Ulgier
Lantern of Tracking,
Emerald Elemental Gem,
Pearl of Power,
Stone of Good Luck (Luckstone) ,
Half Plate +1,
Talking Doll,
Dread Helm,
Raven Queens Necklace of Prayer Beads (6),
Cloak of the Bat,
Pot of Awakening,
Ring of Protection,
Instrument of Scribing,
Iron Bands of Bilarro,
Rope of Mending (Temperate),
Thurûmkhar
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2025-02-07 23:26 | FR-DC-FET-01 Vatras Besieged | 220 | 10 | Rope of Mending (Temperate), Thurûmkhar | Show | |||
Spieler Story Awards -Nice here. But have you been already in Maaruhbar? Consumables |
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2025-01-10 01:11 | Trade Log | -5 | Devotee's Censer > Iron Bands of Bilarro | Show Trade Log | ||||
Traded Devotee´s Censer for Iron Bands of Bilaro from Milina Greyward |
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2025-01-09 19:00 | Dreams of the Red Wizards - We're All in This Together (DRW-OD-04) | 596 | 10 | Instrument of Scribing, Devotee's Censer | Show | |||
Spieler Consumables Save DC 15, Attack Bonus +7 A spell scroll bears the words of a blight spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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2024-10-20 18:12 | Trade Log | -5 | Astromancy Archive > Ring of Protection | Show Trade Log | ||||
Ulgier trades Astromancy Archive for a Ring of Protection from Jarro Greyward |
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2024-10-19 22:30 | BMG-MOON-MD-02 The Tarthwood Curse | -1250 | 10 | Cloak of the Bat, Pot of Awakening | Show | |||
Spieler Consumables Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour. Potion of Growth When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Potion of Poison This liquid is held within a pretty glass bottle, and sports a parchment tag held in place by strong twine. The tag reads “Healing Potion. Perfectly Safe.” This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. Weight: 0.5 Adventure reward GP: 1250 |
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2024-10-14 22:59 | FR-DC-CTT Creepy Tavern Tales | 1000 | 10 | Dread Helm, Raven Queens Necklace of Prayer Beads (6) | Show | |||
Spieler Consumable This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Gem of Brightness The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. Weight: 1 Restorative Ointment This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. |
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2024-10-12 20:01 | SJ-DC-AMAK: Starlight's Lament | 150 | 10 | Talking Doll, Astromancy Archive | Show | |||
Spieler Consumables A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. Air Bubble You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system). At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd. |
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2024-09-26 14:24 | PHB 2024 Regel Rebuild | Show | ||||||
Species Background - Giant Foundling Ability Scores |
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2024-09-26 14:16 | Trade Log | -5 | Ring of Free Action > Half Plate +1 | Show Trade Log | ||||
Traded Ring of Free Action for Half Plate +1 with Gor "Gator" Rok |
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2024-08-03 22:54 | DDHC - JRC - In the Mists of Manivarsha | 1850 | 10 | Emerald Elemental Gem, Pearl of Power, Stone of Good Luck (Luckstone) | Show | |||
Spieler Consumables |
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2024-06-27 13:06 | Level up from 9 to 10 | 1 | -10 | Show | ||||
Using Downtime to level up from 9 to 10 |
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2024-06-26 23:27 | Small rebuild | Show | ||||||
Changeing Level 8 Ability Score Improvement Feat from Slasher to Skill Expert Old feat: Increase your Strength or Dexterity by 1, to a maximum of 20. New feat: Increase one ability score of your choice by 1, to a maximum of 20. Dex +1 |
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2024-06-26 23:20 | FR-DC-FOS-10 Descendants over Defense | 1 | 700 | 10 | Ring of Free Action | Show | ||
Spieler |
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2024-06-18 23:56 | Level Up | 1 | -10 | Show | ||||
Used Down time to level Ulgier from level 7 to 8 |
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2024-06-18 23:50 | Purchase Log | -750 | Show Purchase | |||||
Bought: |
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2024-06-18 23:35 | DDHC-JRC-06 Sins of Our Elders | 1 | 1000 | 10 | Weapon of Warning, Lantern of Tracking | Show | ||
Spieler |
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2024-06-16 18:50 | Character Creation | 5 | 510 | 40 | Show | |||
Ulgier - Kobold - Giants Barbarian -Ability Scores- -Proficiencys- Skills: Weapons&Armor: Languages: Tools: -Equippment- Background Feat from Giant Foundling You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose: Cloud Strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell. You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Lvl 4 Ability Improvement: Lvl 5 Item: Greataword +1 AL Playersguide V.14 |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2025-02-07 23:26 | FR-DC-FET-01 Vatras Besieged | 10 | Show | |||||
Spieler Story Awards -Nice here. But have you been already in Maaruhbar? Consumables |
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2025-01-10 01:11 | Trade Log | -5 | Show Trade Log | |||||
Traded Devotee´s Censer for Iron Bands of Bilaro from Milina Greyward |
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2025-01-09 19:00 | Dreams of the Red Wizards - We're All in This Together (DRW-OD-04) | 10 | Show | |||||
Spieler Consumables Save DC 15, Attack Bonus +7 A spell scroll bears the words of a blight spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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2024-10-20 18:12 | Trade Log | -5 | Show Trade Log | |||||
Ulgier trades Astromancy Archive for a Ring of Protection from Jarro Greyward |
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2024-10-19 22:30 | BMG-MOON-MD-02 The Tarthwood Curse | 10 | Show | |||||
Spieler Consumables Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour. Potion of Growth When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Potion of Poison This liquid is held within a pretty glass bottle, and sports a parchment tag held in place by strong twine. The tag reads “Healing Potion. Perfectly Safe.” This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. Weight: 0.5 Adventure reward GP: 1250 |
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2024-10-14 22:59 | FR-DC-CTT Creepy Tavern Tales | 10 | Show | |||||
Spieler Consumable This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Gem of Brightness The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. Weight: 1 Restorative Ointment This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. |
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2024-10-12 20:01 | SJ-DC-AMAK: Starlight's Lament | 10 | Show | |||||
Spieler Consumables A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. Air Bubble You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system). At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd. |
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2024-09-26 14:24 | PHB 2024 Regel Rebuild | Show | ||||||
Species Background - Giant Foundling Ability Scores |
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2024-09-26 14:16 | Trade Log | -5 | Show Trade Log | |||||
Traded Ring of Free Action for Half Plate +1 with Gor "Gator" Rok |
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2024-08-03 22:54 | DDHC - JRC - In the Mists of Manivarsha | 10 | Show | |||||
Spieler Consumables |
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2024-06-27 13:06 | Level up from 9 to 10 | -10 | Show | |||||
Using Downtime to level up from 9 to 10 |
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2024-06-26 23:27 | Small rebuild | Show | ||||||
Changeing Level 8 Ability Score Improvement Feat from Slasher to Skill Expert Old feat: Increase your Strength or Dexterity by 1, to a maximum of 20. New feat: Increase one ability score of your choice by 1, to a maximum of 20. Dex +1 |
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2024-06-26 23:20 | FR-DC-FOS-10 Descendants over Defense | 10 | Show | |||||
Spieler |
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2024-06-18 23:56 | Level Up | -10 | Show | |||||
Used Down time to level Ulgier from level 7 to 8 |
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2024-06-18 23:50 | Purchase Log | Show Purchase | ||||||
Bought: |
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2024-06-18 23:35 | DDHC-JRC-06 Sins of Our Elders | 10 | Show | |||||
Spieler |
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2024-06-16 18:50 | Character Creation | 40 | Show | |||||
Ulgier - Kobold - Giants Barbarian -Ability Scores- -Proficiencys- Skills: Weapons&Armor: Languages: Tools: -Equippment- Background Feat from Giant Foundling You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose: Cloud Strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell. You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Lvl 4 Ability Improvement: Lvl 5 Item: Greataword +1 AL Playersguide V.14 |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2025-02-07 23:26 | FR-DC-FET-01 Vatras Besieged | 220 | 10 | Rope of Mending (Temperate), Thurûmkhar | Show | |||
Spieler Story Awards -Nice here. But have you been already in Maaruhbar? Consumables |
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2025-01-10 01:11 | Trade Log | -5 | Devotee's Censer > Iron Bands of Bilarro | Show Trade Log | ||||
Traded Devotee´s Censer for Iron Bands of Bilaro from Milina Greyward |
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2025-01-09 19:00 | Dreams of the Red Wizards - We're All in This Together (DRW-OD-04) | 596 | 10 | Instrument of Scribing, Devotee's Censer | Show | |||
Spieler Consumables Save DC 15, Attack Bonus +7 A spell scroll bears the words of a blight spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
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2024-10-20 18:12 | Trade Log | -5 | Astromancy Archive > Ring of Protection | Show Trade Log | ||||
Ulgier trades Astromancy Archive for a Ring of Protection from Jarro Greyward |
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2024-10-19 22:30 | BMG-MOON-MD-02 The Tarthwood Curse | -1250 | 10 | Cloak of the Bat, Pot of Awakening | Show | |||
Spieler Consumables Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour. Potion of Growth When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Potion of Poison This liquid is held within a pretty glass bottle, and sports a parchment tag held in place by strong twine. The tag reads “Healing Potion. Perfectly Safe.” This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. Weight: 0.5 Adventure reward GP: 1250 |
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2024-10-14 22:59 | FR-DC-CTT Creepy Tavern Tales | 1000 | 10 | Dread Helm, Raven Queens Necklace of Prayer Beads (6) | Show | |||
Spieler Consumable This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Gem of Brightness The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. Weight: 1 Restorative Ointment This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. |
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2024-10-12 20:01 | SJ-DC-AMAK: Starlight's Lament | 150 | 10 | Talking Doll, Astromancy Archive | Show | |||
Spieler Consumables A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. Air Bubble You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system). At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd. |
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2024-09-26 14:24 | PHB 2024 Regel Rebuild | Show | ||||||
Species Background - Giant Foundling Ability Scores |
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2024-09-26 14:16 | Trade Log | -5 | Ring of Free Action > Half Plate +1 | Show Trade Log | ||||
Traded Ring of Free Action for Half Plate +1 with Gor "Gator" Rok |
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2024-08-03 22:54 | DDHC - JRC - In the Mists of Manivarsha | 1850 | 10 | Emerald Elemental Gem, Pearl of Power, Stone of Good Luck (Luckstone) | Show | |||
Spieler Consumables |
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2024-06-27 13:06 | Level up from 9 to 10 | -10 | Show | |||||
Using Downtime to level up from 9 to 10 |
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2024-06-26 23:27 | Small rebuild | Show | ||||||
Changeing Level 8 Ability Score Improvement Feat from Slasher to Skill Expert Old feat: Increase your Strength or Dexterity by 1, to a maximum of 20. New feat: Increase one ability score of your choice by 1, to a maximum of 20. Dex +1 |
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2024-06-26 23:20 | FR-DC-FOS-10 Descendants over Defense | 700 | 10 | Ring of Free Action | Show | |||
Spieler |
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2024-06-18 23:56 | Level Up | -10 | Show | |||||
Used Down time to level Ulgier from level 7 to 8 |
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2024-06-18 23:50 | Purchase Log | -750 | Show Purchase | |||||
Bought: |
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2024-06-18 23:35 | DDHC-JRC-06 Sins of Our Elders | 1000 | 10 | Weapon of Warning, Lantern of Tracking | Show | |||
Spieler |
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2024-06-16 18:50 | Character Creation | 510 | 40 | Show | ||||
Ulgier - Kobold - Giants Barbarian -Ability Scores- -Proficiencys- Skills: Weapons&Armor: Languages: Tools: -Equippment- Background Feat from Giant Foundling You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose: Cloud Strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell. You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Lvl 4 Ability Improvement: Lvl 5 Item: Greataword +1 AL Playersguide V.14 |