Rahze

Season:
Forgotten realms
Race:
Kobold
Class:
Sorcerer Clockwork Soul 4 Warlock Hexblade 6
Background:
Outlander - Outcast
Lifestyle:
None
Current Level:
20
Total GP:
37172
Total Downtime:
50
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
30
Magic Item Limit:
10
Orb of Time,
Ersatz Eye,
Smoldering Armor,
Boots of False Tracks,
Unbreakable Arrow,
Dust of Disappearance,
Clothes of Mending,
Spell Scroll: Intellect Fortress,
Bulletproof Vest (+1 Breastplate),
Cloak of the Manta Ray,
Horn of Silent Alarm,
Flame Tongue,
Ring of Feather Falling,
Spellwrought Tattoo (Cantrip): Spare the Dying,
Goggles of Night,
Shield +1,
Bracers of Defense,
Moon-Touched Sword,
Cloak of Many Fashions (Forest Green),
Pole of Collapsing,
Elemental Essence Shard (Air),
Amulet of Health,
Fish Suit,
Heward's Handy Spice Pouch,
Sapphire Buckler,
Ring of Regeneration,
Chain Mail +1,
Staff of Adornment,
Pheonix Tear (Elemental Essence Shard Fire),
Staff of the Magi

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2023-11-18 11:29 Level Up 11 to 13 2 -20 Show

Take 20 Downtime to bring Rhaze from level 11 to 13

2023-11-18 11:46 Purchase Log -2500 Show Purchase

Bought
5x Potion of Superior Healing

2023-11-18 12:20 Trade Log 5 Boots of Levitation > Amulet of Health Show Trade Log

Traded Boots of Levitation for Amulett of Health from Kripnak

2023-12-10 00:15 SJ-DC-RTR-09 Trumps, Trades and Tricks 1 8000 10 Fish Suit, Heward's Handy Spice Pouch Show

Spieler
1. (11) Yaidz - Qwaru - Githyanki - Rogue 11
2. (13) Ineverexist - Rahze - Kobold - Sorcerer Clockwork soul 4 / Warlock Hexblade 9
3. (16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2
4. (11) Maluku Seito - Rin - Tiefling - Purple Dragon 11
5. (16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2

2023-12-23 01:05 SJ-DC-RTR-10 Through Sand, Dust, Hair and Pain 1 8333 10 Sapphire Buckler Show

Spieler
1. (13) Brennjie - Equilius - Human - Monk 13 (Way of Mercy)
2. (13) Folk2K - Caym - TCL - Fighter2/Warlock4/Sorcerer7
3. (12) MalukuSeito - Rin - Tiefling - Purple Dragon Knight 12
4. (16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2
5. (11) - Eklan - Enwin Nassavea - High Elf - Conjuration Wizard 11
6. (14) Ineverexist - Rahze - Kobold - Clockwork soul Sorcerer 4 / Warlock Hexblade 10

Consumable
Spell Scroll (5th): Hold Monster

Scroll, rare

A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 17 and an attack bonus of +9.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Potion of Superior Healing

Potion, rare

You regain 8d4 + 8 hit points when you drink this potion.

The potion's red liquid glimmers when agitated.

Spellwrought Tattoo: Raise Dead

Wondrous item (tattoo), rare

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

2023-12-23 01:12 Level up to 16 1 -10 Show

Level Rahze from 15 to 16

2023-12-31 01:15 SJ-DC-RTR-11 Little Helpers for the Big One 7000 10 Ring of Regeneration Show

Spieler
1. (16) Ineverexist - Rahze - Kobold - Clockwork Soul Sorcerer 4 / Hexblade Warlock 12
2. (16) C0ldW0lf - Corellius - Winged Tiefling - Sorcerer 10/Paladin 6
3. (15) Christian K. - Oriana - Dwarf - Cleric1/Sorcerer14
4. (13) Folk2K - Caym - TCL - Fighter2/Warlock4/Sorcerer7

Consumable

Potuion of Superior Healing

Potion of fire giant strength

2024-02-28 15:57 Trade Log -5 Battering Shield > Chain Mail +1 Show Trade Log
2024-07-03 21:19 SJ-DC-MONSTER-01 Phoenix 1 5000 10 Staff of Adornment, Pheonix Tear (Elemental Essence Shard Fire) Show

Spieler
(15) happy - Ryld - Variant Human - Monk (Astral Self) 15 - none
(16) Ineverexist - Rahze - Kobold - Socerer 4 Warlock 12 - none
(15) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 15 - none
(16) Trava - Blair Everwing - Aasimar - Paladin 7, Sorcerer 9 - None (Import bitte nachholen!)
(14) WasabiPrime - Rafael Dust - Variant Human - Ranger 6 / Fighter 4 / Rogue 4 - Zhentarim

Consumable
Spell Scrool of Asharldons stride
Spell Scroll, Level 3
Scroll, uncommon

Save DC 15, Attack Bonus +7

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-08-07 15:42 Level Up from 17 to 20 3 -30 Show

Used 30 Downtime to level Rhaze from 17 to 20

2024-09-24 17:22 Purchase Log -2750 Show Purchase

05x Rare Inks worth 50GP
05x Potion of Superior Healing

2024-09-25 23:21 DDAL07-17 Cauldron of Sapphire 9000 10 Staff of the Magi Show

Spieler
(20)Trava - Seraina - Aasimar - Cleric 20 - Order of the Gauntlet
KaNarlist - Damodar Silverfist - Aasimar Paladin 12 / Fighter 7 (19) - Order of the Gauntlet
(20)Ineverexist - Rhaze - Kobold - Clockwork soul sorcerer 8 Warlock Hexblade 12
Morti16 - Gul'Dash Stormblood - Half-Orc - Barbarian 17/Fighter 3 - none
Charlie - Rictus - Human (Variant) - Druid 1, Ranger (Monster Slayer) 19 - none

Consumables
1x Spellscroll of Greater restoration
12x +2 arrow

Purchases
2x Potions of cold resistance -600GP

Consumables Use
Potion of Cold Resistance

Character Rebuild Rules 2024 61 Show

Rhaze - Kobold - Sorcerer / Warlock
Kobold Draconic Sorcery :
-Booming Blade Cantrip

BG: Charlatan
-Ability Scores: Dexterity, Constitution, Charisma
-Feat: Skilled
-Skilled skills: Acrobatics, Athletics, Stealth
-Skill Proficiencies: Deception and Sleight of Hand
-Tool Proficiency: Forgery Kit
-Equipment(B):
Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP
or B: 50 GP,

-Ability Scores-
Strenght: 8 + 1(From Feat) = 9 (2)
Dexterity: 14 (2)
Constitution: 13 + 1(From Background) = 14 (2)
Intelligence: 10 (0)
Wisdom: 12 (1)
Charisma: 15 + 2 (From Background) + 3 (From Feats) = 20 (5)

Class: Sorcerer
Equippment (B):
Choose A: Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
or B: 50 GP

Skill Proficiencys: Choose 2: History, Insight, Medicine, Persuasion, or Religion
-Insight
-Persuasion

Saving Throws:
Constitution
Charisma

Bought:
Dungeneers Pack -12 GP
Travelers Clothing -2GP
Arcane Focus (Crystal) -10GP
Forgery Kit -15GP

Feats:
Sorcerer level 4: Metamagic Adept
Prerequisite: Spellcasting or Pact Magic feature

You've learned how to exert your will on your spells to alter how they function:

You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.

You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
Metamagic: Subtle Spell, Transmuted Spell

Sorcerer level 8: Sentinel
General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)

You gain the following benefits.

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature.

Halt. When you hit a creature with an Opportunity Attack, the creature’s Speed becomes 0 for the rest of the current turn.

Strength +1

Warlock level 4: War Caster
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)

You gain the following benefits.

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration.

Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature.

Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands.

Charisma +1

Warlock level 8: Skill Expert
You have honed your proficiency with particular skills, granting you the following benefits:

Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.

Charisma +1

Skill: Perception
Expertise: Perception

Warlock level 12: Spell Sniper
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)

You gain the following benefits.

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover.

Casting in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells.

Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell’s range by 60 feet.

Charisma +1

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2023-11-18 11:29 Level Up 11 to 13 -20 Show

Take 20 Downtime to bring Rhaze from level 11 to 13

2023-11-18 11:46 Purchase Log Show Purchase

Bought
5x Potion of Superior Healing

2023-11-18 12:20 Trade Log 5 Show Trade Log

Traded Boots of Levitation for Amulett of Health from Kripnak

2023-12-10 00:15 SJ-DC-RTR-09 Trumps, Trades and Tricks 10 Show

Spieler
1. (11) Yaidz - Qwaru - Githyanki - Rogue 11
2. (13) Ineverexist - Rahze - Kobold - Sorcerer Clockwork soul 4 / Warlock Hexblade 9
3. (16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2
4. (11) Maluku Seito - Rin - Tiefling - Purple Dragon 11
5. (16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2

2023-12-23 01:05 SJ-DC-RTR-10 Through Sand, Dust, Hair and Pain 10 Show

Spieler
1. (13) Brennjie - Equilius - Human - Monk 13 (Way of Mercy)
2. (13) Folk2K - Caym - TCL - Fighter2/Warlock4/Sorcerer7
3. (12) MalukuSeito - Rin - Tiefling - Purple Dragon Knight 12
4. (16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2
5. (11) - Eklan - Enwin Nassavea - High Elf - Conjuration Wizard 11
6. (14) Ineverexist - Rahze - Kobold - Clockwork soul Sorcerer 4 / Warlock Hexblade 10

Consumable
Spell Scroll (5th): Hold Monster

Scroll, rare

A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 17 and an attack bonus of +9.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Potion of Superior Healing

Potion, rare

You regain 8d4 + 8 hit points when you drink this potion.

The potion's red liquid glimmers when agitated.

Spellwrought Tattoo: Raise Dead

Wondrous item (tattoo), rare

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

2023-12-23 01:12 Level up to 16 -10 Show

Level Rahze from 15 to 16

2023-12-31 01:15 SJ-DC-RTR-11 Little Helpers for the Big One 10 Show

Spieler
1. (16) Ineverexist - Rahze - Kobold - Clockwork Soul Sorcerer 4 / Hexblade Warlock 12
2. (16) C0ldW0lf - Corellius - Winged Tiefling - Sorcerer 10/Paladin 6
3. (15) Christian K. - Oriana - Dwarf - Cleric1/Sorcerer14
4. (13) Folk2K - Caym - TCL - Fighter2/Warlock4/Sorcerer7

Consumable

Potuion of Superior Healing

Potion of fire giant strength

2024-02-28 15:57 Trade Log -5 Show Trade Log
2024-07-03 21:19 SJ-DC-MONSTER-01 Phoenix 10 Show

Spieler
(15) happy - Ryld - Variant Human - Monk (Astral Self) 15 - none
(16) Ineverexist - Rahze - Kobold - Socerer 4 Warlock 12 - none
(15) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 15 - none
(16) Trava - Blair Everwing - Aasimar - Paladin 7, Sorcerer 9 - None (Import bitte nachholen!)
(14) WasabiPrime - Rafael Dust - Variant Human - Ranger 6 / Fighter 4 / Rogue 4 - Zhentarim

Consumable
Spell Scrool of Asharldons stride
Spell Scroll, Level 3
Scroll, uncommon

Save DC 15, Attack Bonus +7

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-08-07 15:42 Level Up from 17 to 20 -30 Show

Used 30 Downtime to level Rhaze from 17 to 20

2024-09-24 17:22 Purchase Log Show Purchase

05x Rare Inks worth 50GP
05x Potion of Superior Healing

2024-09-25 23:21 DDAL07-17 Cauldron of Sapphire 10 Show

Spieler
(20)Trava - Seraina - Aasimar - Cleric 20 - Order of the Gauntlet
KaNarlist - Damodar Silverfist - Aasimar Paladin 12 / Fighter 7 (19) - Order of the Gauntlet
(20)Ineverexist - Rhaze - Kobold - Clockwork soul sorcerer 8 Warlock Hexblade 12
Morti16 - Gul'Dash Stormblood - Half-Orc - Barbarian 17/Fighter 3 - none
Charlie - Rictus - Human (Variant) - Druid 1, Ranger (Monster Slayer) 19 - none

Consumables
1x Spellscroll of Greater restoration
12x +2 arrow

Purchases
2x Potions of cold resistance -600GP

Consumables Use
Potion of Cold Resistance

Character Rebuild Rules 2024 Show

Rhaze - Kobold - Sorcerer / Warlock
Kobold Draconic Sorcery :
-Booming Blade Cantrip

BG: Charlatan
-Ability Scores: Dexterity, Constitution, Charisma
-Feat: Skilled
-Skilled skills: Acrobatics, Athletics, Stealth
-Skill Proficiencies: Deception and Sleight of Hand
-Tool Proficiency: Forgery Kit
-Equipment(B):
Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP
or B: 50 GP,

-Ability Scores-
Strenght: 8 + 1(From Feat) = 9 (2)
Dexterity: 14 (2)
Constitution: 13 + 1(From Background) = 14 (2)
Intelligence: 10 (0)
Wisdom: 12 (1)
Charisma: 15 + 2 (From Background) + 3 (From Feats) = 20 (5)

Class: Sorcerer
Equippment (B):
Choose A: Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
or B: 50 GP

Skill Proficiencys: Choose 2: History, Insight, Medicine, Persuasion, or Religion
-Insight
-Persuasion

Saving Throws:
Constitution
Charisma

Bought:
Dungeneers Pack -12 GP
Travelers Clothing -2GP
Arcane Focus (Crystal) -10GP
Forgery Kit -15GP

Feats:
Sorcerer level 4: Metamagic Adept
Prerequisite: Spellcasting or Pact Magic feature

You've learned how to exert your will on your spells to alter how they function:

You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.

You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
Metamagic: Subtle Spell, Transmuted Spell

Sorcerer level 8: Sentinel
General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)

You gain the following benefits.

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature.

Halt. When you hit a creature with an Opportunity Attack, the creature’s Speed becomes 0 for the rest of the current turn.

Strength +1

Warlock level 4: War Caster
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)

You gain the following benefits.

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration.

Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature.

Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands.

Charisma +1

Warlock level 8: Skill Expert
You have honed your proficiency with particular skills, granting you the following benefits:

Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.

Charisma +1

Skill: Perception
Expertise: Perception

Warlock level 12: Spell Sniper
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)

You gain the following benefits.

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover.

Casting in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells.

Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell’s range by 60 feet.

Charisma +1

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2023-11-18 11:29 Level Up 11 to 13 -20 Show

Take 20 Downtime to bring Rhaze from level 11 to 13

2023-11-18 11:46 Purchase Log -2500 Show Purchase

Bought
5x Potion of Superior Healing

2023-11-18 12:20 Trade Log 5 Boots of Levitation > Amulet of Health Show Trade Log

Traded Boots of Levitation for Amulett of Health from Kripnak

2023-12-10 00:15 SJ-DC-RTR-09 Trumps, Trades and Tricks 8000 10 Fish Suit, Heward's Handy Spice Pouch Show

Spieler
1. (11) Yaidz - Qwaru - Githyanki - Rogue 11
2. (13) Ineverexist - Rahze - Kobold - Sorcerer Clockwork soul 4 / Warlock Hexblade 9
3. (16) Raimundo_O- Shi'ndiira Despana- Shadar-Kai- Rogue 14 Barbarian 2
4. (11) Maluku Seito - Rin - Tiefling - Purple Dragon 11
5. (16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2

2023-12-23 01:05 SJ-DC-RTR-10 Through Sand, Dust, Hair and Pain 8333 10 Sapphire Buckler Show

Spieler
1. (13) Brennjie - Equilius - Human - Monk 13 (Way of Mercy)
2. (13) Folk2K - Caym - TCL - Fighter2/Warlock4/Sorcerer7
3. (12) MalukuSeito - Rin - Tiefling - Purple Dragon Knight 12
4. (16) KaNarlist - Valdani - Tiefling Warlock 9 / Sorcerer 5 / Fighter 2
5. (11) - Eklan - Enwin Nassavea - High Elf - Conjuration Wizard 11
6. (14) Ineverexist - Rahze - Kobold - Clockwork soul Sorcerer 4 / Warlock Hexblade 10

Consumable
Spell Scroll (5th): Hold Monster

Scroll, rare

A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A spell cast from this scroll has a save DC of 17 and an attack bonus of +9.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Potion of Superior Healing

Potion, rare

You regain 8d4 + 8 hit points when you drink this potion.

The potion's red liquid glimmers when agitated.

Spellwrought Tattoo: Raise Dead

Wondrous item (tattoo), rare

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

2023-12-23 01:12 Level up to 16 -10 Show

Level Rahze from 15 to 16

2023-12-31 01:15 SJ-DC-RTR-11 Little Helpers for the Big One 7000 10 Ring of Regeneration Show

Spieler
1. (16) Ineverexist - Rahze - Kobold - Clockwork Soul Sorcerer 4 / Hexblade Warlock 12
2. (16) C0ldW0lf - Corellius - Winged Tiefling - Sorcerer 10/Paladin 6
3. (15) Christian K. - Oriana - Dwarf - Cleric1/Sorcerer14
4. (13) Folk2K - Caym - TCL - Fighter2/Warlock4/Sorcerer7

Consumable

Potuion of Superior Healing

Potion of fire giant strength

2024-02-28 15:57 Trade Log -5 Battering Shield > Chain Mail +1 Show Trade Log
2024-07-03 21:19 SJ-DC-MONSTER-01 Phoenix 5000 10 Staff of Adornment, Pheonix Tear (Elemental Essence Shard Fire) Show

Spieler
(15) happy - Ryld - Variant Human - Monk (Astral Self) 15 - none
(16) Ineverexist - Rahze - Kobold - Socerer 4 Warlock 12 - none
(15) Raimundo_O - Grimbash - Half-Orc - Path of the Zealot Barbarian 15 - none
(16) Trava - Blair Everwing - Aasimar - Paladin 7, Sorcerer 9 - None (Import bitte nachholen!)
(14) WasabiPrime - Rafael Dust - Variant Human - Ranger 6 / Fighter 4 / Rogue 4 - Zhentarim

Consumable
Spell Scrool of Asharldons stride
Spell Scroll, Level 3
Scroll, uncommon

Save DC 15, Attack Bonus +7

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-08-07 15:42 Level Up from 17 to 20 -30 Show

Used 30 Downtime to level Rhaze from 17 to 20

2024-09-24 17:22 Purchase Log -2750 Show Purchase

05x Rare Inks worth 50GP
05x Potion of Superior Healing

2024-09-25 23:21 DDAL07-17 Cauldron of Sapphire 9000 10 Staff of the Magi Show

Spieler
(20)Trava - Seraina - Aasimar - Cleric 20 - Order of the Gauntlet
KaNarlist - Damodar Silverfist - Aasimar Paladin 12 / Fighter 7 (19) - Order of the Gauntlet
(20)Ineverexist - Rhaze - Kobold - Clockwork soul sorcerer 8 Warlock Hexblade 12
Morti16 - Gul'Dash Stormblood - Half-Orc - Barbarian 17/Fighter 3 - none
Charlie - Rictus - Human (Variant) - Druid 1, Ranger (Monster Slayer) 19 - none

Consumables
1x Spellscroll of Greater restoration
12x +2 arrow

Purchases
2x Potions of cold resistance -600GP

Consumables Use
Potion of Cold Resistance

Character Rebuild Rules 2024 61 Show

Rhaze - Kobold - Sorcerer / Warlock
Kobold Draconic Sorcery :
-Booming Blade Cantrip

BG: Charlatan
-Ability Scores: Dexterity, Constitution, Charisma
-Feat: Skilled
-Skilled skills: Acrobatics, Athletics, Stealth
-Skill Proficiencies: Deception and Sleight of Hand
-Tool Proficiency: Forgery Kit
-Equipment(B):
Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP
or B: 50 GP,

-Ability Scores-
Strenght: 8 + 1(From Feat) = 9 (2)
Dexterity: 14 (2)
Constitution: 13 + 1(From Background) = 14 (2)
Intelligence: 10 (0)
Wisdom: 12 (1)
Charisma: 15 + 2 (From Background) + 3 (From Feats) = 20 (5)

Class: Sorcerer
Equippment (B):
Choose A: Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
or B: 50 GP

Skill Proficiencys: Choose 2: History, Insight, Medicine, Persuasion, or Religion
-Insight
-Persuasion

Saving Throws:
Constitution
Charisma

Bought:
Dungeneers Pack -12 GP
Travelers Clothing -2GP
Arcane Focus (Crystal) -10GP
Forgery Kit -15GP

Feats:
Sorcerer level 4: Metamagic Adept
Prerequisite: Spellcasting or Pact Magic feature

You've learned how to exert your will on your spells to alter how they function:

You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.

You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
Metamagic: Subtle Spell, Transmuted Spell

Sorcerer level 8: Sentinel
General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)

You gain the following benefits.

Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.

Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature.

Halt. When you hit a creature with an Opportunity Attack, the creature’s Speed becomes 0 for the rest of the current turn.

Strength +1

Warlock level 4: War Caster
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)

You gain the following benefits.

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration.

Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature.

Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands.

Charisma +1

Warlock level 8: Skill Expert
You have honed your proficiency with particular skills, granting you the following benefits:

Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.

Charisma +1

Skill: Perception
Expertise: Perception

Warlock level 12: Spell Sniper
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)

You gain the following benefits.

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover.

Casting in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells.

Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell’s range by 60 feet.

Charisma +1