Ulgier

Season:
Forgotten realms
Race:
Kobold
Class:
Giants Barbarian
Background:
Giant Foundling
Lifestyle:
None
Current Level:
10
Total GP:
4026
Total Downtime:
85
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
16
Magic Item Limit:
3
Weapon of Warning,
Lantern of Tracking,
Emerald Elemental Gem,
Pearl of Power,
Stone of Good Luck (Luckstone) ,
Half Plate +1,
Talking Doll,
Dread Helm,
Raven Queens Necklace of Prayer Beads (6),
Cloak of the Bat,
Pot of Awakening,
Ring of Protection,
Instrument of Scribing,
Iron Bands of Bilarro,
Rope of Mending (Temperate),
Thurûmkhar

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2025-02-07 23:26 FR-DC-FET-01 Vatras Besieged 220 10 Rope of Mending (Temperate), Thurûmkhar Show

Spieler
(10) KaNarlist - Zilvra - Drow Arcana Cleric 10
(10) Manfred Hase - Thranalgrossax the Forsaken - Black Dragonborn - Fighter 1/ Hunter 9 - Zhents
(10) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 10
(10) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 10
(10) Ineverexist - Ulgier - Kobold - Giants Barbarian 10

Story Awards
-Im gleichen Boot
Ihr habt einen möglichen verbündeten gefunden, vielleicht findet er mit euch einen Weg hinaus?
Varturan der Feuerriese

-Nice here. But have you been already in Maaruhbar?
Ihr seit in der alten Zwergenstadt Maaruhbar angekommen. Nett hier. Aber wie kommt ihr wieder raus?

Consumables
Potion of greater healing

2025-01-10 01:11 Trade Log -5 Devotee's Censer > Iron Bands of Bilarro Show Trade Log

Traded Devotee´s Censer for Iron Bands of Bilaro from Milina Greyward

2025-01-09 19:00 Dreams of the Red Wizards - We're All in This Together (DRW-OD-04) 596 10 Instrument of Scribing, Devotee's Censer Show

Spieler
(10) Ineverexist - Ulgier - Kobold - Path of the Giants Barbarian 10
(9) - Manfred Hase - Liesken Müller - Human - Berserker 9
(8) Raimundo_O - Captain Bugbeard - Bugbear - Fighter 2 Fiend Warlock 6 - none
(10) Trava - Kyra Nox - Custom Lineage - Monk 7, Ranger 3
(10) JinxedBear - Argen'Tia Crescentmoon - Astral Elf - Soulknife Rogue 10 - Harpers

Consumables
Spellscroll: Blight
Spell Scroll, Level 4
Scroll, rare

Save DC 15, Attack Bonus +7

A spell scroll bears the words of a blight spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-10-20 18:12 Trade Log -5 Astromancy Archive > Ring of Protection Show Trade Log

Ulgier trades Astromancy Archive for a Ring of Protection from Jarro Greyward

2024-10-19 22:30 BMG-MOON-MD-02 The Tarthwood Curse -1250 10 Cloak of the Bat, Pot of Awakening Show

Spieler
(10) Echo - Fin Cinderflower - Ghostwise Halfling - Moon Druid 10 - Emerald Enclave
(8) C0ldW0lf - Thommy McGee - Human - Glamour Bard 8 - Zenth
(10) Ineverexist - Ulgier - Kobold - Path of the Giant Barbarian 10
(8) Eisenbrei - Mersilia Kerynkyre - Shadar-Kai - Fighter 8

Consumables
Oil of Etherealness
Potion, rare
Stored in a simple clay jar stamped with the words “Ghost Juice,” this freebie from Dilwyn’s ale-and-potion shop could use a rebranding.

Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.
Weight: 0.5

Potion of Growth
Potion, uncommon
Repackaged in an ornamental perfume bottle and wrapped in scraps of silk ribbon, this potion is a token of goodwill from a well-intentioned baroness-to-be.

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Weight: 0.5

Potion of Poison
Potion, uncommon

This liquid is held within a pretty glass bottle, and sports a parchment tag held in place by strong twine. The tag reads “Healing Potion. Perfectly Safe.”

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Weight: 0.5

Adventure reward GP: 1250
Bought: 5x Potion of Superior Healing -2500GP
Used: 2Potions

2024-10-14 22:59 FR-DC-CTT Creepy Tavern Tales 1000 10 Dread Helm, Raven Queens Necklace of Prayer Beads (6) Show

Spieler
(5)SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.5
(10) Ineverexist - Ulgier - Kobold - Path of the Giants Barbarian 10 -none
(10) Raimundo_O - Vorona - Winged Tiefling - Warlock 3 Sorcerer 7 - Zhentarim
(10) Jannis D. - Kapitän-Lieutnant Colma - Triton - Cleric 10
Eisenbrei - Mersilia Kerynkyre - Shadar-kai - Champion Fighter 7

Consumable
Deck of Illusion (28)
Source: Dungeon Master's Guide
Wondrous item, uncommon

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

Gem of Brightness
Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

Weight: 1

Restorative Ointment
Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

2024-10-12 20:01 SJ-DC-AMAK: Starlight's Lament 150 10 Talking Doll, Astromancy Archive Show

Spieler
SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.5
(10) Ineverexist - Ulgier - Kobold - Path of the Giants Barbarian 10
(10) Stephan - Thar - Human - Wizard (Evocation) 10 - none
Eisenbrei - Mersilia Kerynkyre - Shadar-Kai - Champion Fighter 7

Consumables
Spell Scroll: Air Bubble
Scroll, uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

Air Bubble
Level: 2nd
Casting Time: 1 Action
Range/Area: 60 ft
Components: S
Duration: 24 Hours
School: Conjuration
Attack/Save: None

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

2024-09-26 14:24 PHB 2024 Regel Rebuild Show

Species
Kobold (Mordekainen Monsters of the Multiverse)

Background - Giant Foundling
Ability Scores:
Strength +1
Constitution: +2

Ability Scores
Strength: 15 +1 (From Background) =16 (3)
Dexterity: 13 (1)
Constitution: 14 +2 (From Background) = 16 (3)
Intelligence: 8 (-1)
Wisdom: 12 (1)
Charisma: 10 (0)

2024-09-26 14:16 Trade Log -5 Ring of Free Action > Half Plate +1 Show Trade Log

Traded Ring of Free Action for Half Plate +1 with Gor "Gator" Rok

2024-08-03 22:54 DDHC - JRC - In the Mists of Manivarsha 1850 10 Emerald Elemental Gem, Pearl of Power, Stone of Good Luck (Luckstone) Show

Spieler
(9) Trava - Kyara Nox - Custom lineage - Monk 7 - Gloomstalker 2
(8) Brennjie - Spriggan - Eladrin -Ranger Horizon Walker 8 - none
(10) Marcelinho700 - Dreyade - Standard Human - Circle of Wildfire Druide 10 - none
(10) Ineverexist - Ulgier - Kobold - Giants Barbarian - none
_

Consumables
Potion of greater healing

2024-06-27 13:06 Level up from 9 to 10 1 -10 Show

Using Downtime to level up from 9 to 10

2024-06-26 23:27 Small rebuild Show

Changeing Level 8 Ability Score Improvement Feat from Slasher to Skill Expert

Old feat:
Slasher
You've learned where to cut to have the greatest results, granting you the following benefits:

Increase your Strength or Dexterity by 1, to a maximum of 20.
Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn.
When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.

New feat:
Skill Expert
You have honed your proficiency with particular skills, granting you the following benefits:

Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.

Dex +1
Skill: Animal Handling
Expertise: Athletics

2024-06-26 23:20 FR-DC-FOS-10 Descendants over Defense 1 700 10 Ring of Free Action Show

Spieler
1. (8) Ineverexist - Ulgier - Kobold - Giants Barbarian 8
2. (6) AlexP. - Kivrorat Byrrin Ben'arak - V. Human - Rogue 5 Ranger 1
3. (5+) Silk / Dr. Pepper / Freya / Elodie / Maren / Grishka - Changeling - Rogue
4. (7) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (7)
5. (8) JinxedBear - Adeline Arceneaux - Changeling - College of Whispers Bard 6, Hexblade Warlock 2 - Harpers

2024-06-18 23:56 Level Up 1 -10 Show

Used Down time to level Ulgier from level 7 to 8

2024-06-18 23:50 Purchase Log -750 Show Purchase

Bought:
Half Plate -750gp

2024-06-18 23:35 DDHC-JRC-06 Sins of Our Elders 1 1000 10 Weapon of Warning, Lantern of Tracking Show

Spieler
(10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post)
(8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none
(6) Ineverexist - Ulgier - Kobold - Giants Barbarian 6 - none
(9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None
(10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision

2024-06-16 18:50 Character Creation 5 510 40 Show

Ulgier - Kobold - Giants Barbarian
BG: Giant Foundling

-Ability Scores-
Strenght: 14 + 2 (from Race) + 2 (from ASI) = 18 (4)
Dexterity: 13 (1)
Constitution: 15 + 1(from Race) = 16 (3)
Intelligence: 8 (-1)
Wisdom: 12 (1)
Charisma: 10 (0)

-Proficiencys-
Saving Throws:
Constitution
Strength

Skills:
Athletics
Intimidation
Nature
Perception
Survival

Weapons&Armor:
Simple Weapons, Martial Weapons
Light armor, medium armor, shields

Languages:
Common, Draconic, Giant, Undercommon

Tools:

-Equippment-
class:
01-Longsword
04-Javelin
01-Spear
01-Greatsword +1
Explorer´s Pack:
01-Backpack
01-Bedroll
10-days of Rations
01-Tinderbox
01- Mess Kit
01-Hempen Rope (50ft)
10-Torches
01-Waterskin-
Background:
01-Set of traveler´s clothes
01- Stone (trinket)
10 - gp in a pouch

Background Feat from Giant Foundling
Strike of the Giants
Prerequisite: Martial Weapon Proficiency or Giant Foundling Background

You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:

Cloud Strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.
Fire Strike. The target takes an extra 1d10 fire damage.
Frost Strike. The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.
Hill Strike. The target takes an extra 1d6 damage of the weapon’s type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.
Stone Strike. The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.
Storm Strike. The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.

You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Lvl 4 Ability Improvement:
Strength +2

Lvl 5 Item: Greataword +1

AL Playersguide V.14
500GP
40 Downtime - 10Downtime (for leveling) = 30 downtime

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2025-02-07 23:26 FR-DC-FET-01 Vatras Besieged 10 Show

Spieler
(10) KaNarlist - Zilvra - Drow Arcana Cleric 10
(10) Manfred Hase - Thranalgrossax the Forsaken - Black Dragonborn - Fighter 1/ Hunter 9 - Zhents
(10) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 10
(10) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 10
(10) Ineverexist - Ulgier - Kobold - Giants Barbarian 10

Story Awards
-Im gleichen Boot
Ihr habt einen möglichen verbündeten gefunden, vielleicht findet er mit euch einen Weg hinaus?
Varturan der Feuerriese

-Nice here. But have you been already in Maaruhbar?
Ihr seit in der alten Zwergenstadt Maaruhbar angekommen. Nett hier. Aber wie kommt ihr wieder raus?

Consumables
Potion of greater healing

2025-01-10 01:11 Trade Log -5 Show Trade Log

Traded Devotee´s Censer for Iron Bands of Bilaro from Milina Greyward

2025-01-09 19:00 Dreams of the Red Wizards - We're All in This Together (DRW-OD-04) 10 Show

Spieler
(10) Ineverexist - Ulgier - Kobold - Path of the Giants Barbarian 10
(9) - Manfred Hase - Liesken Müller - Human - Berserker 9
(8) Raimundo_O - Captain Bugbeard - Bugbear - Fighter 2 Fiend Warlock 6 - none
(10) Trava - Kyra Nox - Custom Lineage - Monk 7, Ranger 3
(10) JinxedBear - Argen'Tia Crescentmoon - Astral Elf - Soulknife Rogue 10 - Harpers

Consumables
Spellscroll: Blight
Spell Scroll, Level 4
Scroll, rare

Save DC 15, Attack Bonus +7

A spell scroll bears the words of a blight spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-10-20 18:12 Trade Log -5 Show Trade Log

Ulgier trades Astromancy Archive for a Ring of Protection from Jarro Greyward

2024-10-19 22:30 BMG-MOON-MD-02 The Tarthwood Curse 10 Show

Spieler
(10) Echo - Fin Cinderflower - Ghostwise Halfling - Moon Druid 10 - Emerald Enclave
(8) C0ldW0lf - Thommy McGee - Human - Glamour Bard 8 - Zenth
(10) Ineverexist - Ulgier - Kobold - Path of the Giant Barbarian 10
(8) Eisenbrei - Mersilia Kerynkyre - Shadar-Kai - Fighter 8

Consumables
Oil of Etherealness
Potion, rare
Stored in a simple clay jar stamped with the words “Ghost Juice,” this freebie from Dilwyn’s ale-and-potion shop could use a rebranding.

Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.
Weight: 0.5

Potion of Growth
Potion, uncommon
Repackaged in an ornamental perfume bottle and wrapped in scraps of silk ribbon, this potion is a token of goodwill from a well-intentioned baroness-to-be.

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Weight: 0.5

Potion of Poison
Potion, uncommon

This liquid is held within a pretty glass bottle, and sports a parchment tag held in place by strong twine. The tag reads “Healing Potion. Perfectly Safe.”

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Weight: 0.5

Adventure reward GP: 1250
Bought: 5x Potion of Superior Healing -2500GP
Used: 2Potions

2024-10-14 22:59 FR-DC-CTT Creepy Tavern Tales 10 Show

Spieler
(5)SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.5
(10) Ineverexist - Ulgier - Kobold - Path of the Giants Barbarian 10 -none
(10) Raimundo_O - Vorona - Winged Tiefling - Warlock 3 Sorcerer 7 - Zhentarim
(10) Jannis D. - Kapitän-Lieutnant Colma - Triton - Cleric 10
Eisenbrei - Mersilia Kerynkyre - Shadar-kai - Champion Fighter 7

Consumable
Deck of Illusion (28)
Source: Dungeon Master's Guide
Wondrous item, uncommon

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

Gem of Brightness
Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

Weight: 1

Restorative Ointment
Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

2024-10-12 20:01 SJ-DC-AMAK: Starlight's Lament 10 Show

Spieler
SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.5
(10) Ineverexist - Ulgier - Kobold - Path of the Giants Barbarian 10
(10) Stephan - Thar - Human - Wizard (Evocation) 10 - none
Eisenbrei - Mersilia Kerynkyre - Shadar-Kai - Champion Fighter 7

Consumables
Spell Scroll: Air Bubble
Scroll, uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

Air Bubble
Level: 2nd
Casting Time: 1 Action
Range/Area: 60 ft
Components: S
Duration: 24 Hours
School: Conjuration
Attack/Save: None

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

2024-09-26 14:24 PHB 2024 Regel Rebuild Show

Species
Kobold (Mordekainen Monsters of the Multiverse)

Background - Giant Foundling
Ability Scores:
Strength +1
Constitution: +2

Ability Scores
Strength: 15 +1 (From Background) =16 (3)
Dexterity: 13 (1)
Constitution: 14 +2 (From Background) = 16 (3)
Intelligence: 8 (-1)
Wisdom: 12 (1)
Charisma: 10 (0)

2024-09-26 14:16 Trade Log -5 Show Trade Log

Traded Ring of Free Action for Half Plate +1 with Gor "Gator" Rok

2024-08-03 22:54 DDHC - JRC - In the Mists of Manivarsha 10 Show

Spieler
(9) Trava - Kyara Nox - Custom lineage - Monk 7 - Gloomstalker 2
(8) Brennjie - Spriggan - Eladrin -Ranger Horizon Walker 8 - none
(10) Marcelinho700 - Dreyade - Standard Human - Circle of Wildfire Druide 10 - none
(10) Ineverexist - Ulgier - Kobold - Giants Barbarian - none
_

Consumables
Potion of greater healing

2024-06-27 13:06 Level up from 9 to 10 -10 Show

Using Downtime to level up from 9 to 10

2024-06-26 23:27 Small rebuild Show

Changeing Level 8 Ability Score Improvement Feat from Slasher to Skill Expert

Old feat:
Slasher
You've learned where to cut to have the greatest results, granting you the following benefits:

Increase your Strength or Dexterity by 1, to a maximum of 20.
Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn.
When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.

New feat:
Skill Expert
You have honed your proficiency with particular skills, granting you the following benefits:

Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.

Dex +1
Skill: Animal Handling
Expertise: Athletics

2024-06-26 23:20 FR-DC-FOS-10 Descendants over Defense 10 Show

Spieler
1. (8) Ineverexist - Ulgier - Kobold - Giants Barbarian 8
2. (6) AlexP. - Kivrorat Byrrin Ben'arak - V. Human - Rogue 5 Ranger 1
3. (5+) Silk / Dr. Pepper / Freya / Elodie / Maren / Grishka - Changeling - Rogue
4. (7) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (7)
5. (8) JinxedBear - Adeline Arceneaux - Changeling - College of Whispers Bard 6, Hexblade Warlock 2 - Harpers

2024-06-18 23:56 Level Up -10 Show

Used Down time to level Ulgier from level 7 to 8

2024-06-18 23:50 Purchase Log Show Purchase

Bought:
Half Plate -750gp

2024-06-18 23:35 DDHC-JRC-06 Sins of Our Elders 10 Show

Spieler
(10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post)
(8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none
(6) Ineverexist - Ulgier - Kobold - Giants Barbarian 6 - none
(9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None
(10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision

2024-06-16 18:50 Character Creation 40 Show

Ulgier - Kobold - Giants Barbarian
BG: Giant Foundling

-Ability Scores-
Strenght: 14 + 2 (from Race) + 2 (from ASI) = 18 (4)
Dexterity: 13 (1)
Constitution: 15 + 1(from Race) = 16 (3)
Intelligence: 8 (-1)
Wisdom: 12 (1)
Charisma: 10 (0)

-Proficiencys-
Saving Throws:
Constitution
Strength

Skills:
Athletics
Intimidation
Nature
Perception
Survival

Weapons&Armor:
Simple Weapons, Martial Weapons
Light armor, medium armor, shields

Languages:
Common, Draconic, Giant, Undercommon

Tools:

-Equippment-
class:
01-Longsword
04-Javelin
01-Spear
01-Greatsword +1
Explorer´s Pack:
01-Backpack
01-Bedroll
10-days of Rations
01-Tinderbox
01- Mess Kit
01-Hempen Rope (50ft)
10-Torches
01-Waterskin-
Background:
01-Set of traveler´s clothes
01- Stone (trinket)
10 - gp in a pouch

Background Feat from Giant Foundling
Strike of the Giants
Prerequisite: Martial Weapon Proficiency or Giant Foundling Background

You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:

Cloud Strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.
Fire Strike. The target takes an extra 1d10 fire damage.
Frost Strike. The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.
Hill Strike. The target takes an extra 1d6 damage of the weapon’s type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.
Stone Strike. The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.
Storm Strike. The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.

You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Lvl 4 Ability Improvement:
Strength +2

Lvl 5 Item: Greataword +1

AL Playersguide V.14
500GP
40 Downtime - 10Downtime (for leveling) = 30 downtime

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2025-02-07 23:26 FR-DC-FET-01 Vatras Besieged 220 10 Rope of Mending (Temperate), Thurûmkhar Show

Spieler
(10) KaNarlist - Zilvra - Drow Arcana Cleric 10
(10) Manfred Hase - Thranalgrossax the Forsaken - Black Dragonborn - Fighter 1/ Hunter 9 - Zhents
(10) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 10
(10) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 10
(10) Ineverexist - Ulgier - Kobold - Giants Barbarian 10

Story Awards
-Im gleichen Boot
Ihr habt einen möglichen verbündeten gefunden, vielleicht findet er mit euch einen Weg hinaus?
Varturan der Feuerriese

-Nice here. But have you been already in Maaruhbar?
Ihr seit in der alten Zwergenstadt Maaruhbar angekommen. Nett hier. Aber wie kommt ihr wieder raus?

Consumables
Potion of greater healing

2025-01-10 01:11 Trade Log -5 Devotee's Censer > Iron Bands of Bilarro Show Trade Log

Traded Devotee´s Censer for Iron Bands of Bilaro from Milina Greyward

2025-01-09 19:00 Dreams of the Red Wizards - We're All in This Together (DRW-OD-04) 596 10 Instrument of Scribing, Devotee's Censer Show

Spieler
(10) Ineverexist - Ulgier - Kobold - Path of the Giants Barbarian 10
(9) - Manfred Hase - Liesken Müller - Human - Berserker 9
(8) Raimundo_O - Captain Bugbeard - Bugbear - Fighter 2 Fiend Warlock 6 - none
(10) Trava - Kyra Nox - Custom Lineage - Monk 7, Ranger 3
(10) JinxedBear - Argen'Tia Crescentmoon - Astral Elf - Soulknife Rogue 10 - Harpers

Consumables
Spellscroll: Blight
Spell Scroll, Level 4
Scroll, rare

Save DC 15, Attack Bonus +7

A spell scroll bears the words of a blight spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-10-20 18:12 Trade Log -5 Astromancy Archive > Ring of Protection Show Trade Log

Ulgier trades Astromancy Archive for a Ring of Protection from Jarro Greyward

2024-10-19 22:30 BMG-MOON-MD-02 The Tarthwood Curse -1250 10 Cloak of the Bat, Pot of Awakening Show

Spieler
(10) Echo - Fin Cinderflower - Ghostwise Halfling - Moon Druid 10 - Emerald Enclave
(8) C0ldW0lf - Thommy McGee - Human - Glamour Bard 8 - Zenth
(10) Ineverexist - Ulgier - Kobold - Path of the Giant Barbarian 10
(8) Eisenbrei - Mersilia Kerynkyre - Shadar-Kai - Fighter 8

Consumables
Oil of Etherealness
Potion, rare
Stored in a simple clay jar stamped with the words “Ghost Juice,” this freebie from Dilwyn’s ale-and-potion shop could use a rebranding.

Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.
Weight: 0.5

Potion of Growth
Potion, uncommon
Repackaged in an ornamental perfume bottle and wrapped in scraps of silk ribbon, this potion is a token of goodwill from a well-intentioned baroness-to-be.

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Weight: 0.5

Potion of Poison
Potion, uncommon

This liquid is held within a pretty glass bottle, and sports a parchment tag held in place by strong twine. The tag reads “Healing Potion. Perfectly Safe.”

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Weight: 0.5

Adventure reward GP: 1250
Bought: 5x Potion of Superior Healing -2500GP
Used: 2Potions

2024-10-14 22:59 FR-DC-CTT Creepy Tavern Tales 1000 10 Dread Helm, Raven Queens Necklace of Prayer Beads (6) Show

Spieler
(5)SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.5
(10) Ineverexist - Ulgier - Kobold - Path of the Giants Barbarian 10 -none
(10) Raimundo_O - Vorona - Winged Tiefling - Warlock 3 Sorcerer 7 - Zhentarim
(10) Jannis D. - Kapitän-Lieutnant Colma - Triton - Cleric 10
Eisenbrei - Mersilia Kerynkyre - Shadar-kai - Champion Fighter 7

Consumable
Deck of Illusion (28)
Source: Dungeon Master's Guide
Wondrous item, uncommon

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

Gem of Brightness
Wondrous item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:

The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

Weight: 1

Restorative Ointment
Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

2024-10-12 20:01 SJ-DC-AMAK: Starlight's Lament 150 10 Talking Doll, Astromancy Archive Show

Spieler
SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.5
(10) Ineverexist - Ulgier - Kobold - Path of the Giants Barbarian 10
(10) Stephan - Thar - Human - Wizard (Evocation) 10 - none
Eisenbrei - Mersilia Kerynkyre - Shadar-Kai - Champion Fighter 7

Consumables
Spell Scroll: Air Bubble
Scroll, uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

Air Bubble
Level: 2nd
Casting Time: 1 Action
Range/Area: 60 ft
Components: S
Duration: 24 Hours
School: Conjuration
Attack/Save: None

You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.

2024-09-26 14:24 PHB 2024 Regel Rebuild Show

Species
Kobold (Mordekainen Monsters of the Multiverse)

Background - Giant Foundling
Ability Scores:
Strength +1
Constitution: +2

Ability Scores
Strength: 15 +1 (From Background) =16 (3)
Dexterity: 13 (1)
Constitution: 14 +2 (From Background) = 16 (3)
Intelligence: 8 (-1)
Wisdom: 12 (1)
Charisma: 10 (0)

2024-09-26 14:16 Trade Log -5 Ring of Free Action > Half Plate +1 Show Trade Log

Traded Ring of Free Action for Half Plate +1 with Gor "Gator" Rok

2024-08-03 22:54 DDHC - JRC - In the Mists of Manivarsha 1850 10 Emerald Elemental Gem, Pearl of Power, Stone of Good Luck (Luckstone) Show

Spieler
(9) Trava - Kyara Nox - Custom lineage - Monk 7 - Gloomstalker 2
(8) Brennjie - Spriggan - Eladrin -Ranger Horizon Walker 8 - none
(10) Marcelinho700 - Dreyade - Standard Human - Circle of Wildfire Druide 10 - none
(10) Ineverexist - Ulgier - Kobold - Giants Barbarian - none
_

Consumables
Potion of greater healing

2024-06-27 13:06 Level up from 9 to 10 -10 Show

Using Downtime to level up from 9 to 10

2024-06-26 23:27 Small rebuild Show

Changeing Level 8 Ability Score Improvement Feat from Slasher to Skill Expert

Old feat:
Slasher
You've learned where to cut to have the greatest results, granting you the following benefits:

Increase your Strength or Dexterity by 1, to a maximum of 20.
Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn.
When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.

New feat:
Skill Expert
You have honed your proficiency with particular skills, granting you the following benefits:

Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.

Dex +1
Skill: Animal Handling
Expertise: Athletics

2024-06-26 23:20 FR-DC-FOS-10 Descendants over Defense 700 10 Ring of Free Action Show

Spieler
1. (8) Ineverexist - Ulgier - Kobold - Giants Barbarian 8
2. (6) AlexP. - Kivrorat Byrrin Ben'arak - V. Human - Rogue 5 Ranger 1
3. (5+) Silk / Dr. Pepper / Freya / Elodie / Maren / Grishka - Changeling - Rogue
4. (7) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (7)
5. (8) JinxedBear - Adeline Arceneaux - Changeling - College of Whispers Bard 6, Hexblade Warlock 2 - Harpers

2024-06-18 23:56 Level Up -10 Show

Used Down time to level Ulgier from level 7 to 8

2024-06-18 23:50 Purchase Log -750 Show Purchase

Bought:
Half Plate -750gp

2024-06-18 23:35 DDHC-JRC-06 Sins of Our Elders 1000 10 Weapon of Warning, Lantern of Tracking Show

Spieler
(10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post)
(8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none
(6) Ineverexist - Ulgier - Kobold - Giants Barbarian 6 - none
(9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None
(10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision

2024-06-16 18:50 Character Creation 510 40 Show

Ulgier - Kobold - Giants Barbarian
BG: Giant Foundling

-Ability Scores-
Strenght: 14 + 2 (from Race) + 2 (from ASI) = 18 (4)
Dexterity: 13 (1)
Constitution: 15 + 1(from Race) = 16 (3)
Intelligence: 8 (-1)
Wisdom: 12 (1)
Charisma: 10 (0)

-Proficiencys-
Saving Throws:
Constitution
Strength

Skills:
Athletics
Intimidation
Nature
Perception
Survival

Weapons&Armor:
Simple Weapons, Martial Weapons
Light armor, medium armor, shields

Languages:
Common, Draconic, Giant, Undercommon

Tools:

-Equippment-
class:
01-Longsword
04-Javelin
01-Spear
01-Greatsword +1
Explorer´s Pack:
01-Backpack
01-Bedroll
10-days of Rations
01-Tinderbox
01- Mess Kit
01-Hempen Rope (50ft)
10-Torches
01-Waterskin-
Background:
01-Set of traveler´s clothes
01- Stone (trinket)
10 - gp in a pouch

Background Feat from Giant Foundling
Strike of the Giants
Prerequisite: Martial Weapon Proficiency or Giant Foundling Background

You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:

Cloud Strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.
Fire Strike. The target takes an extra 1d10 fire damage.
Frost Strike. The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.
Hill Strike. The target takes an extra 1d6 damage of the weapon’s type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.
Stone Strike. The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.
Storm Strike. The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.

You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Lvl 4 Ability Improvement:
Strength +2

Lvl 5 Item: Greataword +1

AL Playersguide V.14
500GP
40 Downtime - 10Downtime (for leveling) = 30 downtime