Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Rapier +1 uncommon DDHC-KftGV-02 The Stygian Gambit Show
Notes:

You have a +1 bonus to attack and damage rolls made with this weapon.

Shield +1 uncommon Trade Log Show
Notes:

Armor (shield) While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Bag of Holding uncommon DDHC -Keys from the Golden Vault - The Murkmire Malevolence 1 Show
Notes:

Wondrous item,

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Goggles of Night uncommon Trade Log Show
Notes:

Wonderous item: While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Light Crossbow +1 uncommon DDHC-KGV-03 A Reach for the Stars Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Ring of Mind Shielding uncommon FR-DC-TGT-01 Kobolds Are The Worst Guests Show
Notes:

Ring, (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

Delver. While wearing this ring underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.