 1 uncommon Character Creation Show
Harmony (Longbow of Warning) uncommon CCC-UNITE 007 Show
Notes:

Weapon (longbow), uncommon (requires attunement)
This beautiful longbow once belonged to an original resident of Syln Nahail. Vines are carved into the bow’s limbs and the elven word “Harmony” is inscribed above the grip. The longbow is gifted to the party in gratitude for defending the retreating settlers.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

*Song Craft. Whenever an arrow fired from this bow strikes a foe, its bearer hears a fragment of an ancient elven song. *

Staff of Flowers common CCC-UNITE 007 Show
Notes:

Staff, common

The history of this simple staff was lost when its last owner fell victim to a trap in the Old Claranree Thicket. Still works just fine though.

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a Flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mild scented daisy. The flower is harmless and non-magical, and it grows or withers as a normal flower would. The staff regains ld6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.

Warhammer +2 rare Diele Haus im Silvery Moon Keep FR‑DC‑BMK‑01 CURSE Show
Notes:

Weapon, rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

This meticulously-crafted warhammer has dwarven runes etched on the shaft that hum with faint lunar light, like captured moonbeams frozen in steel.

Bracers of Defense rare FR‑DC‑BMK‑02 CRYPTS Show
Notes:

Wondrous Item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Laughing’s cruelty echoes in the cold iron of this chain. It coils around one’s forearms and provides magical protection, but the chain’s touch taints the wearer’s thoughts with selfishness and malevolence.

Mind Crystal (Empowered) uncommon Von Williborough (Zwergenkind) FR‑DC‑BMK‑02 CRYPTS Show
Notes:

Wondrous Item, uncommon, consumable

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Empowered (Uncommon). When you roll damage for the spell, you can reroll up to three damage dice. You must use the new rolls.

Wand of Binding rare FR-DC-BMK-03 Coven Show
Notes:

Wand, rare (requires attunement by a Spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Sentinel. This item glows faintly when a fiend (demon) is within 120 feet of it.

This subtly cursed blade carries an unsettling weight, as if the watchful eyes of the hags of the Blood Moon Keep linger within.

Mind Crystal (Careful) uncommon FR-DC-BMK-03 Coven Show
Notes:

Wondrous Item, Rarity Varies

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Careful (Uncommon). Choose up to three creatures affected by the spell. The chosen creatures automatically succeed on their saving throws against the spell.

Half Plate of Resistance (Lightning) rare FR-DC-BMK-04 Behemoth Show
Notes:

Half Plate of Resistance (Lightning)
Medium armor, rare (requires attunement)

You have resistance to lightning damage while you wear this armor.

Strange Material. The item was created from the scales of a behir. Its durability is unaffected.

This half-plate bears the searing imprint of the behir’s wrath, its hardened azure scales mingle with steel and leather. Whoever dons this armor inherits the “Behirbane” title.

Candle of the Deep common FR-DC-BMK-04 Behemoth Show
Notes:

Candle of the Deep
Wondrous Item, common

The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

Mind Crystal (Distant) uncommon FR-DC-BMK-04 Behemoth Show
Notes:

Mind Crystal (Distant)
Wondrous Item, uncommon, consumable

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.

Necklace of Prayer Beads rare FR-DC-BMK-05 Devourer Show
Notes:

Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)

This necklace has 5 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

Spells. 4 x greater restoration, 1 x bless.

Harmonious. Attuning to this item takes only 1 minute.

A woven necklace with aquamarine, topaz, and varied gemstones, each with a litany for magical protection:
“Oh moonlight mistress.
Steady our resolve, like the mountain’s might,
For we face the coming night,
And stand against the rabid blight.”