Icognitus Callidus

Season:
Forgotten realms
Race:
Changeling
Class:
Rogue
Background:
Lifestyle:
None
Current Level:
5
Total GP:
476
Total Downtime:
30
Tag:
Faction:
Golden Vault
Faction Rank:
Notorious (rank 2)
Magic Item Count:
6
Magic Item Limit:
3
Rapier +1,
Shield +1,
Bag of Holding,
Goggles of Night,
Light Crossbow +1,
Ring of Mind Shielding

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-07-15 22:33 FR-DC-TGT-01 Kobolds Are The Worst Guests 1 65 10 Ring of Mind Shielding Show

Spieler
(4) RaimundoO - Hugene McBaaeh - TCL - Path of the Totem Warrior Barbarian 4 - none
(1) Florian E. - Jonathan - Changling - Bard 1
(4) I
neverexist - Icognitus Callidus - Changeling - Rogue Soulknife 4 - Golden Vault
(2) Pet
Kola - "Pal" Palthasar Stollenfrei - Svirfneblin - Ranger 2 - none
(4) JinxedBear - Señora Cráneo - Aasimar - Grave Domain Cleric 4 - none

Consumable
1xPotion of Healing

2024-04-24 00:33 DDHC-KGV-03 A Reach for the Stars 1 -50 10 Light Crossbow +1 Show

Spieler
(3) ZerosWolf - Sorria - Stout Halfling - Rogue (2) / Bard (1) - Golden Vault (Geburtstagsvorzug)
(3) Ineverexist - Icognitus Callidus - Changeling - Rogue Soulknife 3 - Golden Vault
(3) - Oliver F. - Behentor - (Hill) Dwarf - Cleric (Peace) 3 - None
(3) Jarlsson - Haldir Rehauge - Firbolg - Circle of Stars Druide 3 - none
(4) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 4 - none

Consumables
Far Realm Potion
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.

Bought Consumables
4x Potion of healing -200gp (One used, 3 potions left)
GP reward of adventure +150
150gp-200gp=-50gp

2024-02-28 15:35 Trade Log -5 Adamantine Armor (Plate) > Goggles of Night Show Trade Log

Icognitus Callidus traded Adamantine Armor (Plate) For Goggles of Night from Milina Greyward

2023-10-06 22:50 DDHC -Keys from the Golden Vault - The Murkmire Malevolence 1 1 20 10 Bag of Holding, Adamantine Armor (Plate) Show

Spieler
(1) ZerosWolf - Sorria - Halfling - Rogue 1
(2) brianox - Dwite Aegis - human - Paladin 2
(1) JinxedBear - Greltak, the Gentle Muscle - Hobgoblin - Fighter 1
(2) Folk2K - Aria - V.Human - Bard2- none
(1) Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 1
(2) I
never_exist - Icognitus Callidus - Changeling - Rogue 2

Coosen Item
Adamantine Plate Armor

2023-06-25 01:43 Trade Log -5 Bracers of Archery > Shield +1 Show Trade Log

Traded Bracers of Archery for Shield +1 from Auron Stormbound

2023-05-16 00:09 DDHC-KftGV-02 The Stygian Gambit 1 431 10 Rapier +1, Bracers of Archery Show

Spieler(2)
happy - Glob - Plasmoid - Fighter 2 - none
Ineverexist - Icognitus Callidus - Changeling - rogue 1
(2) thebaconing - Anskar Grabb - Halfling - Roque 2
(2) Cyrodiil - Ares - Custom Lineage - Fighter 2 - none

Choosen Item
Bracers of Archery

2023-05-13 00:14 Erstellung von Icognitus Callidus 10 Show

Race: Chanegeling
Class: Rogue
Background: Faceless
Strength 8 (-1)
Dexterity 14 +2 from race = 16 (+3)
Constitution 15 (+2)
Intelligence 10 (0)
Wisdom 12(+1)
Charisma 13 +1 from race = 14 (+2)

Proficiencys:
Acrobathics
Deception (BG: Faceless)
Insight (Race: Changeling)
Intimidation (BG: Faceless)
Perception
Persuasion (Race: Changeling)
Intimidation
Sleight of Hand
Stealth
-Tools:
Thieves' tools
Disguise Kit (BG: Faceless)
Items:
Leather Armor
Shortbow
Rapier
2 Crowbars
Set of dark common clothes with hood
Belt pouch with 10GP
Arrows 20
Burglars Pack
Ball Bearings (bag of 1000)
10 feet of string
Bell
5 Candles
Hammer
10 Pitons
Hooded Latern
2 Flask of oil
5 Rations
Tinderbox
Waterskin
50 feet of hempen rope
Thieves´ tools
2Daggers
Disguise kit
Costume

New Playergude states if the Background doesn´t give a feat you can choose 1 from: Tough, Skilled and Magic Initiate.

choosen feat: Tough

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-07-15 22:33 FR-DC-TGT-01 Kobolds Are The Worst Guests 10 Show

Spieler
(4) RaimundoO - Hugene McBaaeh - TCL - Path of the Totem Warrior Barbarian 4 - none
(1) Florian E. - Jonathan - Changling - Bard 1
(4) I
neverexist - Icognitus Callidus - Changeling - Rogue Soulknife 4 - Golden Vault
(2) Pet
Kola - "Pal" Palthasar Stollenfrei - Svirfneblin - Ranger 2 - none
(4) JinxedBear - Señora Cráneo - Aasimar - Grave Domain Cleric 4 - none

Consumable
1xPotion of Healing

2024-04-24 00:33 DDHC-KGV-03 A Reach for the Stars 10 Show

Spieler
(3) ZerosWolf - Sorria - Stout Halfling - Rogue (2) / Bard (1) - Golden Vault (Geburtstagsvorzug)
(3) Ineverexist - Icognitus Callidus - Changeling - Rogue Soulknife 3 - Golden Vault
(3) - Oliver F. - Behentor - (Hill) Dwarf - Cleric (Peace) 3 - None
(3) Jarlsson - Haldir Rehauge - Firbolg - Circle of Stars Druide 3 - none
(4) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 4 - none

Consumables
Far Realm Potion
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.

Bought Consumables
4x Potion of healing -200gp (One used, 3 potions left)
GP reward of adventure +150
150gp-200gp=-50gp

2024-02-28 15:35 Trade Log -5 Show Trade Log

Icognitus Callidus traded Adamantine Armor (Plate) For Goggles of Night from Milina Greyward

2023-10-06 22:50 DDHC -Keys from the Golden Vault - The Murkmire Malevolence 1 10 Show

Spieler
(1) ZerosWolf - Sorria - Halfling - Rogue 1
(2) brianox - Dwite Aegis - human - Paladin 2
(1) JinxedBear - Greltak, the Gentle Muscle - Hobgoblin - Fighter 1
(2) Folk2K - Aria - V.Human - Bard2- none
(1) Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 1
(2) I
never_exist - Icognitus Callidus - Changeling - Rogue 2

Coosen Item
Adamantine Plate Armor

2023-06-25 01:43 Trade Log -5 Show Trade Log

Traded Bracers of Archery for Shield +1 from Auron Stormbound

2023-05-16 00:09 DDHC-KftGV-02 The Stygian Gambit 10 Show

Spieler(2)
happy - Glob - Plasmoid - Fighter 2 - none
Ineverexist - Icognitus Callidus - Changeling - rogue 1
(2) thebaconing - Anskar Grabb - Halfling - Roque 2
(2) Cyrodiil - Ares - Custom Lineage - Fighter 2 - none

Choosen Item
Bracers of Archery

2023-05-13 00:14 Erstellung von Icognitus Callidus Show

Race: Chanegeling
Class: Rogue
Background: Faceless
Strength 8 (-1)
Dexterity 14 +2 from race = 16 (+3)
Constitution 15 (+2)
Intelligence 10 (0)
Wisdom 12(+1)
Charisma 13 +1 from race = 14 (+2)

Proficiencys:
Acrobathics
Deception (BG: Faceless)
Insight (Race: Changeling)
Intimidation (BG: Faceless)
Perception
Persuasion (Race: Changeling)
Intimidation
Sleight of Hand
Stealth
-Tools:
Thieves' tools
Disguise Kit (BG: Faceless)
Items:
Leather Armor
Shortbow
Rapier
2 Crowbars
Set of dark common clothes with hood
Belt pouch with 10GP
Arrows 20
Burglars Pack
Ball Bearings (bag of 1000)
10 feet of string
Bell
5 Candles
Hammer
10 Pitons
Hooded Latern
2 Flask of oil
5 Rations
Tinderbox
Waterskin
50 feet of hempen rope
Thieves´ tools
2Daggers
Disguise kit
Costume

New Playergude states if the Background doesn´t give a feat you can choose 1 from: Tough, Skilled and Magic Initiate.

choosen feat: Tough

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-07-15 22:33 FR-DC-TGT-01 Kobolds Are The Worst Guests 65 10 Ring of Mind Shielding Show

Spieler
(4) RaimundoO - Hugene McBaaeh - TCL - Path of the Totem Warrior Barbarian 4 - none
(1) Florian E. - Jonathan - Changling - Bard 1
(4) I
neverexist - Icognitus Callidus - Changeling - Rogue Soulknife 4 - Golden Vault
(2) Pet
Kola - "Pal" Palthasar Stollenfrei - Svirfneblin - Ranger 2 - none
(4) JinxedBear - Señora Cráneo - Aasimar - Grave Domain Cleric 4 - none

Consumable
1xPotion of Healing

2024-04-24 00:33 DDHC-KGV-03 A Reach for the Stars -50 10 Light Crossbow +1 Show

Spieler
(3) ZerosWolf - Sorria - Stout Halfling - Rogue (2) / Bard (1) - Golden Vault (Geburtstagsvorzug)
(3) Ineverexist - Icognitus Callidus - Changeling - Rogue Soulknife 3 - Golden Vault
(3) - Oliver F. - Behentor - (Hill) Dwarf - Cleric (Peace) 3 - None
(3) Jarlsson - Haldir Rehauge - Firbolg - Circle of Stars Druide 3 - none
(4) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 4 - none

Consumables
Far Realm Potion
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.

Bought Consumables
4x Potion of healing -200gp (One used, 3 potions left)
GP reward of adventure +150
150gp-200gp=-50gp

2024-02-28 15:35 Trade Log -5 Adamantine Armor (Plate) > Goggles of Night Show Trade Log

Icognitus Callidus traded Adamantine Armor (Plate) For Goggles of Night from Milina Greyward

2023-10-06 22:50 DDHC -Keys from the Golden Vault - The Murkmire Malevolence 1 20 10 Bag of Holding, Adamantine Armor (Plate) Show

Spieler
(1) ZerosWolf - Sorria - Halfling - Rogue 1
(2) brianox - Dwite Aegis - human - Paladin 2
(1) JinxedBear - Greltak, the Gentle Muscle - Hobgoblin - Fighter 1
(2) Folk2K - Aria - V.Human - Bard2- none
(1) Eklan - Abram Morningstar - Hill Dwarf - Light Cleric 1
(2) I
never_exist - Icognitus Callidus - Changeling - Rogue 2

Coosen Item
Adamantine Plate Armor

2023-06-25 01:43 Trade Log -5 Bracers of Archery > Shield +1 Show Trade Log

Traded Bracers of Archery for Shield +1 from Auron Stormbound

2023-05-16 00:09 DDHC-KftGV-02 The Stygian Gambit 431 10 Rapier +1, Bracers of Archery Show

Spieler(2)
happy - Glob - Plasmoid - Fighter 2 - none
Ineverexist - Icognitus Callidus - Changeling - rogue 1
(2) thebaconing - Anskar Grabb - Halfling - Roque 2
(2) Cyrodiil - Ares - Custom Lineage - Fighter 2 - none

Choosen Item
Bracers of Archery

2023-05-13 00:14 Erstellung von Icognitus Callidus 10 Show

Race: Chanegeling
Class: Rogue
Background: Faceless
Strength 8 (-1)
Dexterity 14 +2 from race = 16 (+3)
Constitution 15 (+2)
Intelligence 10 (0)
Wisdom 12(+1)
Charisma 13 +1 from race = 14 (+2)

Proficiencys:
Acrobathics
Deception (BG: Faceless)
Insight (Race: Changeling)
Intimidation (BG: Faceless)
Perception
Persuasion (Race: Changeling)
Intimidation
Sleight of Hand
Stealth
-Tools:
Thieves' tools
Disguise Kit (BG: Faceless)
Items:
Leather Armor
Shortbow
Rapier
2 Crowbars
Set of dark common clothes with hood
Belt pouch with 10GP
Arrows 20
Burglars Pack
Ball Bearings (bag of 1000)
10 feet of string
Bell
5 Candles
Hammer
10 Pitons
Hooded Latern
2 Flask of oil
5 Rations
Tinderbox
Waterskin
50 feet of hempen rope
Thieves´ tools
2Daggers
Disguise kit
Costume

New Playergude states if the Background doesn´t give a feat you can choose 1 from: Tough, Skilled and Magic Initiate.

choosen feat: Tough