Adventure Logsheet
Rasse: Tortle Dexterity +2 Wisdom +1 Alignment: Neutral Size: Small Speed: 30 Proficiencies: Nature (SRD) Language: Common, Primordial (PHB) Custom Race Features Claws You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath You can hold your breath for up to 1 hour. Natural Armor Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal. Shell Defense You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell. *Class: * Monk (PHB) Weapon Proficiencies: Simple Weapons Skill Proficiencies: Stealth, Acrobatics Ability Score Method: Point Buy Strength: 11 Dexterity: 14 - 16 Constitution: 12 Intelligence: 11 Wisdom: 15 - 16 Charisma: 9 *Background * Haunted One Proficiencies: Investigation, Survival Language: Abyssal, Draconic Custom Background Features: Heart of Darkness Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone. Haunted One (Beschreibung) Personality Traits I don’t talk about the thing that torments me. I’d rather not burden others with my curse. I spend money freely and live life to the fullest, knowing that tomorrow I might die. I’ll stop the spirits that haunt me or die trying. BondThere’s evil in me, I can feel it. It must never be set free. I talk to spirits that no one else can see.
Loot: Wooden wand with 8 charges. As an action, you can expend 1 of the wand’s charges to cast the prestidigitation cantrip. This wand can’t be recharged. Glove puppet in the shape of a wizard. As an action, you can move the puppet’s arms to cast the minor illusion cantrip. After three uses, the puppet disappears in a puff of smoke. Magical Item: Pixie Dust Wondrous item, uncommon As an action, you can sprinkle this dust on yourself or another creature you can see within 5 feet of you. The recipient gains a flying speed of 30 feet and the ability to hover for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet. A small packet holds enough pixie dust for one use.
Loot: Gold 22 Potion of Poisen Magic Item: Eyes of the Eagle Wondrous item, uncommon (requires attunement) These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide. These goggles are made of leather and have lenses of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon.
Loot: 4 GP 1 Scroll with "Identify" magic
Catch up to Level 5 Magic Item: Dragonhide Belt Source: Fizban's Treasury of Dragons Wondrous Item, uncommon (+1), rare (+2), or very rare (+3) (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Loot: 42GP Eingekauft: Shortbow Arrows 20x Quiver -27GP
*** TRADE ENTRY ***
Trade with Aleric Grey
*** TRADE ENTRY ***
Trade with Alfur
*** TRADE ENTRY ***
Trade with Dunkelstreif