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Adventure Title
Dreams of the Red Wizards - We're All in This Together (DRW-OD-04)
Session
Date Played
2025-01-09 19:00:00 UTC
Levels Gained
GP +/-
596
Downtime +/-
10.0
Location Played
DM Name
Marcelinho700
DM DCI Number
102030405060
Notes
**Spieler** (10) I_never_exist - Ulgier - Kobold - Path of the Giants Barbarian 10 (9) - Manfred Hase - Liesken Müller - Human - Berserker 9 (8) Raimundo_O - Captain Bugbeard - Bugbear - Fighter 2 Fiend Warlock 6 - none (10) Trava - Kyra Nox - Custom Lineage - Monk 7, Ranger 3 (10) JinxedBear - Argen'Tia Crescentmoon - Astral Elf - Soulknife Rogue 10 - Harpers **Consumables** Spellscroll: Blight Spell Scroll, Level 4 Scroll, rare Save DC 15, Attack Bonus +7 A spell scroll bears the words of a blight spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Magic Items

Name Rarity Location Table Result Counts?
Instrument of Scribing Common true
Wondrous item, common (requires attunement) This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours. The instrument regains all expended charges daily at dawn.
Devotee's Censer Rare true
Melee weapon (martial, flail), rare (requires attunement by a cleric or paladin) The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage. As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn. Damage: 1d8 Damage Type: Bludgeoning Secondary Damage: 1d8 Secondary Damage Type: Radiant Weight: 2