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Adventure Title
Char Creation
Char Creation
Session
Date Played
2022-08-25 05:16:00 UTC
2022-08-25 05:16:00 UTC
Levels Gained
GP +/-
15
15
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
**Rasse:** Tortle Dexterity +2 Wisdom +1 Alignment: Neutral Size: Small Speed: 30 Proficiencies: Nature (SRD) Language: Common, Primordial (PHB) **Custom Race Features** **Claws** You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. **Hold Breath** You can hold your breath for up to 1 hour. **Natural Armor** Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal. **Shell Defense** You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell. **Class: ** Monk (PHB) Weapon Proficiencies: Simple Weapons Skill Proficiencies: Stealth, Acrobatics **Ability** Score Method: Point Buy Strength: 11 Dexterity: 14 - 16 Constitution: 12 Intelligence: 11 Wisdom: 15 - 16 Charisma: 9 **Background ** Haunted One Proficiencies: Investigation, Survival Language: Abyssal, Draconic **Custom Background Features:** Heart of Darkness Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone. Haunted One (Beschreibung) **Personality Traits** I don’t talk about the thing that torments me. I’d rather not burden others with my curse. I spend money freely and live life to the fullest, knowing that tomorrow I might die. I’ll stop the spirits that haunt me or die trying. BondThere’s evil in me, I can feel it. It must never be set free. I talk to spirits that no one else can see.
**Rasse:** Tortle Dexterity +2 Wisdom +1 Alignment: Neutral Size: Small Speed: 30 Proficiencies: Nature (SRD) Language: Common, Primordial (PHB) **Custom Race Features** **Claws** You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. **Hold Breath** You can hold your breath for up to 1 hour. **Natural Armor** Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal. **Shell Defense** You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell. **Class: ** Monk (PHB) Weapon Proficiencies: Simple Weapons Skill Proficiencies: Stealth, Acrobatics **Ability** Score Method: Point Buy Strength: 11 Dexterity: 14 - 16 Constitution: 12 Intelligence: 11 Wisdom: 15 - 16 Charisma: 9 **Background ** Haunted One Proficiencies: Investigation, Survival Language: Abyssal, Draconic **Custom Background Features:** Heart of Darkness Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone. Haunted One (Beschreibung) **Personality Traits** I don’t talk about the thing that torments me. I’d rather not burden others with my curse. I spend money freely and live life to the fullest, knowing that tomorrow I might die. I’ll stop the spirits that haunt me or die trying. BondThere’s evil in me, I can feel it. It must never be set free. I talk to spirits that no one else can see.