Shordu

Season:
Race:
Tortle
Class:
Monk
Background:
Haunted One
Lifestyle:
None
Current Level:
7
Total GP:
556
Total Downtime:
25
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
6
Magic Item Limit:
3
Eyes of the Eagle,
Pipe of Smoke Monsters,
Dragonhide Belt,
Cloak of Protection,
Sojobo's Big Stick (Verteran's Cane),
Ilmater’s Bleeding Heart

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2022-11-20 17:00 Catch up 1 -10 Dragonhide Belt Show

Catch up to Level 5
Magic Item:

Dragonhide Belt
Source: Fizban's Treasury of Dragons

Wondrous Item, uncommon (+1), rare (+2), or very rare (+3) (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

2023-03-16 18:26 Trade Log -5 Helm of Telepathy > Ilmater’s Bleeding Heart Show Trade Log

Trade with Dunkelstreif

2023-03-16 18:17 Trade Log -5 Pixie Dust > Cloak of Protection Show Trade Log

Trade with Aleric Grey

2023-03-16 18:21 Trade Log -5 Wand of Smiles > Sojobo's Big Stick (Verteran's Cane) Show Trade Log

Trade with Alfur

2022-12-04 19:13 The Wild beyond the Witchlight - Chapter 4-1 1 500 10 Show
2022-11-20 18:00 DDHC-WBW-3-2 1 15 10 Show

Loot:
42GP

Eingekauft:
Shortbow
Arrows 20x
Quiver

-27GP

2022-08-28 18:00 DDHC-WBW-1 1 10 Pixie Dust Show

Loot:
Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged.

Glove puppet in the shape of a wizard. As an action, you can move the puppet’s arms to cast the minor illusion cantrip. After three uses, the puppet disappears in a puff of smoke.

Magical Item:
Pixie Dust
Wondrous item, uncommon

As an action, you can sprinkle this dust on yourself or another creature you can see within 5 feet of you. The recipient gains a flying speed of 30 feet and the ability to hover for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.

A small packet holds enough pixie dust for one use.

2022-09-22 18:00 1 22 10 Eyes of the Eagle Show

Loot:

Gold 22
Potion of Poisen

Magic Item:
Eyes of the Eagle

Wondrous item, uncommon (requires attunement)

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide.

These goggles are made of leather and have lenses
of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon.

2022-09-25 18:00 DDHC-WBW-3 1 4 10 Wand of Smiles, Pipe of Smoke Monsters, Helm of Telepathy Show

Loot:
4 GP
1 Scroll with "Identify" magic

2022-08-25 05:16 Char Creation 15 Show

Rasse:
Tortle

Dexterity +2
Wisdom +1

Alignment: Neutral

Size: Small
Speed: 30

Proficiencies: Nature (SRD)

Language: Common, Primordial (PHB)

Custom Race Features

Claws
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath
You can hold your breath for up to 1 hour.

Natural Armor
Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Shell Defense
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.

*Class: *
Monk (PHB)

Weapon Proficiencies: Simple Weapons
Skill Proficiencies: Stealth, Acrobatics

Ability Score Method: Point Buy

Strength: 11
Dexterity: 14 - 16
Constitution: 12
Intelligence: 11
Wisdom: 15 - 16
Charisma: 9

*Background *

Haunted One

Proficiencies: Investigation, Survival

Language: Abyssal, Draconic

Custom Background Features:
Heart of Darkness

Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Haunted One (Beschreibung)

Personality Traits
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
I spend money freely and live life to the fullest, knowing that tomorrow I might die.

I’ll stop the spirits that haunt me or die trying.

BondThere’s evil in me, I can feel it. It must never be set free.

I talk to spirits that no one else can see.

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2022-11-20 17:00 Catch up -10 Show

Catch up to Level 5
Magic Item:

Dragonhide Belt
Source: Fizban's Treasury of Dragons

Wondrous Item, uncommon (+1), rare (+2), or very rare (+3) (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

2023-03-16 18:26 Trade Log -5 Show Trade Log

Trade with Dunkelstreif

2023-03-16 18:17 Trade Log -5 Show Trade Log

Trade with Aleric Grey

2023-03-16 18:21 Trade Log -5 Show Trade Log

Trade with Alfur

2022-12-04 19:13 The Wild beyond the Witchlight - Chapter 4-1 10 Show
2022-11-20 18:00 DDHC-WBW-3-2 10 Show

Loot:
42GP

Eingekauft:
Shortbow
Arrows 20x
Quiver

-27GP

2022-08-28 18:00 DDHC-WBW-1 10 Show

Loot:
Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged.

Glove puppet in the shape of a wizard. As an action, you can move the puppet’s arms to cast the minor illusion cantrip. After three uses, the puppet disappears in a puff of smoke.

Magical Item:
Pixie Dust
Wondrous item, uncommon

As an action, you can sprinkle this dust on yourself or another creature you can see within 5 feet of you. The recipient gains a flying speed of 30 feet and the ability to hover for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.

A small packet holds enough pixie dust for one use.

2022-09-22 18:00 10 Show

Loot:

Gold 22
Potion of Poisen

Magic Item:
Eyes of the Eagle

Wondrous item, uncommon (requires attunement)

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide.

These goggles are made of leather and have lenses
of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon.

2022-09-25 18:00 DDHC-WBW-3 10 Show

Loot:
4 GP
1 Scroll with "Identify" magic

2022-08-25 05:16 Char Creation Show

Rasse:
Tortle

Dexterity +2
Wisdom +1

Alignment: Neutral

Size: Small
Speed: 30

Proficiencies: Nature (SRD)

Language: Common, Primordial (PHB)

Custom Race Features

Claws
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath
You can hold your breath for up to 1 hour.

Natural Armor
Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Shell Defense
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.

*Class: *
Monk (PHB)

Weapon Proficiencies: Simple Weapons
Skill Proficiencies: Stealth, Acrobatics

Ability Score Method: Point Buy

Strength: 11
Dexterity: 14 - 16
Constitution: 12
Intelligence: 11
Wisdom: 15 - 16
Charisma: 9

*Background *

Haunted One

Proficiencies: Investigation, Survival

Language: Abyssal, Draconic

Custom Background Features:
Heart of Darkness

Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Haunted One (Beschreibung)

Personality Traits
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
I spend money freely and live life to the fullest, knowing that tomorrow I might die.

I’ll stop the spirits that haunt me or die trying.

BondThere’s evil in me, I can feel it. It must never be set free.

I talk to spirits that no one else can see.

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2022-11-20 17:00 Catch up -10 Dragonhide Belt Show

Catch up to Level 5
Magic Item:

Dragonhide Belt
Source: Fizban's Treasury of Dragons

Wondrous Item, uncommon (+1), rare (+2), or very rare (+3) (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

2023-03-16 18:26 Trade Log -5 Helm of Telepathy > Ilmater’s Bleeding Heart Show Trade Log

Trade with Dunkelstreif

2023-03-16 18:17 Trade Log -5 Pixie Dust > Cloak of Protection Show Trade Log

Trade with Aleric Grey

2023-03-16 18:21 Trade Log -5 Wand of Smiles > Sojobo's Big Stick (Verteran's Cane) Show Trade Log

Trade with Alfur

2022-12-04 19:13 The Wild beyond the Witchlight - Chapter 4-1 500 10 Show
2022-11-20 18:00 DDHC-WBW-3-2 15 10 Show

Loot:
42GP

Eingekauft:
Shortbow
Arrows 20x
Quiver

-27GP

2022-08-28 18:00 DDHC-WBW-1 10 Pixie Dust Show

Loot:
Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged.

Glove puppet in the shape of a wizard. As an action, you can move the puppet’s arms to cast the minor illusion cantrip. After three uses, the puppet disappears in a puff of smoke.

Magical Item:
Pixie Dust
Wondrous item, uncommon

As an action, you can sprinkle this dust on yourself or another creature you can see within 5 feet of you. The recipient gains a flying speed of 30 feet and the ability to hover for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.

A small packet holds enough pixie dust for one use.

2022-09-22 18:00 22 10 Eyes of the Eagle Show

Loot:

Gold 22
Potion of Poisen

Magic Item:
Eyes of the Eagle

Wondrous item, uncommon (requires attunement)

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide.

These goggles are made of leather and have lenses
of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon.

2022-09-25 18:00 DDHC-WBW-3 4 10 Wand of Smiles, Pipe of Smoke Monsters, Helm of Telepathy Show

Loot:
4 GP
1 Scroll with "Identify" magic

2022-08-25 05:16 Char Creation 15 Show

Rasse:
Tortle

Dexterity +2
Wisdom +1

Alignment: Neutral

Size: Small
Speed: 30

Proficiencies: Nature (SRD)

Language: Common, Primordial (PHB)

Custom Race Features

Claws
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath
You can hold your breath for up to 1 hour.

Natural Armor
Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Shell Defense
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.

*Class: *
Monk (PHB)

Weapon Proficiencies: Simple Weapons
Skill Proficiencies: Stealth, Acrobatics

Ability Score Method: Point Buy

Strength: 11
Dexterity: 14 - 16
Constitution: 12
Intelligence: 11
Wisdom: 15 - 16
Charisma: 9

*Background *

Haunted One

Proficiencies: Investigation, Survival

Language: Abyssal, Draconic

Custom Background Features:
Heart of Darkness

Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Haunted One (Beschreibung)

Personality Traits
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
I spend money freely and live life to the fullest, knowing that tomorrow I might die.

I’ll stop the spirits that haunt me or die trying.

BondThere’s evil in me, I can feel it. It must never be set free.

I talk to spirits that no one else can see.